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Before You Nerf Seismic...


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#1 Desdain

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Posted 18 July 2013 - 06:03 AM

Please consider adding a stealth or dampening module which would allow other players to spend a module slot to reduce their chance/range of being detected. I would prefer a fix like that.

#2 Livewyr

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Posted 18 July 2013 - 06:17 AM

Arms race balancing is bad.

#3 Ngamok

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Posted 18 July 2013 - 06:19 AM

View PostDesdain, on 18 July 2013 - 06:03 AM, said:

Please consider adding a stealth or dampening module which would allow other players to spend a module slot to reduce their chance/range of being detected. I would prefer a fix like that.


I wouldn't be surprised if they had a Stealth Armor module in the works.

#4 Waking One

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Posted 18 July 2013 - 06:19 AM

No.

I'm actually surprised there's no gigantic outcry about it. Shows how silly the community is.

Feels like it had a bigger effect on the game than ECM ever had. It's just a bit more subtle so people don't rage about it i guess.

#5 zhajin

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Posted 18 July 2013 - 06:21 AM

my biggest concern is they already have counters planned. but are still going to balance seismic in a bubble. would not really be surprising given that seems to be their mo...

#6 Mechteric

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Posted 18 July 2013 - 06:22 AM

The ranges are about right, the only thing I would suggest to make it slightly more fair still for lights/mediums is to have their detection range be less. Maybe only up to 50% for lights and 75% for mediums. But having a stealth foot or something just doesn't make sense. These aren't ninja mechs, they weigh a lot!

Edited by CapperDeluxe, 18 July 2013 - 06:23 AM.


#7 El Bandito

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Posted 18 July 2013 - 06:26 AM

View PostDesdain, on 18 July 2013 - 06:03 AM, said:

Please consider adding a stealth or dampening module which would allow other players to spend a module slot to reduce their chance/range of being detected. I would prefer a fix like that.


Give them mech-sized slippers to soften their steps. Voila!

#8 Boogie Man

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Posted 18 July 2013 - 06:43 AM

If they wanted to make it more realistic then they should do a few things.

lighter mechs are detected at shorter ranges vs heavier mechs.

Lower speed reduces the range you can be detected.

So a 35 ton light going at 60 kph might have a 120m detection range on a maxed out seismic setup. The same light going at 140 kph would be detectable out to 300m.

A 100 ton atlas can be detectable out to max range at pretty much any speed its going. A 60 ton mech could still reduce its detection range by walking slower just like a light can but still would be detected farther than the 35 ton mech at the same speeds. For example a dragon doing 60 kph would be detected out to 200m instead of the 35 ton mechs 120m. These numbers of course are just examples and not the exact numbers I think they should use.

I think they are making a big mistake just doing a blanket nerf to the seismic range without putting in a more nuanced implementation of it.

#9 topgun505

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Posted 18 July 2013 - 06:53 AM

Crap Bandito I almost spewed my coffee when I saw your sig.

@OP. No. While the seismic is in fact a sensor in canon it did NOT work even remotely like it does here which is currently a short range god-mode wall-hack/sensor. Needless to say some balancing is needed.

View PostEl Bandito, on 18 July 2013 - 06:26 AM, said:


Give them mech-sized slippers to soften their steps. Voila!


#10 MechWarrior849305

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Posted 18 July 2013 - 06:59 AM

View PostEl Bandito, on 18 July 2013 - 06:26 AM, said:

Give them mech-sized slippers to soften their steps. Voila!

W8 till this module come out from the PGI lab... Of course, for 15MC per each used :)

#11 New Day

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Posted 18 July 2013 - 07:10 AM

So that not only I have to wast 1 module slot carrying Seismic I have to waste another to carry a counter?
Great.

#12 mike29tw

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Posted 18 July 2013 - 07:21 AM

View PostDuoAngel, on 18 July 2013 - 06:59 AM, said:

W8 till this module come out from the PGI lab... Of course, for 15MC per each used :)


Not before hats. Everyone knows hats > slippers.

#13 JudgeDeathCZ

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Posted 18 July 2013 - 07:54 AM

View PostWaking One, on 18 July 2013 - 06:19 AM, said:

No.

I'm actually surprised there's no gigantic outcry about it. Shows how silly the community is.

Feels like it had a bigger effect on the game than ECM ever had. It's just a bit more subtle so people don't rage about it i guess.

ppl do not complain about it bcuz you can have it on each mech and not like ECM only on a few chasis.

#14 Otto Cannon

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Posted 18 July 2013 - 08:32 AM

View PostWaking One, on 18 July 2013 - 06:19 AM, said:

No.

I'm actually surprised there's no gigantic outcry about it. Shows how silly the community is.

Feels like it had a bigger effect on the game than ECM ever had. It's just a bit more subtle so people don't rage about it i guess.


If it had stopped all energy weapons within 400m from working then people would have been shouting just as loud. I suppose if you're a sneak attacking light pilot who never uses missiles it could seem that seismic had a bigger effect.

#15 Desdain

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Posted 26 July 2013 - 04:44 AM

View PostLivewyr, on 18 July 2013 - 06:17 AM, said:

Arms race balancing is bad.

Arms race balancing is realistic and it works. We have few module slots. So if you want to have seismic you give up something. If you want to be invisible to seismic you give up something.

Also, there could be more than one counter. I can imagine a large deployable thumper module (think Dune) that would obscure all seismic in a given area at specified intervals.

Edited by Desdain, 26 July 2013 - 04:47 AM.


#16 FupDup

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Posted 26 July 2013 - 08:41 AM

View PostDesdain, on 26 July 2013 - 04:44 AM, said:

Arms race balancing is realistic...

Realism has no place in an internet giant robot game set in the year 3050.


View PostDesdain, on 26 July 2013 - 04:44 AM, said:

...and it works.

ECM would like to have a word with you.

And pretty much every tech advancement ever made in the Battletech universe ends up rendering everything before it obsolete--LBX Autocannons, Ultra Autocannons, ECM again (dat Narc Beacon), Endo Steel and FF (for most mechs), DHS, every single Clan weapon ever made, Rotary Autocannons, MRMs, MMLs, Magshots (same size and damage as the Machine Gun but with tolerable range and no ammo explosions), and so on and so forth.

It doesn't work.

Edited by FupDup, 26 July 2013 - 08:43 AM.


#17 Clit Beastwood

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Posted 26 July 2013 - 02:15 PM

there is a seismic stealth mode. 2 actually. One is "stop moving" and the other is jumpjets. Seriously, I hide from seismic equipped mechs all the time by using my jumpjets to maneuver without running. The most they see is a blip occasionally, usually far from the last blip. Holding still and hiding as a lance of enemy mechs pass by on the other side of a wall is nerve wracking, but kinda satisfying too

#18 Purlana

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Posted 26 July 2013 - 02:18 PM

Flash bang module, blinds all pilots in a 400M radius for x amount of time. Just as balanced as seismic.

;)

Edited by Purlana, 26 July 2013 - 02:18 PM.


#19 Ragnar Darkmane

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Posted 26 July 2013 - 02:18 PM

Before you nerf Seismic PGI, nerf lights instead. If lights are so bad that no one will play them, there is no one left that could complain about seismic being OP ;)...

#20 Deathlike

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Posted 26 July 2013 - 02:23 PM

View PostPurlana, on 26 July 2013 - 02:18 PM, said:

Flash bang module, blinds all pilots in a 400M radius for x amount of time. Just as balanced as seismic.

;)


Fire in the...

Oh wait, we don't have voice macros in this game. :P

Edited by Deathlike, 26 July 2013 - 02:40 PM.






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