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Has Pgi Ever Discussed Balancing For Clantech?


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#1 jeffsw6

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Posted 16 July 2013 - 04:34 PM

I often see references to the clan-tech weapons, and posters claiming that some constraints in the game today, or proposed balance modifications, cannot be done because of future clan-tech weapons.

Has PGI ever stated that a constraint in the game today exists because of future clan-tech balance issues?

Have they ever used future clan-tech to support their decision not to make balance changes which players suggested?

I see this argument regularly from a certain few posters. I am not familiar with any evidence that PGI is considering clan-tech armaments to be a serious consideration of the current game balance.

#2 FupDup

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Posted 16 July 2013 - 04:37 PM

When the Clans are implemented, one of two things will happen:


A. The Clans are given too large of a numbers disadvantage and/or customization restrictions to compete with Inner Sphere teams. As such, Clanners will be slaughtered effortlessly and everybody who isn't a diehard roleplayer will stay with the Inner Sphere.

B. The Clans are given too small of a numbers disadvantage and/or too much customization and will therefore utterly roflstomp Inner Sphere teams. As such, everybody who isn't a diehard roleplayer will jump ship to the Clans.


Those are the only two possibilities.

Edited by FupDup, 16 July 2013 - 04:37 PM.


#3 Bunko

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Posted 16 July 2013 - 04:38 PM

Posted Image

MC makes the world go around. I can seriously see every Clan item being "Heroed" for MC only purchase making all the Clanners open their wallets. Then will come the "Pay to Win" posts....

Clans is going to be a total mess by how they can't even balance IS tech. Worse, it will be out of Beta and they can't use that as an excuse.

Edited by Bunko, 16 July 2013 - 04:42 PM.


#4 GingerBang

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Posted 16 July 2013 - 04:41 PM

View PostBunko, on 16 July 2013 - 04:38 PM, said:

Posted Image

MC makes the world go around.

Clans is going to be a total mess by how they can't even balance IS tech. Worse, it will be out of Beta and they can't use that as an excuse.



Please, they can't use BETA as an excuse right now as it is. This is the least Beta game I have EVER seen, and my job is to send F2P projects into Beta launch.

Edited by GingerBang, 16 July 2013 - 04:41 PM.


#5 Purlana

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Posted 16 July 2013 - 04:41 PM

View PostFupDup, on 16 July 2013 - 04:37 PM, said:

When the Clans are implemented, one of two things will happen:


A. The Clans are given too large of a numbers disadvantage and/or customization restrictions to compete with Inner Sphere teams. As such, Clanners will be slaughtered effortlessly and everybody who isn't a diehard roleplayer will stay with the Inner Sphere.

B. The Clans are given too small of a numbers disadvantage and/or too much customization and will therefore utterly roflstomp Inner Sphere teams. As such, everybody who isn't a diehard roleplayer will jump ship to the Clans.


Those are the only two possibilities.


C. PGI lets IS use Clan tech on their mechs.

#6 jakucha

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Posted 16 July 2013 - 04:41 PM

Most mechwarrior games have been pretty bad at balancing for multiplayer, let alone clan vs IS.

#7 Unbound Inferno

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Posted 16 July 2013 - 04:43 PM

I would think PGI's balancing act is making Clantech OP and must be bought by MC only - forcing this game into a run for the privileged and alienating the F2P base and in the long term - maybe it dies in under a year. If not sooner.

Edited by Unbound Inferno, 16 July 2013 - 04:44 PM.


#8 scJazz

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Posted 16 July 2013 - 04:52 PM

D: Clanners fighting 10 v 12 or 5 v 12 or whatever die under merciless slaughter because what no one has yet pointed out is that Clan Mechs have exactly the same amount of armor as IS ones. Steiner Recon Lances obliterate outnumbered foes with too little total HP to survive.

#9 FupDup

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Posted 16 July 2013 - 04:54 PM

View PostscJazz, on 16 July 2013 - 04:52 PM, said:

D: Clanners fighting 10 v 12 or 5 v 12 or whatever die under merciless slaughter because what no one has yet pointed out is that Clan Mechs have exactly the same amount of armor as IS ones. Steiner Recon Lances obliterate outnumbered foes with too little total HP to survive.

That is a part of my possibility A. listed above (Clanners dying helplessly).

#10 Felicitatem Parco

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Posted 16 July 2013 - 04:55 PM

View Postjeffsw6, on 16 July 2013 - 04:34 PM, said:

I see this argument regularly from a certain few posters. I am not familiar with any evidence that PGI is considering clan-tech armaments to be a serious consideration of the current game balance.

