Me:
http://mwomercs.com/game/patch-notes
Me: SEVEN
Me: sweet baby jesus
Me: wait, a multipier of 1.0?
Me: wait, and other weapons have just "1". is my math skill EVEN WORSE THAN I THOUGHT, or are they just using inconsistent notation
Me: because i'm pretty sure 1.0 = 1
Me: right?
Me:
?
Him: is number 1 the destruction of twitter? #hashtags are real ******* obnoxious
Me: lol
Him: Number 5. Jump jet crosshair shake frequency has been reduced.
Him: why
Me: ppl were getting a bit sick looking at it
Him: dont jump jet
Him: problem solved
Me: Maximum Heat Threshold
You will now take internal damage at 100+% heat. Reduced from 120%
Me: gah lrm15 2
Me: HOLY ******* JESUS
Me: SCALE MULTIPLIER 24?!
Me: MY NUTS
Me: PLEASE STOP SQUEEZING MY NUTS
Me: OW OW OW OW
Him: flying isnt for everyone
Him: just ask icarus
Me: Some other notes on the new streaks:
- Legs that are destroyed will still be targeted by streaks.
Me: THAT IS COMPLETE AND UTTER ******* **********
Me: because you do reduced damage (but it transfers to the next body piece)
Me: - Fixed an issue where users who used a Saitek x52 joystick experienced dead zones.
<-- that seems awfully specific. still, good job.
Him: does the scale multiplier effect every weapon or just the weapons over the cap
Him: also seriously what the **** is wrong with 2xAC20s
Me: - Certain cockpit items will now animate when you power down/power up your 'Mech.
Me: yay!
Him: that isnt even a rare build in tabletop
Me: weapons over the cap
Him: that heat table for boating is the dumbest ******* thing and the devs should feel bad for thinking it was a solution
Him: if people dont want to boat maybe they should make a table top variant only mode
Him: oh wait that would needlessly fracture the playerbase that is already small
Me: It has to do with how often you fire them within a given timeframe.