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Why Victors Are A Waste Of Money


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#61 nemesis271989

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Posted 18 July 2013 - 10:47 PM

View PostBishop Steiner, on 18 July 2013 - 10:42 PM, said:

somebody better tell all those Atlases, HGNs and Stalkers I been killing that it's OK, I didn't REALLY kill them then.



It is all depending on a pilot. Technically, Victor thing paper thin armor can't take as much as an Atlas. But using Victor's mobility advantage is really a big deal fighting an Atlas.

#62 Bishop Steiner

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Posted 18 July 2013 - 10:52 PM

View Postnemesis271989, on 18 July 2013 - 10:47 PM, said:



It is all depending on a pilot. Technically, Victor thing paper thin armor can't take as much as an Atlas. But using Victor's mobility advantage is really a big deal fighting an Atlas.

500 pts of armor is paper thin? I admit, It ain't the Atlas, but I kinda scratch my head at that description. A Stock Jager had tissue paper armor. Not a Victor. But yes, mobility, and knowing how tto use it is key. Shame the easy mode metarapists can't fathom that. Must infuriate the hell outta of them when a "Complete waste of Cbills Mech" like the Victor flanks, hops in kills them, rinse, wash and repeats.

In the last 2 days the amount of 4-5 kill games is off the charts for me, regardless of queue. I have had more in a half a week than in the 6 months leading up. Victor, mech of choice for thinking assassins everywhere.

#63 Johnny Reb

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Posted 18 July 2013 - 10:56 PM

Paper thin armor? Really!

#64 Anjian

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Posted 18 July 2013 - 10:59 PM

View PostXX Sulla XX, on 18 July 2013 - 10:34 PM, said:

Anjian I pug 99% of the time. And it is all 100% in the assault class. I have had about 1000 games on my Atlas DDC. Adding the Victor and playing as a pug with it I have the same results as Bishop Steiner and several other people I talked to. So yes its not an stand in front of the other person and shoot them until one of you die mech I do not even play that way with my Atlases. I can stand in front of people and torso twist and shoot out there AC20 first etc. But I would rather not just stand in front of them. I would rather lumber around them and shoot them in the side or back in my Atlas. And assault does not mean just stand in front of something. Really it just means " The concluding stage of an attack in which close combat occurs with the enemy.". And in MWO it just means a weight class. And I find the Victor does great at the close combat. I just try and do it from angles that are better for me than the other mechs :D

But really it seems that your just have your idea of what assault means. And the Victor does not fit into it. " As Assaults go, assaults are supposed to be either the wedge or your formation or the fire support, and the Victor is neither.". The Victor was designed as fast assault to jump in and out of battle and move around people. It was not designed to be the wedge or fire support. Thats why it has less armor and more speed but still packs a big punch. In other words it works great if used for what it is designed for.



I am not saying it is a bad mech. I got a number of 5 and 6 kill games with it, and all PUG, with 230 plus pings. The fact that I got them in one or two days after buying them speaks a lot, because I don't get that kind of kill levels with mechs I bought so soon after. It takes a while for me to master a mech completely. In fact, the first sortie I got with my 9B, with only an AC20 and 2 LLAS, I made two kills outright, one of which is a close range duel with a Dragon.

Oh I think its only the Atlas that plays like stand there in front and shoot till you die. Maybe you can do it with a Stalker too, if you load it up with SRM6s and LLAS. The Stalker is a great breakthrough piece if used that way. And the Awesome is great fire support along with the Stalker LRM boat.

The Highlander isn't fought by rushing in and fighting toe to toe. It only has 80 points in its center torso that happens to be an easy target. Its fought by sniping in then supporting that wedge when that rush happens.

Every mech in the game have close range ability. Nothing special there. Except for the Awesome, where its dicey but then I have seen Awesomes during the height of the SRM power that just splats away targets using SRMs.

Victors can be great snipers also, if you know how to use it. Having an XL engine is less of a disadvantage at longer ranges than at shorter ranges. Since the pop tart ability has been preempted, the Victor still make a great hit and fade sniper. When I am driving my Victor, I intentionally hunt down Catapults and Jagermechs for a reason. I am not worried about Atlases. I am more concerned with Dakka Dakka Jagers and Catapult LRM boats, which is why I snipe and take them out fast from a distance.

Please note that my Victors are all Early Birds, two of them, bought with MC. That is in addition to my Dragon Slayer which I bought in the first day.

Edited by Anjian, 18 July 2013 - 11:00 PM.


#65 One Medic Army

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Posted 18 July 2013 - 11:00 PM

I've actually had success with this, even though it breaks my prime commandment: "Thou Shalt Go Fast" by using a 325XL.
http://mwo.smurfy-ne...00fe8e241d00497

#66 Johnny Reb

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Posted 18 July 2013 - 11:05 PM

Man that diatribe is.... useless.

edit: one after Army

Edited by Johnny Reb, 18 July 2013 - 11:05 PM.


#67 Devil Fox

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Posted 18 July 2013 - 11:38 PM

View Postnemesis271989, on 18 July 2013 - 10:47 PM, said:



It is all depending on a pilot. Technically, Victor thing paper thin armor can't take as much as an Atlas. But using Victor's mobility advantage is really a big deal fighting an Atlas.


