Before You Nerf Seismic...
#1
Posted 18 July 2013 - 06:03 AM
#2
Posted 18 July 2013 - 06:17 AM
#3
Posted 18 July 2013 - 06:19 AM
Desdain, on 18 July 2013 - 06:03 AM, said:
I wouldn't be surprised if they had a Stealth Armor module in the works.
#4
Posted 18 July 2013 - 06:19 AM
I'm actually surprised there's no gigantic outcry about it. Shows how silly the community is.
Feels like it had a bigger effect on the game than ECM ever had. It's just a bit more subtle so people don't rage about it i guess.
#5
Posted 18 July 2013 - 06:21 AM
#6
Posted 18 July 2013 - 06:22 AM
Edited by CapperDeluxe, 18 July 2013 - 06:23 AM.
#7
Posted 18 July 2013 - 06:26 AM
Desdain, on 18 July 2013 - 06:03 AM, said:
Give them mech-sized slippers to soften their steps. Voila!
#8
Posted 18 July 2013 - 06:43 AM
lighter mechs are detected at shorter ranges vs heavier mechs.
Lower speed reduces the range you can be detected.
So a 35 ton light going at 60 kph might have a 120m detection range on a maxed out seismic setup. The same light going at 140 kph would be detectable out to 300m.
A 100 ton atlas can be detectable out to max range at pretty much any speed its going. A 60 ton mech could still reduce its detection range by walking slower just like a light can but still would be detected farther than the 35 ton mech at the same speeds. For example a dragon doing 60 kph would be detected out to 200m instead of the 35 ton mechs 120m. These numbers of course are just examples and not the exact numbers I think they should use.
I think they are making a big mistake just doing a blanket nerf to the seismic range without putting in a more nuanced implementation of it.
#9
Posted 18 July 2013 - 06:53 AM
@OP. No. While the seismic is in fact a sensor in canon it did NOT work even remotely like it does here which is currently a short range god-mode wall-hack/sensor. Needless to say some balancing is needed.
El Bandito, on 18 July 2013 - 06:26 AM, said:
Give them mech-sized slippers to soften their steps. Voila!
#11
Posted 18 July 2013 - 07:10 AM
Great.
#13
Posted 18 July 2013 - 07:54 AM
Waking One, on 18 July 2013 - 06:19 AM, said:
I'm actually surprised there's no gigantic outcry about it. Shows how silly the community is.
Feels like it had a bigger effect on the game than ECM ever had. It's just a bit more subtle so people don't rage about it i guess.
ppl do not complain about it bcuz you can have it on each mech and not like ECM only on a few chasis.
#14
Posted 18 July 2013 - 08:32 AM
Waking One, on 18 July 2013 - 06:19 AM, said:
I'm actually surprised there's no gigantic outcry about it. Shows how silly the community is.
Feels like it had a bigger effect on the game than ECM ever had. It's just a bit more subtle so people don't rage about it i guess.
If it had stopped all energy weapons within 400m from working then people would have been shouting just as loud. I suppose if you're a sneak attacking light pilot who never uses missiles it could seem that seismic had a bigger effect.
#15
Posted 26 July 2013 - 04:44 AM
Livewyr, on 18 July 2013 - 06:17 AM, said:
Arms race balancing is realistic and it works. We have few module slots. So if you want to have seismic you give up something. If you want to be invisible to seismic you give up something.
Also, there could be more than one counter. I can imagine a large deployable thumper module (think Dune) that would obscure all seismic in a given area at specified intervals.
Edited by Desdain, 26 July 2013 - 04:47 AM.
#16
Posted 26 July 2013 - 08:41 AM
Desdain, on 26 July 2013 - 04:44 AM, said:
Realism has no place in an internet giant robot game set in the year 3050.
Desdain, on 26 July 2013 - 04:44 AM, said:
ECM would like to have a word with you.
And pretty much every tech advancement ever made in the Battletech universe ends up rendering everything before it obsolete--LBX Autocannons, Ultra Autocannons, ECM again (dat Narc Beacon), Endo Steel and FF (for most mechs), DHS, every single Clan weapon ever made, Rotary Autocannons, MRMs, MMLs, Magshots (same size and damage as the Machine Gun but with tolerable range and no ammo explosions), and so on and so forth.
It doesn't work.
Edited by FupDup, 26 July 2013 - 08:43 AM.
#17
Posted 26 July 2013 - 02:15 PM
#18
Posted 26 July 2013 - 02:18 PM
Edited by Purlana, 26 July 2013 - 02:18 PM.
#19
Posted 26 July 2013 - 02:18 PM
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