

Directx 11 What Does That Mean To Me?
#1
Posted 14 July 2013 - 03:18 PM
Just curious.
#2
Posted 14 July 2013 - 03:20 PM
jeffsw6, on 14 July 2013 - 03:18 PM, said:
Just curious.
DX11 usually runs better with DX11 capable cards, so it'll look prettier and most likely give a slight fps boosts. Have no idea how much of an improvement though.
#3
Posted 14 July 2013 - 03:20 PM
#4
Posted 14 July 2013 - 03:24 PM
jeffsw6, on 14 July 2013 - 03:18 PM, said:
Just curious.
Direct Compute, Tessellation (probably wouldn't help frame rate much), Multi-threaded rendering (should help frame rates)
#5
Posted 14 July 2013 - 03:25 PM
Training Instructor, on 14 July 2013 - 03:20 PM, said:
Star Citizen uses the same engine as MWO and people are pretty psyched about that. I don't think it's a bad engine, there's just a few reasons no one makes mech games where you're running around with multiple hitboxes and such.
#6
Posted 14 July 2013 - 03:25 PM
Eye Candy.
Better FPS on newer video cards.
New tweaks to make the game look even sexier

#7
Posted 14 July 2013 - 03:33 PM
#8
Posted 14 July 2013 - 04:00 PM
jeffsw6, on 14 July 2013 - 03:18 PM, said:
Just curious.
There's no way to tell - DX11 gives extra capabilities which may or may not get utilized by PGI. All by itself the switch to DX11 probably won't be noticeable unless other changes are implemented.
#9
Posted 14 July 2013 - 04:43 PM
My worst fear is they will do the same thing we've seen since Beta. Enable the pretties, then when people with PC's from the 90's and laptops complain, turn them off again leaving us pining for all that could have been but never was.
Edited by Arcturious, 14 July 2013 - 04:44 PM.
#10
Posted 14 July 2013 - 05:21 PM
Arcturious, on 14 July 2013 - 04:43 PM, said:
My worst fear is it won't significantly improve the game performance on common PCs.
I have a GTX460 and MW:O performs badly on it even with conservative settings. I don't have this issue with any other game. Granted, a GTX460 is not a current-generation card; but I haven't upgraded because only one game appears to perform poorly on my PC.
#12
Posted 15 July 2013 - 12:42 PM
#13
Posted 15 July 2013 - 12:43 PM
A sad waste of time if you ask me.
#14
Posted 15 July 2013 - 12:52 PM
Braggart, on 15 July 2013 - 12:43 PM, said:
A sad waste of time if you ask me.
missed opportunity but not a waste, anyone with a nivida 4xx series or radeon 5xxx series or brtter should see a decent boost to framerate
Edited by Ralgas, 15 July 2013 - 12:53 PM.
#15
Posted 15 July 2013 - 12:54 PM
Total FPS is based on the factor of how many instructions the CPU can send to the GPU to draw and how quickly the GPU can complete each instruction to draw is your total FPS. Look at these two situations:
- many instructions for the CPU to calculate before sending the draw call for the GPU
- many draw calls from the CPU to the GPU
The second situation was pretty common in many older games. There was not many calculations needing to be performed before drawing a screen, so the CPU sent many draw calls but the GPU could not process them all. This is a GPU bound situation. Switching from DX9 to DX11 might not help you in this situation because the GPU couldn't already handle the output in the first place, thus off loading CPU instructions to the CPU would make it worse.
But if you have any DX11 compatable GPU and with a good dual/quad core CPU, most likely you will see a bit of performance gain from swapping over to DX11.
Forgot to add in the mutli-threaded support, also. That helps the CPU do parallel processing to perform the draw call, which could help the second situation depending on the hardware.
Edited by Zyllos, 15 July 2013 - 12:57 PM.
#16
Posted 15 July 2013 - 01:02 PM
jeffsw6, on 14 July 2013 - 05:21 PM, said:
I have a GTX460 and MW:O performs badly on it even with conservative settings. I don't have this issue with any other game. Granted, a GTX460 is not a current-generation card; but I haven't upgraded because only one game appears to perform poorly on my PC.
MWO currently is more dependent on CPU rather than GPU.
Once on DX 11, that should change as various calculations will be done by the GPU instead.
#17
Posted 15 July 2013 - 01:05 PM
Before with pretty much all effects turned down to low or medium I would maybe get 30ish fps and tank at about 15 or lower when in close combat.
Now with everything on max I get a rock solid 60fps with vsync in all situations.
Yep, game is definitely cpu bound.
#18
Posted 15 July 2013 - 01:08 PM
maybe
#19
Posted 15 July 2013 - 01:29 PM
One thing to remember about DX11 is that the code needs to be adapted or written to support the new features, having worked in Applications development with VBA, I can confirm that this will take time and we will probably end up being extended as Beta testers to feedback on the changes.
#20
Posted 16 July 2013 - 02:12 PM
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