Paper thin in comparison to what?! The fluff armour levels? There was a thread debating the difference between the DS and HM... the only differences were the HM had 1 JJ extra, 40 point of extra armour (16 to CT, 8 everywhere) but lost 12kph to the Victor. That is only 1 hit anywhere on the machine and 2 to the CT extra (but the CT on a HM is much easier to hit), given the extra mobility and abiility to jump over counter turning assaults to rip open back armour, I think Victor's 'paper thin armour' isn't so thin...

Wow this thread turned lively!

#68 One Medic Army

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Posted 18 July 2013 - 11:40 PM

View PostApostal, on 18 July 2013 - 11:38 PM, said:


Paper thin in comparison to what?! The fluff armour levels? There was a thread debating the difference between the DS and HM... the only differences were the HM had 1 JJ extra, 40 point of extra armour (16 to CT, 8 everywhere) but lost 12kph to the Victor. That is only 1 hit anywhere on the machine and 2 to the CT extra (but the CT on a HM is much easier to hit), given the extra mobility and abiility to jump over counter turning assaults to rip open back armour, I think Victor's 'paper thin armour' isn't so thin...

Wow this thread turned lively!

Don't forget the JJs weigh half as much, which shifts the comparison quite a bit if you plan on running more than 1-2, which I highly suggest for maps like Tourmaline or Canyons.

#69 Exoth3rmic

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Posted 18 July 2013 - 11:51 PM

If I was going to use a victor in 8 mans, especially if I was on a mission to show just how viable it was, I'd absoloutely be using it when there are total of 7 assaults on my team, that way I can hide behind the others.

That's tactics, I suppose.

Edited by Exoth3rmic, 18 July 2013 - 11:52 PM.


#70 Bad Alchemy

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Posted 19 July 2013 - 01:35 AM

I'm really enjoying the one I bought. Dropped the engine down to a 300 for a loss of 4.4kph and fitted it up with ATLAS firepower... with a smaller profile, jump jets, more speed and main weapons in the arms with maxed armour... love it. You're about as armoured as a maxed out catapult but gain manouvrability and JJ with assault level weapons. Or you keep the speed up with less weaponary and fight like an assault class Dragon. Its a great mech.

#71 DarkDevilDancer

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Posted 19 July 2013 - 02:21 AM

I was sceptical before I bought one thinking it was a lighter highlander, I was really wrong it's very different in terms of play style.

It shines with a 360XL engine giving great speed and agility, you can pack enough punch to take on an atlas and win.

I've mastered my DS now and it's a joy to play.

#72 VikingN1nja

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Posted 19 July 2013 - 02:58 AM

I remember when I bought Heavy Metal thought i had wasted money but now one of my favourite chassis.
I was having a tough time in the victor at first, i found nice load outs that work for me.
The speed has saved me once or twice 80+.
You have to be a little more careful than when in a HGN or Atlas using the speed to be able to bring good firepower to different parts of the battlefield.

Overall a good mech It's like a more nimble Highlander more speed, less weaponry & armour, i also think to make the Awesomes more viable the engine cap should be raised on them.

Edited by omegaorgun, 19 July 2013 - 09:47 AM.


#73 Hound of War

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Posted 19 July 2013 - 03:28 AM

My first hour of play with my 9S and its 15K dammage and over 2 k/d,for such a lousy pilot as I am im quite happy with the Vic.

#74 Hound of War

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Posted 19 July 2013 - 03:53 AM

Sry only 5k dammage.

#75 Carrioncrows

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Posted 19 July 2013 - 04:40 AM

Lol, Look there is only 4 undisputed worthless mechs in the game.

Spider-5V
Spider-5K
Cicada-3C
Pretty Baby

Every other mech is arguably decent at something and the victor is decent at a lot more than one something.

#76 Roughneck45

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Posted 19 July 2013 - 04:52 AM

Tonnage limits.

So many things become viable instantly if they implement a system like that. All of a sudden there is a reason to take that lighter mech, instead of just deeming it low tier trash.

I don't see how pirannah doesn't understand this.

#77 Wrenchfarm

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Posted 19 July 2013 - 05:30 AM

View PostRoughneck45, on 19 July 2013 - 04:52 AM, said:

Tonnage limits.

So many things become viable instantly if they implement a system like that. All of a sudden there is a reason to take that lighter mech, instead of just deeming it low tier trash.

I don't see how pirannah doesn't understand this.

Seems like such an easy thing to implement. I have no idea why it's taking them so long.

#78 3rdworld

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Posted 19 July 2013 - 05:59 AM

View PostWrenchfarm, on 19 July 2013 - 05:30 AM, said:

Seems like such an easy thing to implement. I have no idea why it's taking them so long.


It isn't a good as people make it out to be. its just Assaults then Cataphracts + as many lights as you need to fill the group.

This is from a player that does Marik tonnage drops around twice a week.

#79 Roughneck45

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Posted 19 July 2013 - 06:40 AM

View Post3rdworld, on 19 July 2013 - 05:59 AM, said:


It isn't a good as people make it out to be. its just Assaults then Cataphracts + as many lights as you need to fill the group.

This is from a player that does Marik tonnage drops around twice a week.

But that's when you form the team from a predetermined tonnage limit for a competitive drop.

If the the MM would attempt to balance weight at all we would still see a greater variety of mechs, instead of having so many assaults on the field that they pretty much invalidate everything else.

Edited by Roughneck45, 19 July 2013 - 06:49 AM.


#80 DoktorVivi

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Posted 19 July 2013 - 07:00 AM

Comparing it to a Dragon just made me want to get one because I <3 my Dragons.





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