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July 16Th Patch Day - Servers Are LIVE


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#221 WarHippy

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Posted 16 July 2013 - 12:17 PM

View PostThontor, on 16 July 2013 - 12:07 PM, said:

The amount of damage you take if you shut down is minuscule by comparison to the amount of damage you take if you override.


exactly

No, I don't care how minuscule it is it should be none. The entire point of shutdown is to protect against taking heat damage. What is a new player going to think when they blow up after they overheat several times while learning the game and die seemingly at random? It is a bad mechanic to mix with a shutdown mechanic that is supposed to also get you to manage your heat.

#222 Stampede

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Posted 16 July 2013 - 12:19 PM

I like almost all of the heat changes, except for the Large Laser. That one seems a little heavy handed to limit them to 2 simultaneous shots. 4 would have been okay since that maxes out most but the true diehard fans of 4+ large laser builds, but 2 really messes up the Damage Over Time that the Large Lasers deal even further since they NEED to be left on accurately to do any effective damage.

This just makes them that much worse than using PPC's which are now actually MUCH MORE efficient than Large Lasers, since they do not need to hold aim for full .75 seconds per shot to deal 20 damage per shot, vs the 'possible' 18 damage per shot from a Large Laser, and have better heat to cool down ratios still.

#223 Warge

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Posted 16 July 2013 - 12:21 PM

View PostFarpenoodle, on 16 July 2013 - 12:12 PM, said:

Maybe it worked?

It could worked better in case "headsinks don't add values to Mech's heat threshold". But PGI don't like simple solutuions.

#224 WarHippy

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Posted 16 July 2013 - 12:21 PM

View Posthammerreborn, on 16 July 2013 - 12:11 PM, said:

[Redacted] Guess how much shutdown damage I take? 0

[Redacted]

I very rarely overheat, but sometimes it happens in the heat of battle I would rather not have to cross my fingers that I don't take enough heat damage to finish me off. It is also a bad mechanic to mix with another system that fills the same role and will bring confusion to new players and players that didn't see the patch notes.

#225 hammerreborn

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Posted 16 July 2013 - 12:24 PM

View PostWarHippy, on 16 July 2013 - 12:21 PM, said:

[Redacted]

I very rarely overheat, but sometimes it happens in the heat of battle I would rather not have to cross my fingers that I don't take enough heat damage to finish me off. It is also a bad mechanic to mix with another system that fills the same role and will bring confusion to new players and players that didn't see the patch notes.


But the response to anyone who repeatedly shuts down so often that they die to 1 damage a second and a half from shutting down is to learn to play.

Even for the locust you would need to shut down for nearly 2 minutes to die from it. [Redacted]

Edited by Niko Snow, 16 July 2013 - 12:45 PM.


#226 Appogee

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Posted 16 July 2013 - 12:26 PM

View Posthammerreborn, on 16 July 2013 - 12:11 PM, said:

[Redacted] Guess how much shutdown damage I take? 0

This.

I was running 8MLs on a BlackJack tonight.

I accidentally overheated once, and took some damage, and it was all my own stupid fault. I purposely overheated once in order to deliver a killing blow, and that was my own considered choice.

Other than that, I managed my shots to optimise my damage delivery and avoid overheating, and that is what being a good MechWarrior is all about.

View PostStampede, on 16 July 2013 - 12:19 PM, said:

I like almost all of the heat changes, except for the Large Laser. That one seems a little heavy handed to limit them to 2 simultaneous shots. 4 would have been okay.
I agree with you on this. I would have said 3 was reasonable, maybe even 4, given lasers tend to splash damage around a little due to beam duration.

#227 Belorion

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Posted 16 July 2013 - 12:31 PM

View PostWales Grey, on 16 July 2013 - 12:02 PM, said:

Minty here is one of those jump-snipers. What I think he meant was this: If you get violently ill when you go underwater, don't go SCUBA diving. #context #yolo


This negative reaction is estimated to effect 10 to 50 percent of the population. It is in PGI's best interest to minimize this as much as possible.

I liked the idea of the Battle Field games. They effect me negatively, so I don't play them.
I took a look at Hawken. It effected me negatively so I don't play it.

I really like MWO so I don't want to not play it too.

Doom and Quake are some of the worst ones for me. I never played them as they effect me immediately. I can't even watch youtube videos of other people playing those games.

Why would people advocate alienating a potentially large portion of the player base because they think poptarters are the only people using jump jets?

Google "simulator sickness" if you think people are making it up just to poptart. The phenomena goes back well before MWO was a dream in Russ and Bryan's eye.

#228 MeatForBrains

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Posted 16 July 2013 - 12:31 PM

View PostscJazz, on 16 July 2013 - 11:11 AM, said:

Live match... Alpine 14DSHS... 4PPCs Alpha 0 to 84% heat. Elite skills. Spent rest of match more or less firing off pairs of PPCs at will sometimes at near alpha timing. Never overheated. Have a nice day o/


THIS confirms this formula

55.6 heat capacity = 30 + 10*2 (DHS Engine) + 4*1.4 (DHS Regular)

Every PPC over 2 gets an extra 7 heat.

1*8 for 1 PPC = 14% heat
2*8 for 2 PPC = 29% heat
3*8 + 1*7 for 3 PPC = 56% heat
4*8 + 2*7 for 4 PPC = 83% heat

etc.

#229 Lemming

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Posted 16 July 2013 - 12:32 PM

Actually, a new player is going to think "Jesus why am I overheating so fast" and then shutdown forever because the new heat mechanic is completely unintuitive and doesn't make any sense. Then they will stop playing after getting sniped repeatedly every game and not wanted to play a game that is no fun.

