Heat Penalty System Is S*u*i*d And D*m*p As Expected.
#1
Posted 16 July 2013 - 10:27 AM
btw. its also bad desinged.
and compicated
and... no i have to stop here.
#2
Posted 16 July 2013 - 10:30 AM
#3
Posted 16 July 2013 - 10:31 AM
Super stoked they did it, good job PGI keep it up.
#4
Posted 16 July 2013 - 10:32 AM
#5
Posted 16 July 2013 - 10:32 AM
Titan Osis, on 16 July 2013 - 10:31 AM, said:
Super stoked they did it, good job PGI keep it up.
QFT. Preach it brother.
#6
Posted 16 July 2013 - 10:33 AM
#7
Posted 16 July 2013 - 10:33 AM
Titan Osis, on 16 July 2013 - 10:31 AM, said:
Super stoked they did it, good job PGI keep it up.
The meta is most likely going to shift to 2 ERPPC + Gauss, which suffers no penalties. The change doesn't stop the fact that alpha striking is superior, it merely makes alpha strikers modify their loadouts a little bit.
Nice try though. Do not pass go, do not collect $200.
Edited by FupDup, 16 July 2013 - 10:33 AM.
#8
Posted 16 July 2013 - 10:34 AM
Titan Osis, on 16 July 2013 - 10:31 AM, said:
Super stoked they did it, good job PGI keep it up.
Actually I am in the same boat or rather not in a boat hehe.
All my builds from the very begining have been mixed builds with the one exception being a Quad LL Stalker I ran for a short time prior to changing over to a mixed LRM, LL, ML build that was more effective.
The whole point of these changes are to get people to use mixed builds more in line with traditional Battletech loadouts without eliminating too much customization and that it exactly what its doing.
Min/Max will still happen but hopefully now it will be around mixed builds not boats.
#9
Posted 16 July 2013 - 10:35 AM
Titan Osis, on 16 July 2013 - 10:31 AM, said:
Super stoked they did it, good job PGI keep it up.
So you play bad mechs and that makes it a good change? Sorry to rain on your little pride parade, but you'll still be driving bad mechs.
#10
Posted 16 July 2013 - 10:35 AM
Yes, the problem needs to be solved. Just not this way.
#11
Posted 16 July 2013 - 10:38 AM
FupDup, on 16 July 2013 - 10:33 AM, said:
Nice try though. Do not pass go, do not collect $200.
I can't go in now and test it, but don't the ERPPC and the Gauss have different cooldown times? If so then you leave yourself a bit exposed defensively while waiting for your next alpha..
That and there are few mechs that can carry those builds which will be immediately recognized and those premade teams will leap to destroy faster than a dog can eat a steak...
And then that means the pugs will have a new B&M topic here in a few hours...
#12
Posted 16 July 2013 - 10:38 AM
#13
Posted 16 July 2013 - 10:39 AM
KuruptU4Fun, on 16 July 2013 - 10:38 AM, said:
I can't go in now and test it, but don't the ERPPC and the Gauss have different cooldown times? If so then you leave yourself a bit exposed defensively while waiting for your next alpha..
That and there are few mechs that can carry those builds which will be immediately recognized and those premade teams will leap to destroy faster than a dog can eat a steak...
And then that means the pugs will have a new B&M topic here in a few hours...
Both weapons have a 4 second cooldown. The only real differential is projectile speed, which won't really matter much at medium-short ranges.
#14
Posted 16 July 2013 - 10:39 AM
I'm wondering how long it is going to take for folks to realize that their garbage mechs are still garbage.
Most of these heat changes are going to have extremely limited impact on good builds.
#15
Posted 16 July 2013 - 10:40 AM
Mister Blastman, on 16 July 2013 - 10:35 AM, said:
Yes, the problem needs to be solved. Just not this way.
The boundaries of physics was solved thru trial and error correct? So give some time to see if a better solution can be brought out of the data this one provides...
#16
Posted 16 July 2013 - 10:42 AM
#18
Posted 16 July 2013 - 10:44 AM
OneEyed Jack, on 16 July 2013 - 10:35 AM, said:
Ha, I'm going to have to accept this compliment. I pilot a well balanced build. A "bad" mech as you call it. Good for me that I haven't fallen under the one trick pony f*kcs out there who ride eachother's c*cks and copy builds for their point and click instant gratification. More respect to those well balanced builds out there. My hat's off to you. Well balanced = Skilled (they have to group weapons from 3-6 weapons groups if necessary)
Edited by Acid Phase, 16 July 2013 - 10:49 AM.
#20
Posted 16 July 2013 - 10:46 AM
FupDup, on 16 July 2013 - 10:33 AM, said:
Nice try though. Do not pass go, do not collect $200.
I'm actually inclined to say that's ok.
I have a problem with the high-alpha thing, but this one isn't quite as bad as a lot of the others. The high cost and limited alpha of this tends to negate it somewhat.
It generates 23 heat an alpha, requires 32 to 35 tons, and only hits for 35 points.
--- edit ---
It would be even more acceptable if they go ahead with the heat increase for PPCs. A 25 - 27 heat alpha is no small thing.
Edited by Thuzel, 16 July 2013 - 10:52 AM.
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