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Ejecting!


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Poll: Ejecting! (56 member(s) have cast votes)

Would you sacrifice your C-Bill reward to save your K/DR?

  1. Yes. (13 votes [23.21%])

    Percentage of vote: 23.21%

  2. No. (43 votes [76.79%])

    Percentage of vote: 76.79%

Would you prefer if ejection was automated?

  1. Yes (16 votes [34.78%])

    Percentage of vote: 34.78%

  2. No (30 votes [65.22%])

    Percentage of vote: 65.22%

Vote Guests cannot vote

#1 Bhael Fire

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Posted 09 July 2013 - 08:20 PM

Ok. I know it's been brought up again...and again...and again....and I don't want to bring it up yet again...

But...let's bring it up again. Because I think it's a sorely needed option.

With the match maker being a lopsided clusterfock the majority of the time, unless you're lucky enough to get a PUG vs PUG match — and by "PUG" I mean a pickup group of solo players using MM only with no VOIP — many matches are a near total wipe. I would say perhaps 3 or 4 out of 5 matches end in 8:0 (or 8:1 or 8:2).

You know when that pivotal moment hits and it's going to be a complete wipe and that your odds of surviving are next to zero. You're missing all your weapons, your engine is hanging on by a thread, you're legged and you have a half-dozen enemy mechs closing in on you...it's time to decide if you want to engage:

Auto Eject
For those occasions, I think players should be able to engage Auto Eject (Ctrl+E) whenever a mech has sustained critical damage. Doing so will enable the mech's automated catastrophic failure safeguard, which will automatically eject the pilot upon destruction. If the mech is destroyed while Auto Eject is enabled, it does not count as a death, but the player forfeits their entire C-Bill reward from the match.

The player may keep whatever XP they've earned up to that point in the match and the enemy still gets credit for the kill (since they removed you from battle). However, instead of "DEAD" you are listed as "MIA" in the leader board.

Staying alive is its own reward...And for some, it's well worth paying for.

Edited by Bhael Fire, 10 July 2013 - 09:39 AM.


#2 Wintersdark

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Posted 09 July 2013 - 09:14 PM

No. Absolutely not.

This is basically just disconnecting and it makes you an ******. You ruin the match for 15 other players.

You claim to know the pivotal moment when the match is decided. Maybe you do. Most don't,and a lot of the most awesome matches are ones where you succeed against all odds.

But let's forget about you personally and consider how this feature would be use

Out of almost every match, at least one person won't like the map they're on. Eject.

Another won't like the cheese build on the opposing team. Eject.

Someone else will accidentally do it.

Add in your normal random disconnects.

What it means is everyone else NEVER gets a good match.

This is a bad idea that would harm the game. Hell, the reason you can suffer some penalties from disconnecting is specifically to prevent this.

Think of the other 15 people. You're not the only person in the match.

#3 Mudhutwarrior

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Posted 10 July 2013 - 05:32 AM

Nope, instead when your facing a synch drop or obvious stompers just head out of bounds and deny them damage score. They really hate that so all the more reason to. If you have to deal with them exploiting the game turn the tables.

#4 WonderSparks

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Posted 10 July 2013 - 05:36 AM

I actually wouldn't mind being able to eject. Although using it before the fight would be against my code of conduct; instead I'd wait until I knew I couldn't help my team anymore (like when an assault 'Mech has no useful armor left and bad internal damage).
And at that time, I'd say: "I'm ejecting! Ejecting! Ejecting! Ejecting!!!" and someone else would say "Track that pod!" 8D

#5 Bhael Fire

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Posted 10 July 2013 - 06:04 AM

View PostWintersdark, on 09 July 2013 - 09:14 PM, said:

But let's forget about you personally and consider how this feature would be use

Out of almost every match, at least one person won't like the map they're on. Eject.

Another won't like the cheese build on the opposing team. Eject.

Someone else will accidentally do it.


It was assumed that the player can't eject unless their mech has critical damage.

