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July 16Th Patch Day - Servers Are LIVE


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#161 Unbound Inferno

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Posted 16 July 2013 - 10:44 AM

No noticeable change in the gameplay meta due to this patch.

Streaks are still considered useless. PPC/Gauss dominate the fields and the main buidls still are AC40 and 3PPC/Gauss or 4 PPC.

THIS HEAT SYSTEM DOES NOT WORK AS INTENDED.

#162 Chiun44

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Posted 16 July 2013 - 10:44 AM

I like the drop down menu on launching testing grounds - get to pick our maps now. Nice tweak and I missed it in the notes.

#163 Warge

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Posted 16 July 2013 - 10:44 AM

View PostUrdnot Mau, on 16 July 2013 - 09:38 AM, said:


I guess on the 30th they will be the same, so..

24 points of heat for a second AC 20 ?! :( :wacko: :ph34r:

YAY no more flickering !

PGI don't want to give ACs fire bursts so they just make some strange decisions.

#164 MrMadguy

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Posted 16 July 2013 - 10:47 AM

Hmmm. May be it's not so scary. Only my AS7-RS affected by heatscale change. I really was trying to get used to alpha stricking instead of delayed shooting not so long ago and now I'll just fall back to my old playstyle. And about 100% heat cap - I was trying to intentionally kill my JM6-DD via overheat by non stop firing. I overheated about 50 times, but ran out of ammo even before starting becoming red.

#165 Oni Ralas

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Posted 16 July 2013 - 10:48 AM

So is the time difference between firing groups .5 sec to not be considered an Alpha?

#166 LONGINUS

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Posted 16 July 2013 - 10:48 AM

I don't like the new pattern of my Founder Catapult! Now it looks horrible - I didn't paid for closed beta access and for getting a horrible looking mech, because of strange color customisations :(

#167 Ragnar Darkmane

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Posted 16 July 2013 - 10:48 AM

View PostUnbound Inferno, on 16 July 2013 - 10:44 AM, said:

No noticeable change in the gameplay meta due to this patch.

Streaks are still considered useless. PPC/Gauss dominate the fields and the main buidls still are AC40 and 3PPC/Gauss or 4 PPC.

THIS HEAT SYSTEM DOES NOT WORK AS INTENDED.

You do realize the patch is live for, what, 1 hour? Of course the meta is not going to change in that time because people will try out their old (nerfed) builds.

#168 BlackDrakon

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Posted 16 July 2013 - 10:50 AM

How much time do we have between shots to not get in the heat penalty? For example, AC/40 Jagger, I shoot the first AC/20 how long do I have to wait to shoot the other one?

LRM15 I have 4 of them on a HGN, I shoot 2, then how long for shooting the other 2?

Do I get a penalty for chain firing those?

#169 Dart Nimrod

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Posted 16 July 2013 - 10:51 AM

View PostUnbound Inferno, on 16 July 2013 - 10:44 AM, said:

No noticeable change in the gameplay meta due to this patch.

Streaks are still considered useless. PPC/Gauss dominate the fields and the main buidls still are AC40 and 3PPC/Gauss or 4 PPC.

THIS HEAT SYSTEM DOES NOT WORK AS INTENDED.

Realy??? :( I thought that this "brand new heat management system" will blow away all this PPC and LRM mutants from the battlefields.

Edited by Dart Nimrod, 16 July 2013 - 10:51 AM.


#170 Felicitatem Parco

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Posted 16 July 2013 - 10:53 AM

View PostOni Ralas, on 16 July 2013 - 10:48 AM, said:

So is the time difference between firing groups .5 sec to not be considered an Alpha?

Yup :(

If you fire 3 PPCs within a given 0.5 second window, then you will be penalized. If you fire 2, then 2 more 0.5 sec later = no penalty. if you fire 1, then another 0.1 sec later, then 1 more 0.5 sec later, and then a fourth 0.1 sec after that = no penalty.

The multiple firings have to be within a 0.5 second window of time before they are subject to penalty calculations.

Edited by Prosperity Park, 16 July 2013 - 10:55 AM.


#171 Precarious

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Posted 16 July 2013 - 10:54 AM

Look, seriously, I don't know what is wrong with you people. Take "Double Heatsinks" as an example. Absolutely nothing about them is double. They're triple the size, and they're not double efficiency. They're not double heatsinks, yet you call them double heatsinks.

Now, there's a "multiplier" as a penalty. Well, guess what: you're saying that you will immediately overheat and die if you alpha with AC/20s. You're also saying that you will incur no penalty for alpha-firing medium lasers, because the penalty multiplier is 1. Any number multiplied by itself is itself. So, what I'm saying is you don't understand what the word "multiplier" means, in the same way you fail to understand the meaning of "double."

