July 16Th Patch Day - Servers Are LIVE
#161
Posted 16 July 2013 - 10:44 AM
Streaks are still considered useless. PPC/Gauss dominate the fields and the main buidls still are AC40 and 3PPC/Gauss or 4 PPC.
THIS HEAT SYSTEM DOES NOT WORK AS INTENDED.
#162
Posted 16 July 2013 - 10:44 AM
#164
Posted 16 July 2013 - 10:47 AM
#165
Posted 16 July 2013 - 10:48 AM
#166
Posted 16 July 2013 - 10:48 AM
#167
Posted 16 July 2013 - 10:48 AM
Unbound Inferno, on 16 July 2013 - 10:44 AM, said:
Streaks are still considered useless. PPC/Gauss dominate the fields and the main buidls still are AC40 and 3PPC/Gauss or 4 PPC.
THIS HEAT SYSTEM DOES NOT WORK AS INTENDED.
You do realize the patch is live for, what, 1 hour? Of course the meta is not going to change in that time because people will try out their old (nerfed) builds.
#168
Posted 16 July 2013 - 10:50 AM
LRM15 I have 4 of them on a HGN, I shoot 2, then how long for shooting the other 2?
Do I get a penalty for chain firing those?
#169
Posted 16 July 2013 - 10:51 AM
Unbound Inferno, on 16 July 2013 - 10:44 AM, said:
Streaks are still considered useless. PPC/Gauss dominate the fields and the main buidls still are AC40 and 3PPC/Gauss or 4 PPC.
THIS HEAT SYSTEM DOES NOT WORK AS INTENDED.
Realy??? I thought that this "brand new heat management system" will blow away all this PPC and LRM mutants from the battlefields.
Edited by Dart Nimrod, 16 July 2013 - 10:51 AM.
#170
Posted 16 July 2013 - 10:53 AM
Oni Ralas, on 16 July 2013 - 10:48 AM, said:
Yup
If you fire 3 PPCs within a given 0.5 second window, then you will be penalized. If you fire 2, then 2 more 0.5 sec later = no penalty. if you fire 1, then another 0.1 sec later, then 1 more 0.5 sec later, and then a fourth 0.1 sec after that = no penalty.
The multiple firings have to be within a 0.5 second window of time before they are subject to penalty calculations.
Edited by Prosperity Park, 16 July 2013 - 10:55 AM.
#171
Posted 16 July 2013 - 10:54 AM
Now, there's a "multiplier" as a penalty. Well, guess what: you're saying that you will immediately overheat and die if you alpha with AC/20s. You're also saying that you will incur no penalty for alpha-firing medium lasers, because the penalty multiplier is 1. Any number multiplied by itself is itself. So, what I'm saying is you don't understand what the word "multiplier" means, in the same way you fail to understand the meaning of "double."
Seriously, what is wrong with you? Words have meaning, and you are clearly not qualified to change them.
#172
Posted 16 July 2013 - 10:56 AM
You'll shoot 2 PPCs, followed by 2 PPCs exactly 0.5 sec later with no need for a macro to provide "perfect" timing.
#173
Posted 16 July 2013 - 10:57 AM
#174
Posted 16 July 2013 - 10:59 AM
Somewhere at PGI there is an Engineer who inserted this change and now laughs at Paul's incompetence at not explaining it.
#176
Posted 16 July 2013 - 11:03 AM
12 double heat sinks on this build for testing, 11 in engine, 1 in torso.
Frozen city - Base heat at 0 % scale.
1 PPC, 5 % heat scale increment
2 PPCs, 20 % heat scale
3 PPCs, 53 % heat scale (3 back to back alphas way overheat you and you'll take some damage)
Forest colony plain (starting from zero heat scale each time):
1 PPC, 14 % heat scale
2 PPCs, 30 % heat scale
3 PPCs, 63 % heat scale (2 alphas back to back shut you down, on this map with no pilot efficiencies)
Caustic Valley (base heat 5 % standing still)
1 PPC, 20 % heat scale (adds 15 %)
2 PPCs, 35 % heat scale (adds 30 %)
3 PPCs, 69 % heat scale (adds 64 %), 2 alphas shut you down.
Some number mavens can tear these apart. I'd like to see data on 4 PPCs, but I don't have that build. I think it significantly alters PPC boating at a min.
I'm wondering if an alpha with 4 PPCs actually shuts you down (or puts you over 100 % if you override).
Edited by Chiun44, 16 July 2013 - 11:06 AM.
#177
Posted 16 July 2013 - 11:04 AM
Engine XL 300
14 double heat sinks
Map: River City Day
alpha strike/all weapon key 1 with 4 ppcs on a cat, immediate over heat and shut down
setting weapon key 1 with all 4 ppcs to chain fire, normal heat levels reached as prior to patch adjustment...
really no change needed if you still wanna fire 4 ppc platforms..just chain fire weapons.. just missing an immediate 40 damage strike vs 40 dam over a few secs more.. which can make or break your strategy depending on your weapon selection reasoning... so the heat multiplier can be avoided if chain firing as opposed to alpha striking.... at least on the test server... need live game update to this info!
heat 1 ppc 14%
heat 2 ppc 28%
heat 3 ppc 60% Heat scaling kicks in. without heat scaling would be 42%
heat 4 ppc overheat shut down... without heat scaling would 56%
all 4 ppcs on rapid chain fire command... I reached 49% after all four had fired
Edited by Giantsaint, 16 July 2013 - 11:17 AM.
#178
Posted 16 July 2013 - 11:05 AM
#179
Posted 16 July 2013 - 11:11 AM
Chiun44, on 16 July 2013 - 11:03 AM, said:
I'm wondering if an alpha with 4 PPCs actually shuts you down (or puts you over 100 % if you override).
Live match... Alpine 14DSHS... 4PPCs Alpha 0 to 84% heat. Elite skills. Spent rest of match more or less firing off pairs of PPCs at will sometimes at near alpha timing. Never overheated. Have a nice day o/
#180
Posted 16 July 2013 - 11:13 AM
I apologize for everyone involved, I hope to consider myself a reserved, gentlemanly figure again someday, but jeebus PGI, you really bring out the best in me with your tricks.
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