Lyoto Machida, on 21 July 2013 - 02:39 PM, said:
The irony of all this? You're in a unit called...wait for it..."Wolf Spiders."
Yup - It is not lost on me..
Lynx7725, on 21 July 2013 - 05:54 PM, said:
Uh guys, you are aware PGI already acknowledged there's a hit detection problem especially noticeable with lights, right?
The Spider issue is over and above that though - Similar to the Raven's leg hitbox issue, that existed
at the same time as the general lag-shield issue did.
So not only were Ravens lagshielded, but they also took less damage to the legs than they should - So it is now with the Spider, only all over, and worse.
Anyone who runs a Raven, Jenner or Commando can assure you that being hit, and hitting other lights is in a totally different league to Spiders. It's easy to hit lights, has been ever since HSR (ping compensation).
Get into a Jenner-vs-Spider duel and you'll see it illustrated beautifully - it takes easily 5x times longer to leg a spider, even if all your shots are on target than it does to leg an atlas.
It's not lag, it's not missing, it's simply not taking the damage that is being applied to it.
Finally consider - If Spiders were not bugged, then Spider pilots would not pilot Spiders. Simple-as.
Edited by BigJim, 22 July 2013 - 04:25 AM.