Rewriting The Canon BT Universe
#81
Posted 11 June 2012 - 06:45 AM
1) Is PGI allowed to deviate from canon? I would guess, no... they aren't. Jordan Weisman loves his franchise and I'm quite positive he wouldn't allow anyone to change the history of BT. Changing the story anyway is likely to trigger a lawsuit that most definitely leave PGI and the franchise in ruins... I don't want either of that to happen.
2) Cost. Think about it. PGI would have to employ a group of people for the sole purpose of re-writing the story (because of the players' actions). These people will have to be paid, which not only cuts into PGI's profit, but also reduces the amount of money to be spend on the other teams. In other terms: It might negatively affect how fast new content (not so much 'Mechs, but tech, maps, and game modes) will be produced, which will reduce PGI's profit further.
3) Progress. The team mentioned in 2) would have to be in contact with the people responsible for BT canon constantly. Everything they come up with storywise has to get the "OK" from these people. But, these people have other things to do as well, which can have a negative effect on the speed of the game's progress. This in turn will cut into PGI's profit.
4) Profit. PGI wants to make money with MWO, deviating from canon seems to reduce the profit. Why would the company want to do that? Especially when taking into consideration that many of the players will have no idea or simply don't care about any lore regarding this game.
That's just my attempt in giving some more rational reasons for not re-writing canon...
#82
Posted 11 June 2012 - 06:56 AM
#83
Posted 11 June 2012 - 07:45 AM
Theres no doubt the BTU is a mixed bag of good and bad and influenced by other genres but BTU is what it is. Making alternate histories and changing the time line now would make this game invalid in the larger scope of the BT universe. Changing things would invalidate swaths of BT lore, orphan entire novels, and could make alot of the canon BT material and some of the games invalid as "old history."
I can certainly see filling in alot of details and adding to the intrigue and drama of the time line so that events are put in better context.. which is what Randall Bills and his people are doing.
#84
Posted 11 June 2012 - 08:01 AM
I do not mean to be difficult, but it seems that some what to shift the focus to a grander scale than is proper for this game. Maybe I'm missing something,c but that is how I see it.
#85
Posted 11 June 2012 - 08:09 AM
#86
Posted 11 June 2012 - 08:19 AM
Insignificant border worlds will be fought over and will likely change hands often, but they won't allow a house to wipe out the entire IS because they are limiting which worlds can be fought for. They are keeping the important stuff safe from us.
They have also indicated that we may get to interact with important parts of the MW/BT history. Getting to play important battles, having the worlds we can fight over change, etc.
All in all, it will be a pretty dynamic environment, but they will be controlling the important stuff and keeping it out of our hands so that we can't mess things up too much.
#87
Posted 11 June 2012 - 08:20 AM
There are other things which work with the opposite of it, as e.g. WWII shooters or RTS, medieval RPG and so on and so on.
Its all about presentation and story, not about faboulus technical gimmicks.
#88
Posted 11 June 2012 - 08:29 AM
#89
Posted 11 June 2012 - 08:34 AM
#90
Posted 11 June 2012 - 08:39 AM
Quote
Not sure I understand this point.
You wouldn't need to have people "rewrite" the story... because the players would be doing that.
#91
Posted 11 June 2012 - 09:13 AM
CCC Dober, on 11 June 2012 - 05:13 AM, said:
How would you give the original story another run without rewriting it?
Literally as I said it. Do the same story, everything the same, just make new games that focus on other things. Perhaps the insane fighting that went on between Kurita and Steiner for almost 300 years before us Clans ever showed up. I mean there were some epic battles in the area that would become the FRR. Or hell focus on the hate between Liao and Davion, or make an ENTIRE game over the battle of Tukkayid with two modes, Historical (where everything goes as it did) and Heroic (where you the player can make a difference, for ill or gain) And you can play as any of the Seven Clans or their opposing Comstar Armies. I mean does anyone really realize how huge the Tukkayid campaign was? You could have hundreds of legitimate missions from one Clan's point of view alone.
Why do we need ANY new material when soooooo much has yet to be fleshed out?
Edited by Amarus Cameron, 11 June 2012 - 09:15 AM.
#93
Posted 11 June 2012 - 09:54 AM
#94
Posted 11 June 2012 - 09:58 AM
#95
Posted 11 June 2012 - 10:06 AM
Remorce, on 11 June 2012 - 09:54 AM, said:
/sarcasm? Cannot even tell.
Atomfire, on 11 June 2012 - 09:58 AM, said:
The only main character I want to die differently from the storyline is the Prince-Archon...kill it with fire. Preferably kill him pre-Clan Invasion. Maybe a freak assassination by Romano or something, that would be nice, an ignomous end for the most annoying character in all of Battletech, the only white knight in the land of Grey.
#96
Posted 11 June 2012 - 10:07 AM
#97
Posted 11 June 2012 - 10:30 AM
In my eyes, canon can only be 1% of what happens in a fantasy galaxy or universe at any one time. Leaving 99% still to be told.
I don't want the canon defenders to get in the way of blanks being filled in, it will spoil the devs fun and creativity.
#98
Posted 11 June 2012 - 11:47 AM
Promptus, on 10 June 2012 - 09:50 PM, said:
I think I might like this.
This is exactly what I was thinking
Especially the clans just making a wrong turn at Albequrque.
on an off note, I wouldn't mind seeing a diversion from cannon in a sense, Any of the houses shouldn't just be up and "destroyed" think about it. Comstar basically ensured the CC survival thanks to the interdiction and "information leaks" otherwise the Federated Suns would have all thier nice planets by 3049.
Taking the chance to say the the Devs would "take the role of Comstar" they would take steps to ensure that no one house should fall in the timeline without some very good reasons.
Edited by Anixantheas, 11 June 2012 - 11:47 AM.
#99
Posted 11 June 2012 - 03:33 PM
But seriously, what are these big canon things that can't be changed? The timeline is pretty sparse on sarna.net. Other than the clan invasion, which is going to happen, what else NEEDS to happen to remain BattleTech?
#100
Posted 11 June 2012 - 03:47 PM
edit, as opposed to a moral rape. or a less immoral rape.
Edited by Justin Wolf, 11 June 2012 - 03:52 PM.
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