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The Level Of Hate For Spiders


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#81 BigJim

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Posted 22 July 2013 - 07:42 AM

View PostSkyfaller, on 22 July 2013 - 05:23 AM, said:

There is an issue with damage allocation but not with hit detection. That is merely player perception.

For example:

Player perception: 'I shot it with 2 PPC and 1 Gauss when it was standing still and it didn't die!' (35 damage).

Reality: The PPC in each arm flew past the spider's shoulders missing and the gauss in the torso section actually hit.



I'm very sceptical of this explanation, as I've many times hit a spider with a single AC20, and the armour barely goes a light yellow.

Nevermind which location the game thinks you've hit - one shell, one location, not enough damage.

Everyone who's been around has seen instances where supposedly pinpoint shots go wide & one one or two of the projectiles make contact, but I don't believe this is the case when there is only one projectile in the air.

#82 Leafia Barrett

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Posted 22 July 2013 - 09:07 AM

I dunno. People seem to nail pinpoint damage on me quite effectively when they get a bead on me (50-65 ping). And SRMs have been wrecking my face when I try to brawl.

#83 Amsro

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Posted 22 July 2013 - 09:35 AM

I rarely die in my spiders now, combination of much better skill/awareness + hit detection falling into darkness.

I've also experienced it from the other end of the spectrum (also pilot highlanders regularly) and I've seen a many a shot just vanish into cored dark red center torso's.

No matter the weight class hit detection needs major work. Damage transfer seems to be more erratic on light mechs, spider's especially with their small hit boxes.

I often feel like damage transfer gives up calculating and just moves on to the next shot. lol.

#84 Bishop Steiner

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Posted 22 July 2013 - 09:41 AM

View PostAmsro, on 22 July 2013 - 09:35 AM, said:

I rarely die in my spiders now, combination of much better skill/awareness + hit detection falling into darkness.

I've also experienced it from the other end of the spectrum (also pilot highlanders regularly) and I've seen a many a shot just vanish into cored dark red center torso's.

No matter the weight class hit detection needs major work. Damage transfer seems to be more erratic on light mechs, spider's especially with their small hit boxes.

I often feel like damage transfer gives up calculating and just moves on to the next shot. lol.

though when hit detection DOES work, it is soooooooo satisfying to splatter a Spider. Any match I do that I consider ti a bigger achievement than killing any assault mech.

Had this guy in his little ECM spider thinking he was safe on River City running parallel to me thanks to the buildings. Until my Victor jumped the buildings and his spider was perfectly bracketed for my midair, descending AC20 shot. Took his leg right off, and as I touched down and came out of my crouch ,blasted 18 SRMs and my Medium beamers into his hide. Spider soup, lol.

One of those shots that work so rarely that you wished that you had remembered to turn on FRAPs to record it for posterity. Watching re-runs of that would NEVER get old.

#85 Skyfaller

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Posted 22 July 2013 - 12:31 PM

View PostBigJim, on 22 July 2013 - 07:42 AM, said:



I'm very sceptical of this explanation, as I've many times hit a spider with a single AC20, and the armour barely goes a light yellow.


I've seen that too while driving the spider. That's the damage bleeding bug. That 20 damage gets split into 8 front, 8 rear armor and 4 into internals or something like that. Next time you see that, look at the color of the internal section (not the armor border display).

Like I said, you can easily detect this dumb bug by shooting at the fully armored rear of a red internal CT (front CT armor gone) mech. He explodes while still having lots of rear armor yet to be cored.

Edited by Skyfaller, 22 July 2013 - 12:34 PM.


#86 Jaranath

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Posted 22 July 2013 - 08:24 PM

View PostSkyfaller, on 22 July 2013 - 05:23 AM, said:

There is an issue with damage allocation but not with hit detection. That is merely player perception.


View PostSkyfaller, on 22 July 2013 - 12:31 PM, said:


I've seen that too while driving the spider. That's the damage bleeding bug. That 20 damage gets split into 8 front, 8 rear armor and 4 into internals or something like that. Next time you see that, look at the color of the internal section (not the armor border display).

Like I said, you can easily detect this dumb bug by shooting at the fully armored rear of a red internal CT (front CT armor gone) mech. He explodes while still having lots of rear armor yet to be cored.

