We Need A Speed Bonus In Regards To Weight
#1
Posted 16 July 2013 - 08:22 PM
Basically, If you want more speed, you shoud be able to increase your max speed by carrying less weight.
#2
Posted 16 July 2013 - 08:23 PM
we should probably have some sort of upper limit so we don't end up with light mechs going 200kph with a single laser though.
Edited by blinkin, 16 July 2013 - 08:25 PM.
#3
Posted 16 July 2013 - 08:31 PM
#4
Posted 16 July 2013 - 08:33 PM
#5
Posted 16 July 2013 - 08:35 PM
Gives a whole new meaning to Steiner Scout Lance.
Edited by FupDup, 16 July 2013 - 08:35 PM.
#6
Posted 16 July 2013 - 08:39 PM
Edited by Khobai, 16 July 2013 - 08:45 PM.
#7
Posted 16 July 2013 - 08:46 PM
Ramien, on 16 July 2013 - 08:31 PM, said:
Based on my current setup, a 340 engine will cost 2 mill plus and listed top speed is 53.4 kph at 99.5 tons. No need to spend the money when I can just drop the weight and pick up more speed.
Edited by Xmith, 16 July 2013 - 08:47 PM.
#8
Posted 16 July 2013 - 08:46 PM
Make it a small gain.. like let's say 1kph/free ton. Or maybe 1.5. That ight make my CN9-A drop the BAP I just slapped on since I got tonnage to spare ( actually still got half a ton leftover )
Edited by Theodor Kling, 16 July 2013 - 08:50 PM.
#9
Posted 16 July 2013 - 08:47 PM
#10
Posted 16 July 2013 - 09:00 PM
CancR, on 16 July 2013 - 08:47 PM, said:
hm.. insert technobabble here?
I agree, BT and real work physics don't always go along..but it would be nice to have something for that unused tonnage that sometimes pops up. With clan tech this might get even worse. Depending on your weapons you might run out of crit space long before you run out of tonnage.
#11
Posted 16 July 2013 - 09:01 PM
Why on earth would you do that?
#12
Posted 16 July 2013 - 09:02 PM
Edited by Khobai, 16 July 2013 - 09:22 PM.
#13
Posted 16 July 2013 - 09:03 PM
For the low low price of heavier internals (which come with more internal hitpoints) you can get: bigger engine cap, more hardpoints.
No, it kinda screws over lights.
#14
Posted 16 July 2013 - 09:18 PM
Khobai, on 16 July 2013 - 08:39 PM, said:
An Atlas with full armor, XL360 engine, no heatsinks and weapons comes in at 52.5 tons with a max speed of 57.5. Once you start with the loadout, final weight will be close to 100 tons easy.
#15
Posted 16 July 2013 - 09:29 PM
Roland, on 16 July 2013 - 09:01 PM, said:
Why on earth would you do that?
Well, in my early days of MWO, I was messing around with the armor, taking off some here or there and I never put the armor back on where it could be needed. It turns out the extra, armor wasn't needed as much, for the moment. A new meta might start and I might have to change a thing or two down the line. We'll see.
#16
Posted 16 July 2013 - 09:30 PM
If nothing else, you could mount a better engine.
EDIT:
Which would, ironically, result in you going faster, which is what you seem to want.
Edited by Roland, 16 July 2013 - 09:33 PM.
#17
Posted 16 July 2013 - 09:38 PM
Roland, on 16 July 2013 - 09:30 PM, said:
If nothing else, you could mount a better engine.
EDIT:
Which would, ironically, result in you going faster, which is what you seem to want.
I don't own larger engines. The max size I can get is a std 340 with my loadout and I will only pickup 1.6 kph above my current max speed.
#18
Posted 16 July 2013 - 09:40 PM
Xmith, on 16 July 2013 - 09:38 PM, said:
So either do it, or swap out one weapon for something larger.
You're not going faster by being lower in tonnage.
#19
Posted 16 July 2013 - 09:54 PM
One Medic Army, on 16 July 2013 - 09:40 PM, said:
You're not going faster by being lower in tonnage.
I'm not swapping out firepower for a tiny boost in speed. I'm just saying that something like this should have been considered when putting in the new movement mechanic in place. Heck, at the least your speed should increase when going down hill.
#20
Posted 16 July 2013 - 10:19 PM
Speed Tweak already gives too much of a boost, once unlocked anyway, no need to make Mechs faster without better drawbacks in place.
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