The issue comes when these intensive damage kingpin weapons are still able to do that damage at <300m, the brawlers bread and butter ranges.
now the fix is simple as minimum range on a weapon. This is not unheard of as the lrm has a minimum range of 180m, which was increased from 90m, because of the op overlap of LRM and SRM systems.
If you extend the minimum effective range of the PPC to 350m instead of 90m you would force snipers to be snipers and attempt to remain at distance. The worst thing for a sniper in a true battle is getting jumped by an enemy, and not being able to use your main weapon. In real life i doubt a sniper would use or be able to us a barrett 50 cal at a range of 15m, but would resort to a less powerful side arm. In the case of a sniping mech, the PPC should not be able to be used, or cumbersome to use at close ranges and the mechs "side arm" would be something like a ML or MPL.
To address the ERPPC, which has no minimum range, you could do one of two things or maybe even both.
1: Increase the heat dissipation of the weapon system to be dependent one the range it is fired at. (not sure if this is even able to be coded) If the closer the pilot fires the weapon to max range it creates less heat then if the pilot fires at half range. The logic behind this would be that the capacitors of the PPC would not need to use all the energy in the coils to fire the particles at half the recommended range therefore holding the heat generated in the weapon longer, then if all energy was used to fire.
2: have a reverse slope to ERPPC damage. With most weapons there is a drop off in damage dealt as the projectile reached max range, ie the autocannon decreases to 0 damage in a linear fashion as it approaches max range. I propose the opposite be true for the ERPPC. This would mean that the ERPPC has a damage curve that, instead of starting at max damage, it increases linearly until max damage is achieved at 250m. Which would allow the ERPPC to be semi-effective in a brawl but not overpoweringly so.
By doing this to these two weapons systems, you would be one step closer to bringing brawling back into the game, and making mediums worth taking into battle again since they would have an area to excel in with the heavier armor and load outs then the lights while maintaining some semblence of mobility.
EDIT:
First i would like to say thanks for responding to this thread but please do not highjack it as a convergence, L2P, PPC hate thread.
I have no problem with the damage that a PPC or ERPPC does, i dont even have a problem with boating them. I think they are spot on. The only thing i am saying is that a "sniping" weapon should not be favorable over a brawling weapon at brawling ranges.
So basically the thread is about the effective range of a weapon and not the damage or convergence or noobness of the weapon or pilot.
Edited by Maerawn, 18 July 2013 - 01:53 PM.