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Base Cappin Monkey Teams


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#1 Novakaine

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Posted 14 July 2013 - 07:37 PM

Another weekend of Capwarrior Online seriously PGI can we fix this.
Why waste time even trying to play this game if some monkey thinks it's funny to run straight
to the opposing cap.
Yeah yeah I know base defense blah blah heard it before.
Valid tactic yeah heard that too, so save it.
Splitting the the opposing team, gee really clever huh.
Non of that is what i'm talking about.
Nothing like being on a team with a monkey lance gigling about ******* off the other team by early capping.
Not freaking funny.
More than one match where people were so pissed off they resorted to team killing in frustration.
So PGI let do something about this okay?
I know my frustration is high.

#2 WVAnonymous

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Posted 14 July 2013 - 07:42 PM

Wow, a TK to avoid a win.

That's... stupid.

#3 Nauht

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Posted 14 July 2013 - 07:50 PM

Umadbro

#4 Gaan Cathal

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Posted 14 July 2013 - 07:53 PM

View PostNauht, on 14 July 2013 - 07:50 PM, said:

Umadbro

View PostWVAnonymous, on 14 July 2013 - 07:42 PM, said:

Wow, a TK to avoid a win.


Clearly he mad.

#5 Unbound Inferno

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Posted 14 July 2013 - 07:54 PM

While I agree this game needs more game modes or versions of play to make it fun, I do not agree with how you handled that.

#6 FupDup

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Posted 14 July 2013 - 07:55 PM

Would you prefer SniperWarrior instead of capping?

#7 Novakaine

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Posted 14 July 2013 - 07:56 PM

View PostNauht, on 14 July 2013 - 07:50 PM, said:

Umadbro

Yeah I'm mad.
And fact of matter every single of one of the monkey teams were FFR.
What's the matter ya'll all got tiny actuators or something?
It just aint funny
So the there ya go.
Yeah i'm mad.
Go play COD.

#8 FupDup

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Posted 14 July 2013 - 07:59 PM

View PostNovakaine, on 14 July 2013 - 07:56 PM, said:

Go play COD.

The ironic part about this is that PPC wars are much closer to Call of Duty "twitch" style gameplay than base rushes are.

#9 Novakaine

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Posted 14 July 2013 - 08:05 PM

View PostFupDup, on 14 July 2013 - 07:59 PM, said:

The ironic part about this is that PPC wars are much closer to Call of Duty "twitch" style gameplay than base rushes are.


True, but at least ya don't have be bothered with 4 cap accelerator mechs ending the game in a minute or two.
Seriously does anyone except for the FFR clowns like this?
It just aint funny.

#10 Erata

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Posted 14 July 2013 - 08:08 PM

tl;dr: King of the Hill base mechanics.

Why don't they put a single base in a random position, determined by their metrics IDing their traffic/combat hotspots, to play a tug-of-war style capture scheme?

For new maps, they can estimate the positions based on previous designs and traffic habits the playerbase has established by now.

That way, there's no whining about back-capping and assault becomes the TDM game it's meant to be, and no one loadout, in the deep dark future after balance changes roll out, will be king-robot since the capture point will change position every new game.

Edited by Erata, 14 July 2013 - 08:09 PM.


#11 Novakaine

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Posted 14 July 2013 - 08:12 PM

View PostErata, on 14 July 2013 - 08:08 PM, said:

tl;dr: King of the Hill base mechanics.

Why don't they put a single base in a random position, determined by their metrics IDing their traffic/combat hotspots, to play a tug-of-war style capture scheme?

For new maps, they can estimate the positions based on previous designs and traffic habits the playerbase has established by now.

That way, there's no whining about back-capping and assault becomes the TDM game it's meant to be, and no one loadout, in the deep dark future after balance changes roll out, will be king-robot since the capture point will change position every new game.

"I like it."
You my friend are wise and intelligent man.

#12 Roland

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Posted 14 July 2013 - 08:42 PM

View PostFupDup, on 14 July 2013 - 07:55 PM, said:

Would you prefer SniperWarrior instead of capping?

I would.

Seriously, I'm really baffled that they haven't created a simple deathmatch mode yet.

Yes, I understand there are all kinds of terrible things that could potentially happen in deathmatch. I'll take the risk. If it's terrible, then everyone stops playing it, and we're exactly where we are today. It should take, essentially, zero effort to implement it and let us play it.

#13 ApolloKaras

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Posted 14 July 2013 - 08:55 PM

Im sorry but base capping is the only reason why we have lights in the current meta right now. I would think that if you wanted to make this a death match game - that would make it more like CoD.

Capping is a tactical way to make a win, stop being so heavy, have a scout run around and see where they are going. Your frustration is misplaced. Had you known where the enemy was you could have made changes to your route to intercept them at cap. I dont see why you are frustrated at the capping mechanic and not at your own team.

#14 Narcissistic Martyr

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Posted 14 July 2013 - 08:59 PM

Hi there,

As a light pilot all I have to say is that if your lights don't do their job and stop me or if you don't choose to rtb once I get there you get what you deserve.

#15 MasterErrant

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Posted 14 July 2013 - 08:59 PM

I se this about one out of a dozen games...wow that just ruind my whole expereince.

#16 Kobold

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Posted 14 July 2013 - 09:24 PM

People complain if the other team brings heavies and out guns them. People complain if the other team brings lights and out caps them.

And the world continues to turn.

#17 Funckadelic Mayhem

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Posted 14 July 2013 - 09:32 PM

2 game modes. One you cap or kill. The other you cap a bit longer or kill.

Basically there is only ONE game mode in this game no matter how you want to slice it.



#18 Eboli

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Posted 14 July 2013 - 09:38 PM

Easy fix - bring a balanced team. If you bring a heavy slow team expect to be based capped. If you bring a team that have the capability of fast response then maybe you won't get capped out.

Just because you probably want to play high alpha Heavy/Assault mechs doesn't mean that other players have to. They have learnt how to adapt to your play style, how about you adapt to their style as well :)

Cheers!
Eboli

#19 Reggimus

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Posted 14 July 2013 - 10:38 PM

Don't hate the player, hate the game mode..... or bring lights.

#20 Stalephreak

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Posted 14 July 2013 - 10:40 PM

I'm sick of trying to bring intelligence into these threads... So, on your level... L2P



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