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Tomorrows Heat Nerf A Huge Buff


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#41 Desdain

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Posted 16 July 2013 - 05:30 AM

View PostRhent, on 15 July 2013 - 09:34 PM, said:

So, people who don't have a macroable keyboards or mouses are not going to be able to Alpha. Meanwhile, people who can macro will set a .05 second delay between firing and notice little change to their damage while a lot of their opponents won't be able to do focused damage without using the Chain Fire that Piranha provides.

I highly hope that Piranha will allow players to set the chainfire delay in options. Meanwhile, I'm going to enjoy the buff.

I'm hoping that they actually thought about the firing delay and will be adding it in but its not listed in the command chair post.

First of all, you seem to be under the impression that there is something magical about macros that requires special hardware. This isn't true. You can hook into any windows process and inject mouse events from software. And everyone can run software. I think AutoHotKey is one of the more popular ones, but there are likely many out there. They don't provide an uneven advantage because everyone has equal access. On top of that, this is a mech simulator; don't you think mechwarriors would customize their IO to the weapon systems to suit their needs? My advice is that you educate yourself about how to use these types of things (if you think they are so powerful) and see for yourself firsthand what they may or may not bring to the table. Here's a link to autohotkey: http://www.autohotkey.com/

#42 codynyc

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Posted 16 July 2013 - 05:32 AM

Yeah because people wont play this game if macros are monitored .... just like every one stopped playing wow and diablo3...oh wait ...

#43 El Bandito

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Posted 16 July 2013 - 05:38 AM

I still think my proposed balance change will be much better than whatever PGI can com up with in the 16th.

http://mwomercs.com/...the-next-patch/

Edited by El Bandito, 16 July 2013 - 07:43 AM.


#44 CravenMadness

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Posted 16 July 2013 - 05:43 AM

PPC and ERPPC count as 'ppcs' so the 'two er ppc and two regular ppc' attempted abuse will still count as four ppcs and accrue the heat penalties. Also with the heat damage coming in at 100% heat threshold instead of 120%, folks will really have to watch that whole ... 'overheat, override, fire immediately, overheat, override, fire immediately, overheat, override, fire immediately, overheat' ... etc etc ad nauseum.

#45 Roughneck45

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Posted 16 July 2013 - 06:39 AM

View PostCravenMadness, on 16 July 2013 - 05:43 AM, said:

PPC and ERPPC count as 'ppcs' so the 'two er ppc and two regular ppc' attempted abuse will still count as four ppcs and accrue the heat penalties.

Not until next patch.

For the first phase of this, they will be different, and people will abuse it.

#46 Angel of Annihilation

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Posted 16 July 2013 - 06:45 AM

View PostTruesight, on 15 July 2013 - 11:01 PM, said:

Or... until the 30th ... they will just switch to 2PPC, 2ERPPC and still alpha away, because those are different weapons.



Except ER PPCs are significantly hotter than PPCs so switching over will make already hot builds even hotter and less efficient.

#47 Roland

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Posted 16 July 2013 - 06:49 AM

View PostOne Medic Army, on 15 July 2013 - 10:02 PM, said:

I like how everyone here is acting like people need a macro...


Most folks complaining about macros tend to have no idea what Macros even are, beyond some notional impression that "they be haxxors".

#48 Bilbo

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Posted 16 July 2013 - 07:20 AM

View PostCravenMadness, on 16 July 2013 - 05:43 AM, said:

PPC and ERPPC count as 'ppcs' so the 'two er ppc and two regular ppc' attempted abuse will still count as four ppcs and accrue the heat penalties. Also with the heat damage coming in at 100% heat threshold instead of 120%, folks will really have to watch that whole ... 'overheat, override, fire immediately, overheat, override, fire immediately, overheat, override, fire immediately, overheat' ... etc etc ad nauseum.


Not true until the 30th. PPC's and ERPPC's aren't linked yet.

#49 GODzillaGSPB

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Posted 16 July 2013 - 07:22 AM

A dual-alpha with two ac/20 will always be more dangerous when fired together versus fired with a 0.5 sec delay. Especially when the target is moving there is a high chance you will not hit the same spot again. It still is a nerf to alphas and will be for macro-users, too.