Seriously, what is wrong with you? Words have meaning, and you are clearly not qualified to change them.

#172 Felicitatem Parco

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Posted 16 July 2013 - 10:56 AM

So, FYI - Put 2 PPCs on firing group X, put 2 PPCs on firing group Y, set them both for Chain-Fire, and click both buttons when you want to fire.

You'll shoot 2 PPCs, followed by 2 PPCs exactly 0.5 sec later with no need for a macro to provide "perfect" timing.

#173 Jman5

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Posted 16 July 2013 - 10:57 AM

It feels like Christmas came early!

#174 scJazz

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Posted 16 July 2013 - 10:59 AM

Hey Matt? Garth? Was the amusement factor lost on either of you that the Patch Notes contain exactly ZERO explanation of WTF is going on with this Heat Modifier stuff?

Somewhere at PGI there is an Engineer who inserted this change and now laughs at Paul's incompetence at not explaining it.

#175 Wales Grey

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Posted 16 July 2013 - 11:02 AM

View PostProsperity Park, on 16 July 2013 - 10:56 AM, said:

You'll shoot 2 PPCs, followed by 2 PPCs exactly 0.5 sec later with no need for a macro to provide "perfect" timing.


So you mean this "fix" to the alpha-heavy metagame doesn't actually fix anything?

#176 Chiun44

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Posted 16 July 2013 - 11:03 AM

Prelim look on testing grounds, Highlander 732 with meta build of gauss and 3 PPCs, just firing PPCs and not moving at all.

12 double heat sinks on this build for testing, 11 in engine, 1 in torso.

Frozen city - Base heat at 0 % scale.

1 PPC, 5 % heat scale increment
2 PPCs, 20 % heat scale
3 PPCs, 53 % heat scale (3 back to back alphas way overheat you and you'll take some damage)

Forest colony plain (starting from zero heat scale each time):

1 PPC, 14 % heat scale
2 PPCs, 30 % heat scale
3 PPCs, 63 % heat scale (2 alphas back to back shut you down, on this map with no pilot efficiencies)

Caustic Valley (base heat 5 % standing still)

1 PPC, 20 % heat scale (adds 15 %)
2 PPCs, 35 % heat scale (adds 30 %)
3 PPCs, 69 % heat scale (adds 64 %), 2 alphas shut you down.

Some number mavens can tear these apart. I'd like to see data on 4 PPCs, but I don't have that build. I think it significantly alters PPC boating at a min.

I'm wondering if an alpha with 4 PPCs actually shuts you down (or puts you over 100 % if you override).

Edited by Chiun44, 16 July 2013 - 11:06 AM.


#177 Giantsaint

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Posted 16 July 2013 - 11:04 AM

Tested:
Engine XL 300
14 double heat sinks
Map: River City Day

alpha strike/all weapon key 1 with 4 ppcs on a cat, immediate over heat and shut down

setting weapon key 1 with all 4 ppcs to chain fire, normal heat levels reached as prior to patch adjustment...

really no change needed if you still wanna fire 4 ppc platforms..just chain fire weapons.. just missing an immediate 40 damage strike vs 40 dam over a few secs more.. which can make or break your strategy depending on your weapon selection reasoning... so the heat multiplier can be avoided if chain firing as opposed to alpha striking.... at least on the test server... need live game update to this info!

heat 1 ppc 14%
heat 2 ppc 28%
heat 3 ppc 60% Heat scaling kicks in. without heat scaling would be 42%
heat 4 ppc overheat shut down... without heat scaling would 56%

all 4 ppcs on rapid chain fire command... I reached 49% after all four had fired

Edited by Giantsaint, 16 July 2013 - 11:17 AM.


#178 wickwire

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Posted 16 July 2013 - 11:05 AM

the Trebuchet Cockpit Statue is new, too, isn't it?

Posted Image

#179 scJazz

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Posted 16 July 2013 - 11:11 AM

View PostChiun44, on 16 July 2013 - 11:03 AM, said:



I'm wondering if an alpha with 4 PPCs actually shuts you down (or puts you over 100 % if you override).

Live match... Alpine 14DSHS... 4PPCs Alpha 0 to 84% heat. Elite skills. Spent rest of match more or less firing off pairs of PPCs at will sometimes at near alpha timing. Never overheated. Have a nice day o/

#180 AndyHill

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Posted 16 July 2013 - 11:13 AM

Secret picture material from PGI balancing department:

Posted Image

Posted Image

Posted Image

Posted Image

I apologize for everyone involved, I hope to consider myself a reserved, gentlemanly figure again someday, but jeebus PGI, you really bring out the best in me with your tricks.





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