#230 Dart Nimrod

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Posted 16 July 2013 - 12:32 PM

Damn this exponential hot **** system! They completely screwed everything - my poor 8R became absolutely useless. ;)

#231 Wales Grey

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Posted 16 July 2013 - 12:35 PM

View PostBelorion, on 16 July 2013 - 12:31 PM, said:


This negative reaction is estimated to effect 10 to 50 percent of the population. It is in PGI's best interest to minimize this as much as possible.

I liked the idea of the Battle Field games. They effect me negatively, so I don't play them.
I took a look at Hawken. It effected me negatively so I don't play it.

I really like MWO so I don't want to not play it too.

Doom and Quake are some of the worst ones for me. I never played them as they effect me immediately. I can't even watch youtube videos of other people playing those games.

Why would people advocate alienating a potentially large portion of the player base because they think poptarters are the only people using jump jets?

Google "simulator sickness" if you think people are making it up just to poptart. The phenomena goes back well before MWO was a dream in Russ and Bryan's eye.

... If you can't handle Doom/Quake, how can you handle the normal movement of a gundam in this game? #justaskingquestions #yolo #whothoughtitwouldbeagoodideatouseashittymemeinpatchnotes

View PostDart Nimrod, on 16 July 2013 - 12:32 PM, said:

Damn this exponential hot **** system! They completely screwed everything - my poor 8R became absolutely useless. ;)

It's not exponential, the modifier is simply added to the heat generated. Or something like that, but I can guarantee you it is perfectly linear.

Edited by Wales Grey, 16 July 2013 - 12:35 PM.


#232 Belorion

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Posted 16 July 2013 - 12:36 PM

View PostDart Nimrod, on 16 July 2013 - 12:32 PM, said:

Damn this exponential hot **** system! They completely screwed everything - my poor 8R became absolutely useless. ;)


I wouldn't say useless. Chaining produces the same damage output. You just have to aim at the same place.

#233 WarHippy

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Posted 16 July 2013 - 12:37 PM

View Posthammerreborn, on 16 July 2013 - 12:24 PM, said:

But the response to anyone who repeatedly shuts down so often that they die to 1 damage a second and a half from shutting down is to learn to play.

Even for the locust you would need to shut down for nearly 2 minutes to die from it. Wtf are you doing wrong that you get to that point?

You are assuming the person has not received other damage during the fighting. Lets say a new player called Little Jimmy gets lit up because he just ran out into the open, but little Jimmy manages to escape. Little Jimmy decides he is going to play from range so as not to get mauled again. Everything is going well until he overheats and dies because he only had a couple points left in his center torso. This makes Little Jimmy mad because nobody shot at him and he seemingly died at random. What does Little Jimmy do? He uninstalls because it is one thing to get killed by an opponent and something entirely different to die simply because you fired one too many times.

#234 Chronojam

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Posted 16 July 2013 - 12:38 PM

Some people cannot easily distinguish between similar colors, so I propose that the crosshair is made to flicker violently anytime it would ordinarily turn red. Any disabled components should have their text behave similar to the old "marquee" HTML tag. The battle damage displays should have Final Fantasy style pop-up damage indicators, additionally.

#235 Appogee

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Posted 16 July 2013 - 12:39 PM

View PostWales Grey, on 16 July 2013 - 12:35 PM, said:

... If you can't handle Doom/Quake, how can you handle the normal movement of a gundam in this game?


I have found different game engines affect me differently.

Anything built on the UNREAL engine will give me motion sickness. I can overcome it if I eat ginger, which is known to assist sea-sickness.

But I am fine with MWO and CryEngine based games, thank goodness. So jump-sniping in MWO or MWLL is no issue for me.

#236 Chronojam

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Posted 16 July 2013 - 12:39 PM

Also the login page needs a captcha-style confirmation, toned in red/orange/green colors of similar luminosity.

#237 MaxStr

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Posted 16 July 2013 - 12:40 PM

Brilliant Patch, mostly love it all. I have a feeling that w/ the new heat changes for boating this may now become 2PPC/Gauss and SRMwarrior Online ;)

#238 Chronojam

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Posted 16 July 2013 - 12:40 PM

This might seem counterintuitive but trust us we need to fight the botting menace that players have reported and that unscrupulous players have been using throughout closed beta to grind for cbills.

#239 Lemming

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Posted 16 July 2013 - 12:42 PM

I think the startup mechanic needs some reworking. When your pilot starts pressing buttons, you should have to click the mouse. Like a QTE. If you fail your mech never starts and you can't play during that round.

This will be documented nowhere.

It will only be slightly less intuitive than the new heat mechanic.

#240 Belorion

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Posted 16 July 2013 - 12:46 PM

View PostWales Grey, on 16 July 2013 - 12:35 PM, said:

... If you can't handle Doom/Quake, how can you handle the normal movement of a gundam in this game? #justaskingquestions #yolo #whothoughtitwouldbeagoodideatouseashittymemeinpatchnotes



I think for me it is tied in specifically with how much of the screen "shakes" normally. When the mechs walk the picture that you are looking at doesn't move. Only the cockpit moves up and down, not what I am actually looking at. When I am getting hit, or the reticule is jumping all over the place it effects be more.

If you look on youtube at MWO game play you will see that the movement of the background is actually quite smooth. Where the movement of the background in some other games moves/jitters/bobs quite a bit. Even in WoW, I could never enable the head bob option.

In MW4 it was never a problem because I played it in 3PV (I didn't play multiplayer MW4).





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