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Why Victors Are A Waste Of Money


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#41 Anjian

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Posted 18 July 2013 - 09:05 PM

View PostBishop Steiner, on 18 July 2013 - 08:22 PM, said:

Yes, you can skirmish in lighter chassis. Can you do it with a 66 pt alpha and 15 tons of armor? Didn't think so.


Paper alpha figures don't matter if those alphas are from totally disparate weapons, which means, different optimal ranges, hitting different locations, and just spreading out damage. 15 tons of armor doesn't matter, what matters is the armor points on your center, right, left and rear torsos. For that matter, the Victor is no higher than a Cataphract or Jagermech which also has 70 plus points in the center torso and around 44 plus points around left and right torso. Yet it has a bigger hit box area than the other two. Your mech's protection is only as good as the armor points surrounding your engine, and having 44 points of right or left torso armor protection around a lobe of XL engine isn't very good in my opinion.

Edited by Anjian, 18 July 2013 - 09:06 PM.


#42 Waking One

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Posted 18 July 2013 - 09:10 PM

i reckon is the same story as with the blackjack

people saying it sucks

then you play one properly and laugh at them :3

#43 Bishop Steiner

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Posted 18 July 2013 - 09:11 PM

View PostAnjian, on 18 July 2013 - 09:05 PM, said:

blah blah blah


I guess my 500 pt average doesn't matter either. Dude, It doesn't work for YOU. We got that.
Posted Image


Guess what, there are many of us it DOES work for. Get that.

Edited by Bishop Steiner, 18 July 2013 - 09:22 PM.


#44 Nothing Whatsoever

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Posted 18 July 2013 - 09:17 PM

View PostBishop Steiner, on 18 July 2013 - 07:20 PM, said:

What the Victor does do was touched on by someone else... it's a Dragon or Centy.... but on massive Roid Rage and with JJs and way better armor. It flanks, it cuts off overextended mechs of ANY weight class, and yes, it can duel ANY mech in the game 1v1.


After reading these posts, I got to thinking how the four non AWS-9M, Awesomes could get an impressive boost; that would be to raise the engine cap to 385 (except arguably for maybe the AWS-8R, which can mount four SRM 6s); and the Pretty Baby could also use a look to its acceleration/deceleration numbers and one more hardpoint at the devs' choice.

It seems much easier than mucking about with Hit Boxes and any other big changes for Awesomes. And even a cap to 350, allows for a huge boost for Awesomes.

I might try out Victors soon myself.

#45 Anjian

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Posted 18 July 2013 - 09:18 PM

View PostNauht, on 18 July 2013 - 08:23 PM, said:

Shhh guys.

Don't need to preach about the Victor too loud. :D

Yep you're perfectly right Anjian, best just move onto an Atlas or HGN.



Already have HGN. Three masters in fact. Bored. Needed something more vulnerable, not as all conquering. Freaking easy to defend yourself with a 732 or 733C. Use dummy left torso and left arm to swing towards target as a body shield, then twist again to unload AC20/Gauss/PPC. Should note that the HGN torso weapons, while not as flexible, appears to clear obstacles with a higher base line of height than the Victor's arms.

The Victor's arms does have great elevation and depression, which is excellent for fighting in uneven terrain, with many of my better fights in Canyon. Its smaller height tends to draw less attention in a battlefield, and you don't stand up like Yao Ming in a battlefield like a Highlander does.

Edited by Anjian, 18 July 2013 - 09:18 PM.


#46 Anjian

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Posted 18 July 2013 - 09:26 PM

View PostBishop Steiner, on 18 July 2013 - 09:11 PM, said:


I guess my 500 pt average doesn't matter either. Dude, It doesn't work for YOU. We got that.

Guess what, there are many of us it DOES work for. Get that.



Proof by epeening while teaming with premades and claiming it works for you, doesn't make it the best mech in the game. I have seen Spiders with 3 or 4 kills in the game, with damages as high as 600. Does it prove anything?

If PGI would release the big data they have on their servers, I believe the most damaging mech in the game with the highest KDRs would be Jagermechs.

#47 Anjian

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Posted 18 July 2013 - 09:29 PM

View PostPraetor Shepard, on 18 July 2013 - 09:17 PM, said:


After reading these posts, I got to thinking how the four non AWS-9M, Awesomes could get an impressive boost; that would be to raise the engine cap to 385 (except arguably for maybe the AWS-8R, which can mount four SRM 6s); and the Pretty Baby could also use a look to its acceleration/deceleration numbers and one more hardpoint at the devs' choice.

It seems much easier than mucking about with Hit Boxes and any other big changes for Awesomes. And even a cap to 350, allows for a huge boost for Awesomes.

I might try out Victors soon myself.



Fixing hit boxes should not be hard to do. Its just that they are not willing to spend the time to do what SHOULD be done. A faster barn door is just a faster barn door.

