Lemming, on 16 July 2013 - 02:02 PM, said:
The fact that you think I'm trying to cover up for my own shortcomings shows that you're missing the entire point of the argument.
The new player experience is very important. If a game isn't fun and doesn't convey its game mechanics well, then people are going to stop playing and play a better game. It's part of the reason why the developers are doing 3rd person; it's a really bad idea, but at least their rationale is that they want to implement it to help new players.
A massive problem with the heat change is how nonsensical and unintuitive it is. If you explain to a new player that every time a weapon fires, it generates heat, and that over a certain level of heat, your mech shuts down and you start to receive damage, so you need to manage your heat, it's straightforward and makes sense. It allows for an extra dimension to the game and is a fun mechanic.
Then when you tell them well actually if you fire too many weapons of the same type then the amount of heat increases, but it doesn't if you wait a little bit, not that long but sort of long, and each weapon has a different limit as to how many weapons you can fire really close together, but also the amount of heat is different for every type of weapon that you fire too close together, it stops making sense unless you already have a good grasp of how everything works. It's really hard to explain to somebody who's not already very familiar with the heat system. It's not a good solution.
500 milliseconds is a "sort of long time?" it should be 1 or 2 seconds, since you can macro that out of existence.
Are you really arguing that it's difficult to say:
Hey, if you fire too many of the same weapon at once you generate more heat, so fire your weapons in groups. Here is how to make groups...
By the way, if you use emergency override, you'll take a lot of damage, so don't use it unless you have to.
Shock, a 3rd grader could figure that out. You really think it's THAT hard? 0.o
It's funny how many things about this game are intuitive, and you pick that to complain about.
Weapon groups? No other game has them.
Heat System? No other game has it.
No pop up for thermal, night, targeting,etc buttons?
Torso/arm reticules aren't labelled?
Gets hot when you start moving?
Heat suicide in the crater?
Weapons deal damage past their "max" range?
The list goes on. It's not like this is anything new. I agree, there should be something like a 10 game newby set where instructions pop up on screen, like "Press R to Target" when an enemy appears. But that's not because PGI failed to make the game intuitive - you CAN'T make battletech intuitive because it has components that no other games have. The kids coming over from battlefield and CoD aren't going to find anything other than point and shoot, and reload intuitive. Designing an intuitive UI for software with completely unknown features is impossible. I know, I've tried. Do you know how many people don't know what a long press is on mobile devices? Most of them.
So no, this is no more or less intuitive than anything else in the game so far.
Edited by S3dition, 16 July 2013 - 02:21 PM.