Jump to content

Heat Penalty System Is S*u*i*d And D*m*p As Expected.


39 replies to this topic

#1 WolvesX

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Machete
  • The Machete
  • 2,072 posts

Posted 16 July 2013 - 10:27 AM

Sad day for MWO.

btw. its also bad desinged.

and compicated

and... no i have to stop here.

#2 xDeityx

    Member

  • PipPipPipPipPipPipPip
  • 753 posts

Posted 16 July 2013 - 10:30 AM

I have no idea what you're saying in your title.

#3 Titan Osis

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 126 posts
  • LocationMadison, WI

Posted 16 July 2013 - 10:31 AM

No its good, it affects zero of my builds because they are all built around sustained firepower and heat efficiency because I don't play like an *****. It forces people to make good mech builds instead of being dumpsters that just boat weapons and try to alpha strike into oblivion over and over.

Super stoked they did it, good job PGI keep it up.

#4 Grand Ayatollah Kerensky

    Member

  • PipPipPipPipPipPipPip
  • 749 posts

Posted 16 July 2013 - 10:32 AM

Don't spend any money on this game. Just play for free until these clowns pull their heads out of the sand. Hopefully that happens before they run out of money and totally screw up what--with a competent dev team--would have been a guaranteed home run.

#5 Acid Phase

    Member

  • PipPipPipPipPipPipPip
  • Big Brother
  • 553 posts
  • Twitter: Link
  • LocationNew Jersey

Posted 16 July 2013 - 10:32 AM

View PostTitan Osis, on 16 July 2013 - 10:31 AM, said:

No its good, it affects zero of my builds because they are all built around sustained firepower and heat efficiency because I don't play like an *****. It forces people to make good mech builds instead of being dumpsters that just boat weapons and try to alpha strike into oblivion over and over.

Super stoked they did it, good job PGI keep it up.


QFT. Preach it brother.

#6 GODzillaGSPB

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,031 posts
  • LocationGermany

Posted 16 July 2013 - 10:33 AM

A sad day for MWO, indeed! A great day for MechWarrior though.

#7 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 16 July 2013 - 10:33 AM

View PostTitan Osis, on 16 July 2013 - 10:31 AM, said:

No its good, it affects zero of my builds because they are all built around sustained firepower and heat efficiency because I don't play like an *****. It forces people to make good mech builds instead of being dumpsters that just boat weapons and try to alpha strike into oblivion over and over.

Super stoked they did it, good job PGI keep it up.

The meta is most likely going to shift to 2 ERPPC + Gauss, which suffers no penalties. The change doesn't stop the fact that alpha striking is superior, it merely makes alpha strikers modify their loadouts a little bit.


Nice try though. Do not pass go, do not collect $200.

Edited by FupDup, 16 July 2013 - 10:33 AM.


#8 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 16 July 2013 - 10:34 AM

View PostTitan Osis, on 16 July 2013 - 10:31 AM, said:

No its good, it affects zero of my builds because they are all built around sustained firepower and heat efficiency because I don't play like an *****. It forces people to make good mech builds instead of being dumpsters that just boat weapons and try to alpha strike into oblivion over and over.

Super stoked they did it, good job PGI keep it up.


Actually I am in the same boat or rather not in a boat hehe.

All my builds from the very begining have been mixed builds with the one exception being a Quad LL Stalker I ran for a short time prior to changing over to a mixed LRM, LL, ML build that was more effective.

The whole point of these changes are to get people to use mixed builds more in line with traditional Battletech loadouts without eliminating too much customization and that it exactly what its doing.

Min/Max will still happen but hopefully now it will be around mixed builds not boats.

#9 OneEyed Jack

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,500 posts

Posted 16 July 2013 - 10:35 AM

View PostTitan Osis, on 16 July 2013 - 10:31 AM, said:

No its good, it affects zero of my builds because they are all built around sustained firepower and heat efficiency because I don't play like an *****. It forces people to make good mech builds instead of being dumpsters that just boat weapons and try to alpha strike into oblivion over and over.

Super stoked they did it, good job PGI keep it up.

So you play bad mechs and that makes it a good change? Sorry to rain on your little pride parade, but you'll still be driving bad mechs.

#10 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 16 July 2013 - 10:35 AM

I think this is a terrible way to solve a big problem. A terribly complicated, nonsensical way that violates physics.

Yes, the problem needs to be solved. Just not this way.

#11 KuruptU4Fun

    Member

  • PipPipPipPipPipPipPipPip
  • 1,748 posts
  • LocationLewisville Tx.

Posted 16 July 2013 - 10:38 AM

View PostFupDup, on 16 July 2013 - 10:33 AM, said:

The meta is most likely going to shift to 2 ERPPC + Gauss, which suffers no penalties. The change doesn't stop the fact that alpha striking is superior, it merely makes alpha strikers modify their loadouts a little bit.


Nice try though. Do not pass go, do not collect $200.


I can't go in now and test it, but don't the ERPPC and the Gauss have different cooldown times? If so then you leave yourself a bit exposed defensively while waiting for your next alpha..