#50 Braggart

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Posted 16 July 2013 - 07:25 AM

View PostGODzillaGSPB, on 16 July 2013 - 07:22 AM, said:

A dual-alpha with two ac/20 will always be more dangerous when fired together versus fired with a 0.5 sec delay. Especially when the target is moving there is a high chance you will not hit the same spot again. It still is a nerf to alphas and will be for macro-users, too.



that is all it was meant to be. A nerf to alphas. People have twisted it to say that it is against boating, or against specific stock mechs.

Nope. This design doesnt change anything about anyone's loadouts. If a Stalker wants 6 PPCS, it can take them, and the amount of PPCS it will fire over 20 seconds will be the same as before, but now it will take 3 sets of shots, instead of 1 big one. Which means you have to re-aim after ever shot, increasing the chances of missing or hitting a different spot, and for your target to get away.

This should have 0 effect on anyone's build. All it should effect is how you choose to fire your weapons.

#51 MaddMaxx

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Posted 16 July 2013 - 08:09 AM

View PostHomeless Bill, on 15 July 2013 - 09:47 PM, said:

Alternatively, it won't matter it all, and I'll keep alpha striking.


And continue to blame the game. The only solution for your type is a 1 weapon for all system, then I guess you would quickly find away to abuse even that system too... :(

#52 Rippthrough

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Posted 16 July 2013 - 08:10 AM

View PostColonel Pada Vinson, on 15 July 2013 - 09:39 PM, said:

well, people who map their weapons smartly wont need macros.


And anyone who built their alpha-boat correctly won't give a **** anyway.

#53 MaddMaxx

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Posted 16 July 2013 - 08:24 AM

View PostBilbo, on 16 July 2013 - 07:20 AM, said:


Not true until the 30th. PPC's and ERPPC's aren't linked yet.


But are will be penalized until the linking. So a 2 (er)PPC and 2 PPC mix will be Ok to fire but hotter (roughly a 35% HE @19 DHS onboard) than Hades regardless. Range and hide is fine, but once brawling begins, one miss and your likely toast (so to speak hahahaha)

Edited by MaddMaxx, 16 July 2013 - 08:30 AM.


#54 PanzerMagier

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Posted 16 July 2013 - 08:25 AM

Why do the mods always lock smart threads and not the stupid ones? Are they trying to make the impression that the MWO crowd is relatively similar to the mac crowd?!

#55 MaddMaxx

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Posted 16 July 2013 - 08:29 AM

View PostRippthrough, on 16 July 2013 - 08:10 AM, said:


And anyone who built their alpha-boat correctly won't give a **** anyway.


If they apply the term "exponentially" properly, then adding more weapons above the stated "maximums", should cause considerable issues to those who do fire "many of one kind at a time" :(

#56 Mister Blastman

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Posted 16 July 2013 - 08:35 AM

I think it is ludicrous period that large lasers are getting penalized too. They aren't the problem.

#57 Braggart

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Posted 16 July 2013 - 08:36 AM

View PostMister Blastman, on 16 July 2013 - 08:35 AM, said:

I think it is ludicrous period that large lasers are getting penalized too. They aren't the problem.


ever seen the 6 large laser stalker shoot you. even if they have terrible aim and spread the damage, you get eaten up pretty badly. Esp Lights.

#58 Rippthrough

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Posted 16 July 2013 - 08:37 AM

View PostMaddMaxx, on 16 July 2013 - 08:29 AM, said:


If they apply the term "exponentially" properly, then adding more weapons above the stated "maximums", should cause considerable issues to those who do fire "many of one kind at a time" :(


It's going to make naff all difference to my alpha builds, I'm not even going to tweak most of them.

#59 Mister Blastman

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Posted 16 July 2013 - 08:38 AM

Yeah but 6 large is inefficient. You run 4 - 5 for best results. I dunno, it doesn't really affect me either way. I never run more than 2 large usually no matter the mech.

#60 Trauglodyte

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Posted 16 July 2013 - 09:45 AM

View PostOne Medic Army, on 15 July 2013 - 10:02 PM, said:

I like how everyone here is acting like people need a macro...

Here's how you do it, 2 2xPPC groups, both of them set to chainfire.
Hit both buttons, you get 2 shots, then 2 more shots 0.5seconds later (server side authorized) which will prevent all extra heat with no macro needed.


But this way, they can complain about macros AND circumventing the bad heat boat build. They're very sly.





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