MaddMaxx, on 18 July 2013 - 06:39 AM, said:
So your saying that on the 30th, the system will become unbroken then? Perfect. another 12 days is not long to wait...
And if think that the supposed High Alpha ranged Snipers, noted as the "smart" or "leet" or "min/maxers" among the rest of the unwashed masses are using SRM's to brawl now you are losing your perspective good sir.
That is both unlikely and absurd. Those same players have 12 days before they will have to adjust as well. What is wrong with others doing so in advance, given we know what is coming, you know, the information the Dev "communicated" to us.
An "active" reticule may sound good and all, but if Speed is one of the casual effects, what is a fast light mech to do in order to get any form of accuracy? Slow down and the wait 3-5 seconds to get a shot? You were not being serious with that idea right?
With the (er)PPC and PPC linked, then the ranged Mechs can still snipe, but they will have to deal with the added heat.
It has been advocated since early CB. Heat is the one factor that makes the playing field fair for all, and no, not everyone is going to be a build whiz but even those who are will need to build around the Heat. Doing so causes the lose of the other factors that make a truly solid build. Less of something else, like weapons, speed or armor.
If someone wants to run a 3 PPC Jenner, LOL, go for it, but don't complain if you get one shotted by a Small Laser.
The Dev will never beat the "circumventers". Best they can do is make the game fun for the rest of the Community.
You are putting words into my mouth. Which is normal for you I suppose.
I'm saying the system can't be the cause, because the system is flawed right now.
If you said to me after the 30th patch, that the heat system was causing more varied builds, I'd have a much harder time debating it.
Right now, it's broken and doesn't stop any of the vaunted PPC builds.
Thus the system cannot be the cause.
And I did not say anything about speed or any other variable for the active reticle. All I said was it takes 3-5 seconds of holding your reticle over your target to attain perfect convergence.
I'm more interested in the KISS method right now. If we want to add more variables later that's fine. But lets start with simple and see how it effects the game.
I'm guessing most of you forget the fact that we didn't always have instant convergence and it suddenly broke one day and PGI never bothered to fix it?
Bilbo, on 18 July 2013 - 06:45 AM, said:
To say the system is broken because people can circumvent it using a technique that the devs are not only aware of, but have planned for, is stretching it a bit. To call players bad because they aren't taking advantage of a technique that won't help them in the very near future is a little silly as well.
The best players take advantage of every technique available. Do you think people ripped seismic out because it's going to be nerfed on the July 30th patch?
That's not to say the best players won't fool around and see if the SRM changes did or didn't help out brawling.
But if you are running into a lot of crazy builds, it's because you are running into bad players. Not because of this heat system.