Patton Tank Concept-Art
#1
Posted 14 July 2013 - 03:58 AM
I have some time to actively train in the field of 3d game modelling and gaming art, of course I could not ignore my favorite game and decided to paint something for MWO. I did not dare to spoil any canonical mech design by my clumsy scrawl so I decided to start with the tank) it is a redesign of 65 ton Patton tank, i knew that it far from ideal, but I'm still learning, i hope in the next time it should turn out much better)
#2
Posted 14 July 2013 - 04:19 AM
#3
Posted 14 July 2013 - 04:21 AM
Teliri, on 14 July 2013 - 03:58 AM, said:
You're kidding, right?
Apart from the fact you forgot to do your homework (that is, you forgot to look up more info about it and went simply by the picture) which led to the missing Small Laser on the top of the turret and a Flamer in the back, the whole design is amazing! Clean from the drawing perspective and with millitaristic feeling that BTech designs lack so much, but still perfetly true to the original with lots of great details... simply a great remake of a classic.
I sure hope you'll make more of these... and good luck with the 3D model.
Edited by Adridos, 14 July 2013 - 04:45 AM.
#4
Posted 14 July 2013 - 04:33 AM
I did not plan to do it in 3d, but If there is more people who willing to see it in 3d, I'll do a game model optimized for the graphics engine of the crisis, because I'm creating game models and textures a little better than I draw concept arts, and then I will not forget about small laser and flamer)
#5
Posted 14 July 2013 - 04:38 AM
Teliri, on 14 July 2013 - 03:58 AM, said:
One can't make something better than this!
Amazing drawing! Looking forward for more.
PS: I don't care about the 3d model! Give us some more vehicles (or mechs)!
#6
Posted 14 July 2013 - 04:43 AM
Teliri, on 14 July 2013 - 04:33 AM, said:
I did not plan to do it in 3d, but If there is more people who willing to see it in 3d, I'll do a game model optimized for the graphics engine of the crisis, because I'm creating game models and textures a little better than I draw concept arts, and then I will not forget about small laser and flamer)
Understandable. Finding a spot that actually fits those weapons on a more or less perfect design can't be easy.
As far as 3D model goes, I just ot the impression you've made this as a base for the 3D model since as you've said:"I have some time to actively train in the field of 3d game modelling and gaming art..." It's fine by me, I also prefer to see drawn art more.
#7
Posted 14 July 2013 - 06:43 AM
#8
Posted 14 July 2013 - 03:50 PM
#9
Posted 14 July 2013 - 04:38 PM
I'd like to pilot one for one.
#10
Posted 14 July 2013 - 05:05 PM
#11
Posted 14 July 2013 - 05:39 PM
#12
Posted 14 July 2013 - 05:57 PM
#13
Posted 14 July 2013 - 05:57 PM
Edited by POOTYTANGASAUR, 14 July 2013 - 05:58 PM.
#14
Posted 14 July 2013 - 08:19 PM
I dearly want homeworld 3 (not made by gearbox)
I know it may be allot of work and it may or not (most likely not) pan out
but if you made this in cryengine 3 and sumbited it to pgi as part of your resume they might hire ya (or skip that welll anyway you can do what you want )
**** if they went as far as actually putting it as a npc later on that would be boss
Edited by kesuga7, 14 July 2013 - 08:21 PM.
#15
Posted 14 July 2013 - 09:53 PM
Nevertheless, I will continue to draw concepts, at least another couple. First - aerospace fighter and then, if this concept will turn out well, I will try to draw a mech (it may be quite difficult) and make 3d model of this mech for the Сrisis 3, so that soon the wait for new works, thank you)
p.s. Hardware video is interesting, did not know anything about this game, i need to find out more...
#16
Posted 15 July 2013 - 12:52 AM
Teliri, on 14 July 2013 - 09:53 PM, said:
First - aerospace fighter and then, if this concept will turn out well, I will try to draw a mech (it may be quite difficult) and make 3d model of this mech for the Сrisis 3, so that soon the wait for new works, thank you)
They got it served on a silver platter and you simply have enough talent to do it yourself and get on a professional level. In a gaming industry, where technology and tools change from month to month, someone who can adapt and learn new tools is better off than someone who is stuck with the tools he was taught to use in a school.
P.S. When reffereing to models, you're making them for CryEngine 3, not Crysis 3 (a game made on that said engine).
#17
Posted 15 July 2013 - 01:12 AM
#18
Posted 15 July 2013 - 01:56 AM
Teliri, on 14 July 2013 - 09:53 PM, said:
Let me put it this way:
I'm a student at one of the best, if not THE best, art schools in the United States. Your self-taught hobby picture is a hundred times better than anything I've created, even allowing for the fact that I'm only a freshman at said amazing school.
Where you get the skills does not matter. That you have them and can use them consistently does. You have perfectly emulated an aesthetic style, down to the most minute details, that PGI probably worked long and hard to create in the first place, and they have some VERY talented artists working for them.
Even if you decide NOT to join their ranks, you still have skills that would make any developer in need of a concept artist sit up and take notice.
#19
Posted 15 July 2013 - 02:35 AM
Yesterday, after a couple of fights on my purple quckdraw I decided to draw Corsair CSR-B12 aerospace fighter, and today i'll began to draw it, it will be interesting) I can not say when it will end, it usually happens very slowly, try to hurry, because the plane is easier than a tank, and I received some experience from previous project.
Terran123rd, you are lucky) professional education is difficult to replace, at school you learn in the months to what I learned years
Edited by Teliri, 15 July 2013 - 02:44 AM.
#20
Posted 15 July 2013 - 05:35 AM
I'd love to see some one throw a jungle camo on it and put it in a background ( a jungle) It'd look so sweet.
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