#6 Stijnovic

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Posted 10 July 2013 - 06:42 AM

Why not make all disconnects (accidental or not) be ejects? Since in a real mech you would not be able to disconnect it would add to the immersion.

I would not want to see people ejecting on purpose if they can still fight. It would be cool though to see a nice eject animation when your mech (or someone else's) is destroyed.

#7 Bhael Fire

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Posted 10 July 2013 - 08:50 AM

The whole point of this method is so players can retain their K/DR at the expense of their C-Bill reward for the match.

There will always be players that d/c the old fashioned way to avoid playing maps or to troll. Adding an eject feature like the one I suggested will not add to that problem in the least (since it can only be used when the player is essentially useless to the team).

Updated the poll. Revised the feature to be Automated Eject only. That is, the player can toggle Automated Eject so that when their mech is destroyed it does not count as a death, but the player forfeits their C-Bill reward for the match.

Edited by Bhael Fire, 10 July 2013 - 07:41 AM.


#8 Stewbawl

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Posted 10 July 2013 - 10:59 AM

i think ejection would be cool to have in game. i don't think we should lose our cbills from the match though, after all we did live. i like the idea of not being able to eject until after you are critical.

side note: i think this could also be a great way to solve the PPC boating people are complaining about. what if there was a % chance depending on how heavily you overheat that your pilot automatically ejects? i only played tabletop a few times but wasn't it possible that you could overheat to the point of cooking the pilot to death? PPC boaters run that fine line of trying to stay just under the shutdown limit, and eventually they are lingering right around 95+% and they fire off an alpha when they shutdown. i think it would curb that behavior pretty well and fast if there was a chance it would end the match for them. and it fits right in with the immersion of everything, you got too hot and had to eject to save your life.

as an example. we overheat at 100%? lets say every time you exceed this you have a base chance of 10% plus 1% per percentage you exceeded that. if you fail the roll you get ejected, if you pass you just get shutdown. for instance, i'm at 93% and i alpha and it bumps me up to 127% heat. that means i have a 37% chance to get ejected and a 63% chance to get shutdown. this is just a soft suggestion but i like it.

#9 Bhael Fire

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Posted 10 July 2013 - 11:02 AM

Not sure why anyone would object to another player choosing to forfeit their C-Bill reward in order to avoid having the destruction of their mech affect their K/DR. Especially if it can't be engaged until they are critically damaged...and even then it wouldn't eject the player until their mech is destroyed.

Edited by Bhael Fire, 10 July 2013 - 11:03 AM.


#10 Kenyon Burguess

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Posted 10 July 2013 - 11:04 AM

die with dignity

#11 Bhael Fire

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Posted 10 July 2013 - 11:06 AM

View PostStewbawl, on 10 July 2013 - 10:59 AM, said:

i don't think we should lose our cbills from the match though, after all we did live.


It basically comes down to this; do you value your life (i.e. K/DR) or your money (i.e. C-Bills).

This removed any possible way to exploit ejecting and gives players a difficult choice to make during combat.

View PostGeist Null, on 10 July 2013 - 11:04 AM, said:

die with dignity



LOL

Weaponless, legged, and gang-banged by 8 mechs.

#12 Bhael Fire

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Posted 10 July 2013 - 11:21 AM

View PostStijnovic, on 10 July 2013 - 06:42 AM, said:

Why not make all disconnects (accidental or not) be ejects? Since in a real mech you would not be able to disconnect it would add to the immersion.

I would not want to see people ejecting on purpose if they can still fight. It would be cool though to see a nice eject animation when your mech (or someone else's) is destroyed.


That's pretty much what I'm proposing; Once your mech is critically damaged, you can engage the auto eject system so that if your mech is destroyed, you will avoid dying but you'll lose your c-bill reward for the match. It's a fair trade-off.

#13 Timuroslav

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Posted 10 July 2013 - 11:21 AM

I like the idea of ejection but it does need some tweaks.

