- I feel that Mediums still need more maneuverability and agility. Faster turning, twisting, wider range of arm motions and torso up/down movement and acceleration/deceleration.
- Torso twist speed and mech turning speed needs to be independent of torso twist range and a separate variable added to modify it based on engine speed per chassis so that Mediums just flat out twist and turn faster.
- Mediums cannot compete in long-range snipe fests due to their inability to carry enough weapons and having way less armor than larger mechs (thank you, Captain Obvious for this one). The number of hard points they have won't change this due to weight limitations.
- I do not think that the current issue with Medium mechs can be addressed by sticking to ideas based on Table Top or similar rules.
Give Medium Mechs more special perks such as:
Hunchbacks with hunches (4G, 4H, 4J, 4P) - Due to the specialized and bulky housing of the right torso, these mechs receive 20% less damage when hit in this location (effectively raising the armor from 40/8->48/8). The bulkier design also reduces critical hit damage to components in the right torso by 20% (Defensive perk).
The 4P's specialized right torso allows smaller energy weapons (medium/small) to be more heat efficient thanks to the design so firing 6 energy weapons from the right torso will allow 10% of the heat to be quickly dissipated after 0.5 seconds assuming no other weapon from other locations are fired (Offensive perk).
The 4G's right torso is so robust that it can handle more violent forces than other mechs (it's freaking huge). It's specially made for ballistic weapons, particularly the AC/20. Due to whatever technical mumbo-jumbo that you can think of, AC's deal 10% more damage when fired from the right torso of a 4G and an AC/20's cooldown is reduced by 0.5 seconds (Offensive perk).
The CN9-A and the AL's left arm takes 20% less damage. The 9D's left arm takes 10% less damage and the YLW's left arm takes 15% less damage. (Defensive perk)
Critical damage to items housed in a Centurions right arm is reduced by 20%. (Defensive perk).
You get the idea. You can add bonuses to these mechs without affecting the hard numbers (even if percentage reduction and increases generally affect the numbers on the battlefield, it will not mess up mech construction compared to changing the actual weight of weapons and the armor points of the mech).
These don't require any remodeling and can probably be coded in since they already have the basis for it (Missile Bay doors). It can be extended to other mechs but heavy emphasis on mediums to make them a little more fun to play and to make up just a little for their large hit boxes while not messing with the canon weight and construction system at all.

Edited by Elizander, 20 July 2013 - 09:01 AM.