#48 Bishop Steiner

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Posted 18 July 2013 - 09:52 PM

View PostAnjian, on 18 July 2013 - 09:26 PM, said:



Proof by epeening while teaming with premades and claiming it works for you, doesn't make it the best mech in the game. I have seen Spiders with 3 or 4 kills in the game, with damages as high as 600. Does it prove anything?

If PGI would release the big data they have on their servers, I believe the most damaging mech in the game with the highest KDRs would be Jagermechs.

its 8 mans dillweed. They are all premade. But you know what genius? Feel free to continue being wrong, ignorance suits you

#49 Anjian

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Posted 18 July 2013 - 10:01 PM

View PostBishop Steiner, on 18 July 2013 - 09:52 PM, said:

its 8 mans dillweed. They are all premade. But you know what genius? Feel free to continue being wrong, ignorance suits you



And that proves what? It means you have set up your mech to work with a team and people will cover you. Try pugging when people are not going to cover you, and a lot of the time you will be on your own.

Your response to my argument is to show your epenis, then insult me. Its quite obvious you no longer have an argument.

#50 Johnny Reb

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Posted 18 July 2013 - 10:16 PM

View PostBishop Steiner, on 18 July 2013 - 04:53 PM, said:


Shhhh! Stop speaking sense!

Something doesn't fit somebodies personal style, so it must be a BAD, and it is his duty to inform all of us peons that we are wasting precious time and intrawebz monopoly money on the BAD. Giant stompy robots are seriuz biznez. Me averaging 500 damage and 2 kills a match, and not uncommonly scoring 4-5 kills and 6-900 damage does not stop it from being a bad. Not even when so doing against high ELO 8 mans where I personally kill 2 Highlanders, and Atlas and a Cataphract with my BAD.

Victor is Just BAD. Pro-Gamer OP says so!

Yeah, lets just run what the Gods on high tell us.

#51 Devil Fox

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Posted 18 July 2013 - 10:23 PM

I'll drop these for reference then... seriously if you try to use the Victor as an undersized Highlander then something is wrong... hell I tired this with the Highlander when it first came out, watch my Highlander Gambit, it worked but not as well as the Victor did it!




Edited by Apostal, 18 July 2013 - 10:25 PM.


#52 Bishop Steiner

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Posted 18 July 2013 - 10:26 PM

View PostApostal, on 18 July 2013 - 10:23 PM, said:

I'll drop these for reference then... seriously if you try to use the Victor as an undersized Highlander then something is wrong... hell I this with the Highlander when it first came out, watch my Highlander Gambit, it worked but not as well as the Victor did it!





shhhh! don't try to reason! It's all anecdotal rigged stuff to inflate our stats and make a BAD LOOK good so we can apparently fool people. What we are trying to fool them into, and why we insist on driving BADs, when we are only hurting our teams and ourselves IDK. I should stop averaging 500 damage on PUG OR 8 Man teams, and stop getting those kills.

You probably faked those videos, just like the Moon landing. Because if you don't run an Assault mech the way the Pros say they should be run, then YOU are a Bad.

#53 Anjian

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Posted 18 July 2013 - 10:27 PM

If you think of it as an 80 ton Yen Lo Wang, then it works for you. Nothing wrong completely about that.

I pack Victors, Ravens, Cataphracts and Catapults to create an awesome Liao mech collection. Victors are prominent assaults with the Liao, being made by Tau Works and all.

#54 nemesis271989

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Posted 18 July 2013 - 10:32 PM

View PostArmandTulsen, on 18 July 2013 - 04:28 PM, said:

They're a poor man's assault that act more like a beefier heavy. The assault portion of the Victor the Highlander can do better. It feels more like a Dragon with better armor, seeing as how its weaponry is gimped for its class relative to how the Dragon has less firepower for a heavy. It has a very niche role (assault skirmisher) that doesn't even need filling most of the time. I've never been in a fight where I thought to myself, "damn, I wish I was using a Victor," or, "man, we really need a Victor on our team right about now."
I can't believe I wasted close to 16M CB buying and upgrading one.
Just buy Highlanders. Seriously.




The approaches the concept of support in an unorthodox way for a 'Mech of its weight class. While only possessing a ground speed of 64.8 km/h, the Victor achieves a high degree of mobility instead through the use of four jump jets, allowing it to jump up to one hundred and twenty meters. A Victor can therefore "support" friendly units by jumping directly into the fray and bringing its deadly close range arsenal to bear, an ability which can surprise inexperienced he 'Mech's relatively light armor of only eleven and a half tons, while the lack of proper anti-infantrycapabilities is a minor problem.

http://www.sarna.net/wiki/Victor



As stated above Victor is an Assault class-weight mech taking role of support and surprise attacks.
It's main advantage is mobility. Piloting Victors you have no chance vs Atlas - Stalker - Highlander.
Less dangerous for victor is Awesome and most mechs that weight less.
Victor got awesome layout of hardpoints balancing lasers, auto cannons and missiles - allowing keep continuous fire without suffering of over - heat.