Save my K/D ratio? F!@# my K/D Ratio Altruism FTW. If you're not playing for your team you're playing wrong+If you're not having fun you're playing wrong.

Wintersdark does make a good point but it's already negated In-my-honest-opinion

People complain about it being exploited by Greifers, but I've played 8 mans who didn't want to play my 8 man so they committed suicide out of bounds because they didn't want to fight us TWICE IN A ROW their Whole 8 man!
If people are bitter They're going to Greif, by either shooting their own teammates or Running out of Bounds. There needs to be an in-game Quick report/Honor player system.
This is also seen in 4 mans where the enemy 4 man was trashed early so the PUGS give up. Btw, Pugs give up Way Too quickly.

There should be a bonus for ejecting, but there needs to be risk reward for fighting out your battle in the mech, preferable potential earnings.

It's on the right track though the longer you're in the fight, the more potential money you'll earn.

People can be crazy Opportunistic, and Spiteful. Inputting Ejection isn't going to change that.

Btw your Auto Eject system idea is a little misleading at first. Good thing I read posts before I vote. But I'd prefer a manual Ejection system That does some how lower your Repair and re-arm Cost.

Ejection needs to be in the Game.
There should be penalties for purposefully running out of bound, even if they're minor. Like after 200meters + in the out-of-bounds= -100,000 Cbills Mech Scuttling Penalty and the Kill screen reads. Squidward scuttled his Raven and have like a little picture of a mech engine exploding. or Waluigi Mishandled his Mech or Zelda played in a Minefield!

Edited by Timuroslav, 10 July 2013 - 11:27 AM.


#14 Cubivorre

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Posted 10 July 2013 - 11:23 AM

I see one problem with your theory.

You're assuming the devs have not abandoned this half-finished yet released game.

#15 Timuroslav

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Posted 10 July 2013 - 11:28 AM

View PostCubivorre, on 10 July 2013 - 11:23 AM, said:

I see one problem with your theory.

You're assuming the devs have not abandoned this half-finished yet released game.

Downer child is Downer

#16 Daneel Hazen

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Posted 10 July 2013 - 11:33 AM

I'd rather lean forward and launch myself into their cockpit in a final act of defiance.

#17 Bhael Fire

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Posted 10 July 2013 - 11:35 AM

View PostTimuroslav, on 10 July 2013 - 11:21 AM, said:

Save my K/D ratio? F!@# my K/D Ratio Altruism FTW. If you're not playing for your team you're playing wrong


If you're destroyed, you're no use to your team anyway. All Auto Eject does is give you a choice of collecting your money at the end of the match or leaving your K/DR intact instead when you're destroyed.

#18 Bhael Fire

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Posted 10 July 2013 - 11:42 AM

View PostMiragezero, on 10 July 2013 - 11:33 AM, said:

I'd rather lean forward and launch myself into their cockpit in a final act of defiance.


LOL Yes, I also like the idea of the Kamikaze method.

#19 Oppresor

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Posted 10 July 2013 - 12:20 PM

We need the Eject option! I agree that it should only be available if our Mech is critically damaged (By that I mean the Reactor is about to go critical) and unable to run or fight. My one proviso is that we get a decent ejection view; I see it as being from the MechWarrior's view point as he or she is shot into the air (assuming the planet has any) and looking down at their stricken Mech as it go's critical and explodes. This would make a great screenshot.

#20 Wintersdark

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Posted 10 July 2013 - 12:46 PM

Still no.

I'm all for a purely visual ejection when your much is actually destroyed, I should note.


But what this does is provide a way to rob people of valid kills. In a great many cases, cbills stop being important. Stat whoring at the expense of your team mates is always crappy though.

Your mech counts as "critically damaged" as soon as you start taking structural damage. You are at that point fully able to continue fighting. Ejection would only harm your teammates.

Even if you have no weapons, you can still be an asset to your team. Provide cover, cap, distract enemies - work to win and stop being a selfish git.

Edited by Wintersdark, 10 July 2013 - 12:47 PM.






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