Gameplay - Heat Scale Addition
#141
Posted 16 July 2013 - 02:38 PM
I think that the game is flat and one dimensional and dominated be
FPS minimaxers who'll run to the next hot game rather than the BT junkins who will stay for years.
I think that you need to rething Weapon ROF and put in a modified version of the core heat system
and I think that we (The paying players) have put in nough money to get a good playable product
other that the heat system and some glaring weapon buffs and nerfs that I still don't understand...(The ac2 being in the top three damage weapons in the game for example)
And the lack of depth in game play (Understandable in the prelaunch stage.
the only other problem is convergence/precision targerting. Not that it can be done...but the number of weapons that it can be done with.
everything else is just polish.
#142
Posted 16 July 2013 - 02:57 PM
Come on guys!!! Hire a writer. Maybe someone with experience writing understandable rulebooks. I still cringe every time I read the "tips" as the game loads. Some basic writing skills would go a long way.
Edited by Kamchak, 16 July 2013 - 03:07 PM.
#143
Posted 16 July 2013 - 03:11 PM
Provided you have some facts....
#145
Posted 16 July 2013 - 03:14 PM
#146
Posted 16 July 2013 - 03:16 PM
Meridian, on 16 July 2013 - 03:13 PM, said:
PGI's motto?
sadly there's more trolls here than useful constructive feedback. all I see is tons of whining, no data or facts to back it up, and on the field...miracle of miracles, no more 6 ppc stalkers firing,shutdown, firing,shutdown,firing...
yeah, PGI really sucks.
get real people.
SirWill, on 16 July 2013 - 03:14 PM, said:
use chain fire.
why must you all insist on alphaing everything? do you all have 1 button mice?
#147
Posted 16 July 2013 - 03:18 PM
And that's saying something.
You guys are butchering the BT/MW IP by adding these complex solutions that confuse and do not bring about the changes we want. ECM, BAP, pin point alpha, coolshot, 3pv, lack of any real progress on your actual game, selling overpriced packages, splash damage on missiles, narc, seismic sensors, mech scale is fubar, the list goes on...
I've said it before, and I'll say it again: there are millions - MILLIONS! - of loyal battletech and mechwarrior fans in this world that know this IP in and out, and have been playing it for over 20 years. And you guys can only get a few thousand of them to play this game?
Maybe its time you guys started listening to others instead of being stubborn, cocksure, arrogant, unprofessional, defensive little *******. I'm sorry for the bad language and the overall negative tone of this post, but it really burns me up watching one of my favorite games go **** up (one that i've waited for forever) because you little turds won't grow the **** up and accept help from others that know better than yourselves.
#148
Posted 16 July 2013 - 03:21 PM
Colonel Pada Vinson, on 16 July 2013 - 03:16 PM, said:
sadly there's more trolls here than useful constructive feedback. all I see is tons of whining, no data or facts to back it up, and on the field...miracle of miracles, no more 6 ppc stalkers firing,shutdown, firing,shutdown,firing...
yeah, PGI really sucks.
get real people.
use chain fire.
why must you all insist on alphaing everything? do you all have 1 button mice?
Nice assumption. Based on...oh, right, nothing.
Mine was a comment on their addressing anything but the actual problem. Over and over and over .
Sucks? I don't know. But lacking basic competence? Absolutely.
#149
Posted 16 July 2013 - 03:24 PM
Meridian, on 16 July 2013 - 03:21 PM, said:
Nice assumption. Based on...oh, right, nothing.
Mine was a comment on their addressing anything but the actual problem. Over and over and over .
Sucks? I don't know. But lacking basic competence? Absolutely.
How about you tell PGI how it could all be designed so much better then, instead of telling them how much they suck while you keep playing their game.
#150
Posted 16 July 2013 - 03:25 PM
LRM'ers heaven is what this is becoming.
I guess we will be seeing even more LRM'ers roaming the battlefield, that just takes more enjoyment away from the game.
#151
Posted 16 July 2013 - 03:26 PM
#152
Posted 16 July 2013 - 03:28 PM
Putting a penalty on PPCs, I understand. The PPC-boats running around in increasing numbers are a bit OP. No question there.