Edited by nemesis271989, 18 July 2013 - 10:35 PM.


#55 XX Sulla XX

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Posted 18 July 2013 - 10:34 PM

Anjian I pug 99% of the time. And it is all 100% in the assault class. I have had about 1000 games on my Atlas DDC. Adding the Victor and playing as a pug with it I have the same results as Bishop Steiner and several other people I talked to. So yes its not an stand in front of the other person and shoot them until one of you die mech I do not even play that way with my Atlases. I can stand in front of people and torso twist and shoot out there AC20 first etc. But I would rather not just stand in front of them. I would rather lumber around them and shoot them in the side or back in my Atlas. And assault does not mean just stand in front of something. Really it just means " The concluding stage of an attack in which close combat occurs with the enemy.". And in MWO it just means a weight class. And I find the Victor does great at the close combat. I just try and do it from angles that are better for me than the other mechs :D

But really it seems that your just have your idea of what assault means. And the Victor does not fit into it. " As Assaults go, assaults are supposed to be either the wedge or your formation or the fire support, and the Victor is neither.". The Victor was designed as fast assault to jump in and out of battle and move around people. It was not designed to be the wedge or fire support. Thats why it has less armor and more speed but still packs a big punch. In other words it works great if used for what it is designed for.

Edited by XX Sulla XX, 18 July 2013 - 10:40 PM.


#56 Johnny Reb

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Posted 18 July 2013 - 10:37 PM

Well I bought all three with c-bills so the only waste of money is the slots for the ones I take up. Which can be fixed and then more virtual money is lost.

View PostXX Sulla XX, on 18 July 2013 - 10:34 PM, said:

Anjian I pug 99% of the time. And it is all 100% in the assault class. I have had about 1000 games on my Atlas DDC. Adding the Victor and playing as a pug with it I have the same results as Bishop Steiner and several other people I talked to. So yes its not an stand in front of the other person and shoot them until one of you die mech I do not even play that way with my Atlases. I can stand in front of people and torso twist and shoot out there AC20 first etc. But I would rather not just stand in front of them. I would rather lumber around them and shoot them in the side or back in my Atlas. And assault does not mean just stand in front of something. Really it just means " The concluding stage of an attack in which close combat occurs with the enemy.". And in MWO it just means a weight class. And I find the Victor does great at the close combat. I just try and do it from angles that are better for me than the other mechs :D But really it seems that your just have your idea of what assault means. And the Victor does not fit into it. " As Assaults go, assaults are supposed to be either the wedge or your formation or the fire support, and the Victor is neither.". The Victor was designed as fast assault to jump in and out of battle and move around people. It was not designed to be the wedge or fire support. Thats why it has less armor and more speed but still packs a big punch. In other words it works great if used for what it is designed for.

Man paragraphs and spaces are a good thing.

#57 XX Sulla XX

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Posted 18 July 2013 - 10:40 PM

Quote

Piloting Victors you have no chance vs Atlas - Stalker - Highlander.
Less dangerous for victor is Awesome and most mechs that weight less.
Not really. Not much problem with the Atlas etc. Can they kill you sure. But its also not much of a problem to kill them either. Most of the time it comes down to who is the better pilot or if there are other poeple firing at you while you fight etc.

Quote

Man paragraphs and spaces are a good thing.
Ya I had to cut and past it because it logged me out. I forgot to reformat it.

#58 Bishop Steiner

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Posted 18 July 2013 - 10:42 PM

View Postnemesis271989, on 18 July 2013 - 10:32 PM, said:




The approaches the concept of support in an unorthodox way for a 'Mech of its weight class. While only possessing a ground speed of 64.8 km/h, the Victor achieves a high degree of mobility instead through the use of four jump jets, allowing it to jump up to one hundred and twenty meters. A Victor can therefore "support" friendly units by jumping directly into the fray and bringing its deadly close range arsenal to bear, an ability which can surprise inexperienced he 'Mech's relatively light armor of only eleven and a half tons, while the lack of proper anti-infantrycapabilities is a minor problem.

http://www.sarna.net/wiki/Victor



As stated above Victor is an Assault class-weight mech taking role of support and surprise attacks.
It's main advantage is mobility. Piloting Victors you have no chance vs Atlas - Stalker - Highlander.
Less dangerous for victor is Awesome and most mechs that weight less.
Victor got awesome layout of hardpoints balancing lasers, auto cannons and missiles - allowing keep continuous fire without suffering of over - heat.

somebody better tell all those Atlases, HGNs and Stalkers I been killing that it's OK, I didn't REALLY kill them then.

#59 Corvus Antaka

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Posted 18 July 2013 - 10:43 PM

this is why we need tonnage limits.

#60 Bishop Steiner

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Posted 18 July 2013 - 10:45 PM

View PostColonel Pada Vinson, on 18 July 2013 - 10:43 PM, said:

this is why we need tonnage limits.

but I am having tons of fun with my non-optimal feeble fall over when Atlases look at me pseudo-assault mech.





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