Unbound Inferno, on 16 July 2013 - 09:55 AM, said:
With the Streak targeting change, this makes the SSRM one of the most useless pieces of hardware available. Thre rates of the Streak hitting a particular part - of which you can't determine anymore - will translate to an incredible increase in light's surviveability. Without a damage buff it's almost as useless as MGs on fully armored mechs.
If I got to point it out the comparable damage output of the SSRM is likely going to be too low.
At the very least SSRM should be the same as SRM damage to 2.0 with that streak pathing.
I completely disagree.
Streaks are still an easy-to-use, 100% hit weapon. They SHOULDN'T do as much damage as standard SRMs if they're auto-targeting. They'll still be a
deterrent to lights, they just won't core them out incredibly quickly like they used to. And you should be aiming at a Light's legs. God forbid you have to actually aim, though.
And regarding the reduced reticle shake: poptarters are still going to be affected by the new heat-scaling too, so they won't be able to put 3PPCs and a Gauss on their target all at once, and their aim still won't be pinpoint. They might have a better chance of
hitting their target, but they won't be able to alpha a
single spot on their target. (i.e. Viable, but not OP)