keith, on 16 July 2013 - 01:53 PM, said:
if this is a FPS game then the best way to play it is pure alpha dam on the fastest fire rate u can get. any FPS is played like that, y do u think the awp is the best wep in CS. its a one shot kill. anything in MWO with 30 alpha or higher in hud is a 1 shot kill, that how some of us like to play. not some balanced build. u can go your dps, but this is not some high health dungeon boss in wow, alpha reigns king in fps.
This game is NOT an FPS. It is a FPV mech "simulator". Obviously parentheses for the simulator bit but this is a world away from (and meant to be) your CS, CoD, BF etc.
PhoenixFire55, on 16 July 2013 - 02:03 PM, said:
If you would actually bother to read multiple threads on possible convergence changes you'll see that there is NOTHING about roll of dice in the systems people suggest. On the contrary, it requires way more skill. So when you mr-bold-text-I-know-it-all-FPV-veteran keep saying that we need THESE heat penalties instead of convergence fix its you who needs to shut it.
And if you would bother to read the paragraph below the bold one you'll know that I acknowledge a convergence fix is still needed ON TOP of the alpha heat penalties. Regardless of changes to convergence I still stand by what I say about this being a good idea because it forces you to build a more balanced mech as well as adapt to a different play style. Convergence or not, this change is necessary.
Yes there are still gauss/PPC builds but to be frank I couldn't care less about gauss. If I come across someone with them equipped, that's what I aim for first.