That and there are few mechs that can carry those builds which will be immediately recognized and those premade teams will leap to destroy faster than a dog can eat a steak...

And then that means the pugs will have a new B&M topic here in a few hours...

#12 Grand Ayatollah Kerensky

    Member

  • PipPipPipPipPipPipPip
  • 749 posts

Posted 16 July 2013 - 10:38 AM

So my atlas DDC with 2 erppc/gauss which I have been using to facerape pubbies is going to be even stronger? Horay for pubbie-demanded nerfs!

#13 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 16 July 2013 - 10:39 AM

View PostKuruptU4Fun, on 16 July 2013 - 10:38 AM, said:


I can't go in now and test it, but don't the ERPPC and the Gauss have different cooldown times? If so then you leave yourself a bit exposed defensively while waiting for your next alpha..

That and there are few mechs that can carry those builds which will be immediately recognized and those premade teams will leap to destroy faster than a dog can eat a steak...

And then that means the pugs will have a new B&M topic here in a few hours...

Both weapons have a 4 second cooldown. The only real differential is projectile speed, which won't really matter much at medium-short ranges.

#14 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 16 July 2013 - 10:39 AM

I love the responses to this stuff that say things like, "Hah! This won't affect my terrible mixed loadout, which is really a good mech, despite being totally ineffectual!"

I'm wondering how long it is going to take for folks to realize that their garbage mechs are still garbage.

Most of these heat changes are going to have extremely limited impact on good builds.

#15 KuruptU4Fun

    Member

  • PipPipPipPipPipPipPipPip
  • 1,748 posts
  • LocationLewisville Tx.

Posted 16 July 2013 - 10:40 AM

View PostMister Blastman, on 16 July 2013 - 10:35 AM, said:

I think this is a terrible way to solve a big problem. A terribly complicated, nonsensical way that violates physics.

Yes, the problem needs to be solved. Just not this way.


The boundaries of physics was solved thru trial and error correct? So give some time to see if a better solution can be brought out of the data this one provides...

#16 Sybreed

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,199 posts
  • LocationQuebec

Posted 16 July 2013 - 10:42 AM

WolvesX is especially mad because he ALWAYS runs AC40 Jager :(

#17 Titan Osis

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 126 posts
  • LocationMadison, WI

Posted 16 July 2013 - 10:43 AM

View PostOneEyed Jack, on 16 July 2013 - 10:35 AM, said:

So you play bad mechs and that makes it a good change? Sorry to rain on your little pride parade, but you'll still be driving bad mechs.


Please explain forum warrior, what is a good mech load out?

#18 Acid Phase

    Member

  • PipPipPipPipPipPipPip
  • Big Brother
  • 553 posts
  • Twitter: Link
  • LocationNew Jersey

Posted 16 July 2013 - 10:44 AM

View PostOneEyed Jack, on 16 July 2013 - 10:35 AM, said:

So you play bad mechs and that makes it a good change? Sorry to rain on your little pride parade, but you'll still be driving bad mechs.


Ha, I'm going to have to accept this compliment. I pilot a well balanced build. A "bad" mech as you call it. Good for me that I haven't fallen under the one trick pony f*kcs out there who ride eachother's c*cks and copy builds for their point and click instant gratification. More respect to those well balanced builds out there. My hat's off to you. Well balanced = Skilled (they have to group weapons from 3-6 weapons groups if necessary)

Edited by Acid Phase, 16 July 2013 - 10:49 AM.


#19 KuruptU4Fun

    Member

  • PipPipPipPipPipPipPipPip
  • 1,748 posts
  • LocationLewisville Tx.

Posted 16 July 2013 - 10:45 AM

View PostTitan Osis, on 16 July 2013 - 10:43 AM, said:


Please explain forum warrior, what is a good mech load out?


One that the pugs use as an example as to why they are never going to play this game again!!

BECAUSE IF IT'S NOT SCOTTISH
Posted Image

IT'S CRAP!!

#20 Thuzel

    Member

  • PipPipPipPipPipPipPip
  • 599 posts
  • LocationMemphis, TN

Posted 16 July 2013 - 10:46 AM

View PostFupDup, on 16 July 2013 - 10:33 AM, said:

The meta is most likely going to shift to 2 ERPPC + Gauss, which suffers no penalties. The change doesn't stop the fact that alpha striking is superior, it merely makes alpha strikers modify their loadouts a little bit.


Nice try though. Do not pass go, do not collect $200.



I'm actually inclined to say that's ok.

I have a problem with the high-alpha thing, but this one isn't quite as bad as a lot of the others. The high cost and limited alpha of this tends to negate it somewhat.

It generates 23 heat an alpha, requires 32 to 35 tons, and only hits for 35 points.

--- edit ---

It would be even more acceptable if they go ahead with the heat increase for PPCs. A 25 - 27 heat alpha is no small thing.

Edited by Thuzel, 16 July 2013 - 10:52 AM.




7 user(s) are reading this topic

0 members, 7 guests, 0 anonymous users