Ppc Short Range Is Op
#1
Posted 13 July 2013 - 01:54 AM
Make them do no damage < 90 meters. This way there is a clear safety zone where PPC boats become harmless.
Missiles do have the same disadvantage < 180 meters.. why is the PPC weakness not a real weakness in MWO?
#2
Posted 13 July 2013 - 02:11 AM
#3
Posted 13 July 2013 - 02:16 AM
Both PPCs and Gauss should only do 1 point of damage in min range. There has to be a far more sever punishment for firing them in min range as they are meant to be 'sniper' weapons.
PPCs should also have the BT nerf where they cant fire at mechs that are shut down. A pipe dream though because PGI wants a CoD/mechassault shooter, not a mech sim.
#4
Posted 13 July 2013 - 03:59 AM
In my opinion is that there is no need for it. And the PPC already lacks a potential simulation aspect with managing a Field Inhibitor in real-time by engaging it on/off.
#5
Posted 13 July 2013 - 05:36 AM
Monkeystador, on 13 July 2013 - 01:54 AM, said:
Make them do no damage < 90 meters. This way there is a clear safety zone where PPC boats become harmless.
Missiles do have the same disadvantage < 180 meters.. why is the PPC weakness not a real weakness in MWO?
I completely agree. I find it idiotic to the extreme that I can one-shot a spider in the chest with quad PPCs at point blank range. Not ERPPC...normal PPCs.
From Sarna:
Quote
On Field Inhibitor:
Quote
Quote
In the Tactical Handbook, a PPC Field Inhibitor could be disabled by a player before firing. This allowed the unit to fire a PPC at units inside the minimum range. The normal minimum range modifiers were then ignored. The to hit rolls were resolved as normal, but the controlling player had to roll 2D6 to determine if the PPC exploded due to feedback. If the target was 1 hex away, the firing unit had to roll a 10 or more to avoid the explosion. A target at 2 hexes away required a roll of 6 or higher, and a target 3 hexes away needed a roll of 3 or more. A successful roll indicated no damage occurred to the unit firing the PPC.
If the firing player failed to get the roll needed, the PPC was immediately destroyed and critical slots for the PPC were crossed off the record sheet. The firing unit also took ten points of damage to the internal structure of the location housing the PPC.
So there you have it.
A PPC fired inside 90m without disabling the inhibitor should be doing very little damage. As in, 1 point of damage.
A PPC fired inside 90m range with the inhibitor off (it could become a keybind option) should have the following effects:
--- Instand 10 damage applied to internals in location of PPC.
--- Based on target distance it has a chance to explode (20m=70%, 40m=40%, 40m=20%, 90m=10%)
Also, PPCs need to have their heat returned to canon amounts. It should be 10 for the PPC and 15 for the ER. The reason the PPC was tweaked to current levels was because of the half second delay between click and weapon fire and the fact that there was no damage rewind code... back then hitting with a PPC was very difficult and required a lot of weapon fire...and back then we did not have the DHS in the engines to 2.0 either.
#6
Posted 13 July 2013 - 06:58 AM
CancR, on 13 July 2013 - 02:16 AM, said:
Both PPCs and Gauss should only do 1 point of damage in min range. There has to be a far more sever punishment for firing them in min range as they are meant to be 'sniper' weapons.
PPCs should also have the BT nerf where they cant fire at mechs that are shut down. A pipe dream though because PGI wants a CoD/mechassault shooter, not a mech sim.
You might be able to justify the PPC being this way due to it taking 90m for the bolt to gain enough particle density or something, but the Gauss rifle is a rail gun. It's projectile eaves the muzzle at it's maximum velocity so from the second it is launched it is just as deadly as it is at significant ranges.
Edited by Viktor Drake, 13 July 2013 - 06:59 AM.
#7
Posted 13 July 2013 - 07:31 AM
Cheers.
#8
Posted 13 July 2013 - 07:35 AM
Edited by Deathlike, 13 July 2013 - 07:36 AM.