But setting the limit on 2 for large lasers? Sure, 5LL stalkers are lethal mechs in the hands of the right pilot, but are they OP? Not in my opinion. A limit on 4 seems more appropriate.
Why are LRM15 penalized and not the other LRM systems?
And the extreme penalty to AC/20? I agree that the AC/40 jagermechs are annoying when they come close, but they are also completely worthless at long (or even medium) ranges, and they are easy to kill.
#153
Posted 16 July 2013 - 03:31 PM
Edited by BookWyrm, 16 July 2013 - 03:33 PM.
#154
Posted 16 July 2013 - 03:36 PM
This also breaks future stock builds such as the Masakari. This system completely misses the point when it comes to discouraging boating. If certain weapons are too efficient and over used as a result, make other weapons better to provide options and more diverse play styles. This kind of duct-tape fix just passes the crown from PPCs to the Gauss Rifle instead. The fact it has broken builds that weren't a problem before (Dual AC20 Jagermech, Hunchback) is just stupefying.
I just bought the Phoenix overlord pack last night and with this patch drop I'm increasingly getting the feeling I may not be playing when the goodies begin to get released if this is the direction taken.
#155
Posted 16 July 2013 - 03:37 PM
I'd show some math here, but I (and many others) have tried and there are tons of examples out there you have obviously ignored already.
#156
Posted 16 July 2013 - 03:38 PM
#157
Posted 16 July 2013 - 03:47 PM
PhoenixFire55, on 16 July 2013 - 10:40 AM, said:
Gulinborsti, on 16 July 2013 - 10:17 AM, said:
Ever heard of the concept of chain firing your weapons or distribute them to separate weapon groups ?
Thats actually not true ...
http://www.sarna.net/wiki/Hellstar (ERPPC)
http://www.sarna.net...ne_%28Kraken%29 (UAC2)
http://www.sarna.net/wiki/Kodiak (ERML)
http://www.sarna.net/wiki/Thunder_Hawk (Gauss)
And these are just off the top of my head, I'm sure there are more.
Hellstar:
Clan Mech (That's like bringing a motorcycle to a bicycle race)
Kraken:
1. There's no limits on AC2's, so this mech wouldn't be affected by the changes.
2. This mech doesn't mount PPC's or ML's so it's not really relevant to Gulinborsti's post.
3. Clan Mech. (technically Star league, but it says it was never put into production till the clans did their thing)
Kodiak:
Clan Mech (also, it's probably not going to constantly fire it's 8 ERML's, because if it did it couldn't fire it's other weaponry every round)
Thunder Hawk:
1. There's no limit on Gauss Rifles, so this mech wouldn't be affected by the changes.
2. This mech doesn't mount PPC's or ML's so it's not really relevant to Gulinborsti's post.
3. Clan Mech (starting to sound like a broken record)
It's not an ideal solution, but as long as you can chain-fire stuff without being affected, I think it's fine.
#158
Posted 16 July 2013 - 03:48 PM
H1veM1nd, on 16 July 2013 - 10:56 AM, said:
2 PPC alpha with 10DHS in normal weather generated 30% heat (16 heat / 55 heat capacity is roughly 30%).
3 PPC alpha with the same mech reached 67% heat. 67% x 55 = 36.85 heat produced
Try and make a factor or addition of 7 work anywhere into those maths.
You state "normal weather", but not which map you're on. You also don't state moving/staying still. Thus, I can only conclude the additional heat came from the map, or you moved at some point.
#159
Posted 16 July 2013 - 03:53 PM
Colonel Pada Vinson, on 16 July 2013 - 03:24 PM, said:
How about you tell PGI how it could all be designed so much better then, instead of telling them how much they suck while you keep playing their game.
Yes. No one here has made articulate and lengthy pleas with PGI about various mechanics only to be ignored in favor of throwing darts at a poster in Paul's office.
#160
Posted 16 July 2013 - 04:16 PM
Edited by GaussDragon, 16 July 2013 - 04:17 PM.
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