PGI has made several references to their concerns about balancing Clan Tech in a variety of places, and that balancing Clan Tech is part of their over-all scheme.

#11 Pinselborste

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Posted 16 July 2013 - 04:55 PM

PGI cant even Balance IS tech, so Clans will doom this game.

#12 Syllogy

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Posted 16 July 2013 - 04:56 PM

6 months minimum before we see Clans. They have time.

View PostPinselborste, on 16 July 2013 - 04:55 PM, said:

PGI cant even Balance IS tech, so Clans will doom this game.


Yeah... this is why we can't have nice things.

#13 Zakie Chan

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Posted 16 July 2013 - 04:59 PM

Canonically, IS forces needed 2:1 odds to have even/favorable odds against clan forces. Remember due to their tactics clan forces are considerably vulnerable to guerrilla warfare.


Im really excited and hope that the clan invasion starts out as the complete wash it actually was. Shock us, awe us and then prepare for Comstar!

#14 jakucha

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Posted 16 July 2013 - 05:00 PM

View PostZakie Chan, on 16 July 2013 - 04:59 PM, said:

Canonically, IS forces needed 2:1 odds to have even/favorable odds against clan forces. Remember due to their tactics clan forces are considerably vulnerable to guerrilla warfare.


Im really excited and hope that the clan invasion starts out as the complete wash it actually was. Shock us, awe us and then prepare for Comstar!


You aren't allowed to be happy here. The posts following mine will let you know.

#15 Pinselborste

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Posted 16 July 2013 - 05:02 PM

View PostZakie Chan, on 16 July 2013 - 04:59 PM, said:

Canonically, IS forces needed 2:1 odds to have even/favorable odds against clan forces. Remember due to their tactics clan forces are considerably vulnerable to guerrilla warfare.


Im really excited and hope that the clan invasion starts out as the complete wash it actually was. Shock us, awe us and then prepare for Comstar!


it will wash away 90% of the Players and shock the rest that they all join Clans, instead of comstar there will be Paul pulling the power supply of the Server.

#16 Zakie Chan

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Posted 16 July 2013 - 05:04 PM

LOL ^^ Are you guys a premade? lol awesome posting

#17 FupDup

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Posted 16 July 2013 - 05:05 PM

View PostZakie Chan, on 16 July 2013 - 04:59 PM, said:

Canonically, IS forces needed 2:1 odds to have even/favorable odds against clan forces. Remember due to their tactics clan forces are considerably vulnerable to guerrilla warfare.

Most of the factors affecting the Clans in TT aren't here in MWO.


Clan disadvantages in MWO:
1. IS Battlemechs offer more customization here than Omnis did in TT
2. Inner Sphere mechs here are min-maxed to have maximum armor, heavy weapons, and good heat efficency. In TT, both sides were forced to use hot-running, poorly-armored stock mechs (more so for the IS). Clan stock mechs usually had just as much armor if not more than IS stocks, along with more firepower, speed, and heat efficiency. Here, all Clanners get is more firepower (maybe more speed on XL heavies/assaults).

Clan advantages in MWO:
1. The human players here aren't going to be complete morons like the TT Clanners were

Edited by FupDup, 16 July 2013 - 05:05 PM.


#18 jeffsw6

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Posted 16 July 2013 - 05:06 PM

View PostProsperity Park, on 16 July 2013 - 04:55 PM, said:

PGI has made several references to their concerns about balancing Clan Tech in a variety of places, and that balancing Clan Tech is part of their over-all scheme.

Maybe I phrased my question poorly.

Are they currently making any balancing decisions based on their future concerns about Clan Tech?

#19 Felicitatem Parco

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Posted 16 July 2013 - 05:07 PM

So, the answer is yes, PGI has discussed it. They know that they can't just re-write the entire weapons table when Clans come.


If anyone would like to contribute constructively to the conversation anymore at this time, then your posting must have reference to how balancing between the IS and clans will take place. Merely saying that "PGI won't consider balance and the game will die" is not constructive or helpful at all.

Edited by Prosperity Park, 16 July 2013 - 05:07 PM.


#20 jeffsw6

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Posted 16 July 2013 - 05:09 PM

Can you give an example of a balancing decision that was made to prevent a future clan-tech weapon from being over-powered?

Are we seeing any evidence of this with the heat-scaling system? Specific example, please?





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