Tegiminis, on 15 July 2013 - 06:17 AM, said:
Convergence is not the issue, and screwing with convergence in any significant way beyond adding quirks to certain bots is an unnecessary increase in complexity for little to no benefit. I have no clue where all you grognards latched onto the notion that "being a good shot" is the problem, but this advocacy for a step backwards is a prime example why nobody actually takes you seriously besides other braindead jerks.
It isn't that we want to punish skill--it is that the current system of convergence requires NO skill. You point, click, do 35 - 50 damage to a single spot instantaneously and win.
Some of us, like myself, have been playing Mechwarrior since Mechwarrior 1 and playing online since Mechwarrior 2. Over the years we have seen how the game has evolved, problems formed and some problems solved and others made worse. The most apparent of which was convergence, which started becoming an issue in Mechwarrior 3 and was only exacerbated in Mechwarrior 4 and culminated here.
The system we have requires no skill and rewards weapons that deliver instant damage to a single area in one shot. That's the problem. In closed beta they nerfed the medium laser because 9 and 11 medium laser Hunchies were running around ****** everyone. Then they nerfed engine sizes to bring things in line. Some of us argued nerfing mlas by upping heat was wrong because...
a. It didn't work in Mechwarrior 3
b. It didn't work in Mechwarrior 4
In Mechwarrior 3, nerfing mlas lead to small laser boating striders and shadowcats. Some of us saw how that played out.
In Mechwarrior 4, nerfing mlas (among other things) lead to boating large lasers, PPCs and Light Gauss. We remember that clearly like it was yesterday and still have a knot in our stomach over it.
Convergence was the problem at the time and nothing was done to address it. If you're concerned about high alpha to a single location--why not make it harder to hit that location.
Granted, OP, I am ALL about skill. I have a long history of this. Dueling is my favorite part of Mechwarrior. Thus, in closed beta I also proposed not doubling, but tripling the number of armor sections in the LT/CT/RT so you'd have a 3x3 grid or a upper, middle and lower part of each section. Each section would have the same amount of points of armor as a normal one. Yeah, mechs could be more durable, but they'd also require more skill to hit the same spot repeatedly to take them down.
I'm all about skill, so next time, OP, don't assume those of us that want convergence addressed... aren't. If you disagree, I'll gladly duel you 1on1 whenever this is allowed, laser weapons only (Jenners preferrably).