Flying Vehicles?
#1
Posted 09 November 2011 - 03:18 PM
#2
Posted 09 November 2011 - 03:23 PM
While I could imagine something like VTOLs flying around, there's no way you'll see a decent implementation of aerospace
fighters if the devs adhere to the current ruleset even the least possible way. Aerospace units more than frequently
lawn-dart in the the PnP game and inevitably would have to do so in MWO too. Not too much fun playing a unit that
crashes more often than it actually hits something, if you ask me.
Edited by Werewolf, 09 November 2011 - 03:24 PM.
#3
Posted 09 November 2011 - 03:30 PM
Not playable flyers though.
#4
Posted 09 November 2011 - 03:34 PM
Quote
A. At the moment we are not following up with combined arms (tanks, hovercraft, jets etc.)
Source: http://mwomercs.com/support#faq
It helps to do a little research before you post sometimes.
Edited by Dragonlord, 09 November 2011 - 03:38 PM.
#5
Posted 09 November 2011 - 03:37 PM
Quote
Anyway things will be added to the game as we go, even though its not in at launch, its great to talk about what we'd like to see in the future.
Edited by cobrafive, 09 November 2011 - 03:37 PM.
#6
Posted 09 November 2011 - 06:33 PM
#7
Posted 09 November 2011 - 06:39 PM
#8
Posted 10 November 2011 - 02:20 AM
#9
Posted 10 November 2011 - 03:04 AM
#10
Posted 10 November 2011 - 03:23 AM
#11
Posted 10 November 2011 - 04:04 AM
would make for some spectacular crashes, and they would likely be relatively low enough that you don't really need dedicated AA to take out.
Can you imagine critting out the control surface off a WiGE while they are hauling ***? Not only would it look incredible to see them veer off, skip across the ground, begin to break, and the remnants smash into any building or unlucky mech like a shotgun blast, i would love to experience that first hand as the WiGE pilot.
Funniest moment i ever had in MWLL was when when my ASF lost a wing in a midair collision without destroying my craft, sending me into a freefall spin.
#12
Posted 10 November 2011 - 06:43 AM
Fun at first, but has the potential to be unbalancing, as you're trading 30 tons for something that weighs 80+ per lawn dart, as well as being a great big pain in the posterior to the guy that just had their 'mech's head crushed by some aerojock that couldn't miss the ground.
Also, there's the classic issue of 'Mech moves 65 kph. Aerospace, at same speed rating, moves at 650kph (if I remember correctly). Kinda makes it hard to bag the little buzzing fighter unless A: someone gets one of their own per match, B: someone spends their time in an under-sinked, underarmoured, and clunky old 'mech like the Rifleman, which is basically a shot magnet because its torso plating can barely stop a PPC, much less anything more potent, or C: there's dedicated 'no-fly' zones enforced by AA emplacements, which is no fun to the Aerojock.
Now, I'm all for (slower) VTOLs, simply because i have fond (and very evil) memories of using a Yellowjacket in tabletop play, which is about as close to trolling as you can get while still within the game rules, without actually breaking any rules. But, in regards to trusting other players with Aerospace Fighters, Conventional Fighters, VTOL, or WIGE? No. I don't mind seeing them as NPC 'targets of opportunity', epecially if there's 'instanced missions' being implemented for when you want to goof off with buddies instead of blasting one another, but, based on prior experience, having them in the hands of players would be like watching a game of darts writ large, only the poor shmuck in the BNC-3S is the board.
#13
Posted 10 November 2011 - 07:49 AM
#14
Posted 10 November 2011 - 07:57 AM
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