Not that I doubt the bugs you describe, but I must disagree that this was what I was seeing. I've seen it often enough that I ended up experimenting on an obliging Spider pilot (slow, not terribly evasive, prone to standing still in front of me). Wish I'd thought to start video capture. Me standing still and him essentially so, I focused six small pulses carefully on his CT at point blank range, saw the clear splashes on target, it appeared they all hit. At most I may have drifted to the side torso a bit. No internal damage, no other parts flashing...just a weeeeee bit of damage to CT and sometimes side. No bleeding, just drastically reduced damage. And considering the number of times I'd placed solid 6 SPL alphas on his core...even with the bleeding bug, he should have been much worse off if not gone.

It doesn't always happen, I've seen them take full damage or nearly so plenty of times. But sometimes the game is very clearly telling me I hit with full pinpoint and IS registering SOME damage...just not very much.

#87 Event Horizon

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Posted 23 July 2013 - 04:56 PM

Hitboxes work fine on spider, you just have to hit them. You may be experiencing HSR lag shielding, which happens on any mech that lags (Not just spider). I have seen almost every mech look invincible with the HSR bug. My spider gets hit fine because I have a low ping. However most people just flat out miss or they only hit with their lasers for a fraction of a second so they don't do much damage.

#88 BigJim

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Posted 23 July 2013 - 06:46 PM

View PostEugenics, on 23 July 2013 - 04:56 PM, said:

Hitboxes work fine on spider, you just have to hit them. ~ However most people just flat out miss or they only hit with their lasers for a fraction of a second so they don't do much damage.



This is the conceit of the spiders - that they're so hard to hit that people miss all the time.

It's easy to hit spiders. It's easy to track them with lasers - People who've been playing since the start of closed back in Jun-12 and been through all the genuine lag issues this game has had, and whatever other FPS's before that can hit them with ease.

Sometimes the hitboxes work on a spider. Those are the times it dies. Those are rare compared to the times when they don't.
Sure, push your luck enough within a game & eventually the luck will run out & you'll die, but that's only after however-long of not taking full damage.

Edited by BigJim, 23 July 2013 - 06:50 PM.


#89 Psikez

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Posted 23 July 2013 - 07:07 PM

View PostPh30nix, on 17 July 2013 - 03:13 PM, said:

" FROM HELLS HEART I STAB AT THEE!!!!!"


:ph34r:

#90 Mootrix

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Posted 25 July 2013 - 09:32 PM

My name is Mootrix and I’m a Spider pilot. Fave mech. Hands down.

Lots of stuff said in this topic regarding bugs on the Spider and I suspect that it is true and does need to be fixed. However I also believe that the following is true:

Spiders ARE hard to hit, they are smaller than other lights and if you are unpredictable and good people will miss a lot – and I mean clean misses not dodgy hit boxes.

They are fast and manoeuvrable – they are SUPPOSED to get the opposition’s blood boiling as a harassing mech.

Granted they should not be able to duel stalkers or victors like they do now - unless the circumstances are perfect which they rarely are



However the first time I got in one was just after I had spent some time missing one in river city and thought – “lets try that one”. The fit was there, reminded me of that old quote from one of the first jet pilots "It felt as though angels were pushing".



So get everything fixed, make sure it’s a level playing field, I’ll still be there, in my spider, coring your rear armour

Edited by Mootrix, 25 July 2013 - 09:34 PM.


#91 Sephlock

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Posted 25 July 2013 - 11:27 PM

View PostBigJim, on 22 July 2013 - 07:42 AM, said:



I'm very sceptical of this explanation, as I've many times hit a spider with a single AC20, and the armour barely goes a light yellow.

Nevermind which location the game thinks you've hit - one shell, one location, not enough damage.

Everyone who's been around has seen instances where supposedly pinpoint shots go wide & one one or two of the projectiles make contact, but I don't believe this is the case when there is only one projectile in the air.

Yeah, this is all the more reason to get rid of them lights right away.

#92 Zvanya

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Posted 27 July 2013 - 06:53 PM

View PostPh30nix, on 17 July 2013 - 03:13 PM, said:


they will NOT stop chasing me ive ran thru my team and still have people trying to focus on em and follow me.


They chase your spider because they are stupid, Multiple mechs chasing a light is a real good way to lose the match.





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