#9
Posted 13 July 2013 - 07:39 AM
#10
Posted 13 July 2013 - 07:48 AM
Helmer, on 13 July 2013 - 07:31 AM, said:
Cheers.
The only way it can do that Helmer, is if the Field Inhibitor is fully featured in the game. It is "on" by default to prevent negative feedback, hence the damage degradation between 0-90m. Turning it "off" would apply a damage feedback, BUT there would have to be a reason to have an "on/off" feature, where "off" could mean full damage in 90m range with damage feedback for example.
The PPC min range is being blown out of proportion. I score kills all the time with ER PPC's in that range and those don't even have a min-range per canon. There is no need for it to begin with, I don't recall any Mech game even using it. Shall we institute a fake min range for AC/20's too since they have 20 pin point damage at 90m?
There are other solutions too like reducing pin-point convergence at extreme close range to spread damage. Or even making extreme short range weapons more powerful. Or other types of 'simulation' aspects.
Edited by General Taskeen, 13 July 2013 - 07:49 AM.
#13
Posted 13 July 2013 - 08:14 AM
#14
Posted 13 July 2013 - 08:25 AM
General Taskeen, on 13 July 2013 - 07:48 AM, said:
The PPC min range is being blown out of proportion. I score kills all the time with ER PPC's in that range and those don't even have a min-range per canon. There is no need for it to begin with, I don't recall any Mech game even using it. Shall we institute a fake min range for AC/20's too since they have 20 pin point damage at 90m?
I agree. The min range is blown out of proportion. I personally don't use PPCs, but I've seen many a kill within 90m. It's just one of the quirks of the weapon.
People where discussing ways of punishing the PPC further, I thought it was an interesting idea.
Cheers.
#16
Posted 13 July 2013 - 09:28 AM
Edited by verybad, 13 July 2013 - 09:30 AM.
#17
Posted 13 July 2013 - 09:31 AM
I know the pilot could disable them with great risk, but I don't really know the details.
#18
Posted 13 July 2013 - 10:16 AM
Skyfaller, on 13 July 2013 - 05:36 AM, said:
I completely agree. I find it idiotic to the extreme that I can one-shot a spider in the chest with quad PPCs at point blank range. Not ERPPC...normal PPCs.
From Sarna:
On Field Inhibitor:
So there you have it.
A PPC fired inside 90m without disabling the inhibitor should be doing very little damage. As in, 1 point of damage.
A PPC fired inside 90m range with the inhibitor off (it could become a keybind option) should have the following effects:
--- Instand 10 damage applied to internals in location of PPC.
--- Based on target distance it has a chance to explode (20m=70%, 40m=40%, 40m=20%, 90m=10%)
Also, PPCs need to have their heat returned to canon amounts. It should be 10 for the PPC and 15 for the ER. The reason the PPC was tweaked to current levels was because of the half second delay between click and weapon fire and the fact that there was no damage rewind code... back then hitting with a PPC was very difficult and required a lot of weapon fire...and back then we did not have the DHS in the engines to 2.0 either.
Helmer, on 13 July 2013 - 07:31 AM, said:
Cheers.
That's I think the basis of the old game rules, as you had a chance the internal damage that was received could do that.
But I like your approach a bit better. Under 90m there should be a reduction of damage the target recieves and an increase in what the PPC get hit with.
> 90m nomral
90-89 9 damage, 1 self
80-79 8 damage, 2 self
70-69 7, 3
60-59 6, 4
50-49 5, 5
40-39 4, 6
30-29 3, 7
20-19 2, 8
10-9 1, 9 self
0 range is 0 damage, 10 self (face it, it happens sometimes)
So its either fire outside 90m or eventually loose the PPC, although I am partial to the internal damage idea. Chance you'll loose something else like an the shoulder joint and tear your own arm off.
#19
Posted 13 July 2013 - 10:20 AM
#20
Posted 13 July 2013 - 10:40 AM
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