Continually Being One-Two Shotted?
#1
Posted 18 July 2013 - 10:29 PM
I suppose my question is rather more two fold; Why am I being killed so fast, and why am I killing so infrequently if at all?
Right now the only Mech I use is the CPTL-K2. Since I know absolutely nothing about this game (as in I started playing only a few hours ago) I looked around for new player friendly mechs and builds and I had settled on this one. My thinking was that by staying at a distance I could get a better handle on the game while still enjoying the time I spend playing, and this seemed to do just that.
I am not certain if these values are important or if there is a way to import what I am using to these forums, but my firepower is 45, and my armor is 331 but I find myself (at least once every three or four matches) being destroyed in one or two shots. I couldn't tell you what I am being killed by or how, I just know that it does. I'll be spotted and boom, dead before I can retreat.
As far as inflicting damage I seem to be doing little to nothing, regardless of range. I managed to get the jump on another Mech (again not certain which one it was) and I used the Alpha strike function, which resulted in me overheating and losing my advantage but to my surprise I did win this fight. I counted that it took me between 9 and 11 successful shots. To be more specific I have the 4 PPCs separated in two separate groups. I don't seem to overheat if I cycle them this one. Shoot one group, line up another shot (which requires a couple of seconds) fire the other group, rinse and repeat.
Again, I am not complaining. I am hoping to find some level of understanding that I do not already have. All help and suggestions are very much appreciated, and I do apologize if for my extreme level of noobness.
#2
Posted 18 July 2013 - 10:31 PM
#3
Posted 18 July 2013 - 10:33 PM
DocBach, on 18 July 2013 - 10:31 PM, said:
Yup. You need to stay back, and keep moving. work on moving side to side. dont stand still, way to easy to headshot.
Might want to try a quickdraw or a Victor, something with more firepower is a little easier to run at the start.
#4
Posted 18 July 2013 - 10:47 PM
#5
Posted 18 July 2013 - 10:49 PM
#6
Posted 18 July 2013 - 10:53 PM
#7
Posted 18 July 2013 - 10:54 PM
Address: voip01.n1585.hypernia.net:9992
Password: mechwarrior
Some other things that I can't explain here (or just to lazy to type out):
•Are you aware of the mech hit boxes and how they interact with engines/ ammo storage a good research link is here (with pictures!!!)
http://mwomercs.com/...x-localisation/
I would learn these for helping get you kills and also so you can spread damage better across your own mech. Important thing to note is that XL engine essentially triple the are you can be killed by loss of engine because the spread out to both side torsos( your shoulders)
•Do you know how the critical hit system works?
http://mwomercs.com/...-a-brief-guide/
I won't be on this weekend as I have a previous RL engagement to attend but if you add me as a friend I can help you in game when I get back on. If you have more questions just send me a private message and hopefully I can answer! Thanks for being polite and asking for help. Hope I helped a little.
#9
Posted 18 July 2013 - 11:07 PM
http://mwo.smurfy-ne...90aa05382200c02
#10
Posted 18 July 2013 - 11:20 PM
#11
Posted 18 July 2013 - 11:26 PM
#12
Posted 18 July 2013 - 11:28 PM
Erghiez06, on 18 July 2013 - 10:47 PM, said:
Well, there's the old standby:
Gauss rifle in each side torso, 300XL engine, full armor (maybe skimp some on the arms) with a good amount of ammo and medium lasers to taste.
Downsides: very vulnerable to damage on the side torsos as Gauss Rifles will explode and kill your XL engine.
Upsides: very cool running, long range
I use a pair of AC/5s, a 300XL, and a pair of ER Large Lasers. 5 armor on each arm, maxed elsewhere, fill torsos with heatsinks, and add endosteel.
Generally the best thing to do is to use at least one or two ballistics (AC/10, UAC/5, AC/5, Gauss) to counterbalance the high heat generation of the PPCs or Large Lasers.
I'd suggest a pair of ballistics since any of them smaller than the AC/20 or Gauss aren't worth being fired singly much.
Now playstyle, the big thing is to always be moving and twisting, anything to make the cockpit harder to hit. Work on aiming faster so you don't have to hold still for as long. If possible shoot people in the back or from a long way away. Do not move predictably if you can avoid it.
#13
Posted 18 July 2013 - 11:44 PM
Erghiez06, on 18 July 2013 - 11:07 PM, said:
http://mwo.smurfy-ne...90aa05382200c02
Since this mech is only in Basic, if you have used the Pilot Lab, and since you are currently short on C-Bills, I recommend this build for now, as you save up for something much better and to how you'd rather play.
http://mwo.smurfy-ne...033f04742bfe619
So you would need to buy a Large Laser, some Double Heat Sinks, remove Ferro F Armor (very little benefit on mechs 65 tons or heavier anyway), front load armor more (to what you can tolerate) and put back a single Medium Laser.
This way you can keep two PPC on one weapon group and the Lasers on a second, and be able to practically fire the lasers continuously on most maps without Elite Efficiencies.
Then with enough C-Bills you can better improvements like getting an XL engine. The 300 XL is awesome for many, many mechs once you can get at least one to swap between them.
Then in a match, make sure to use your mech profile to last longer, since you will currently have a Standard Engine, and if you get stuck in a brawl, keep moving even at the 64 KPH speed, and use the mech's great torso twist to your benefit, since the cockpit is very vulnerable.
Hope the ideas help.
#14
Posted 18 July 2013 - 11:44 PM
Don't get me wrong, the 4PPC K2 is a perfectly viable loadout, but you really need to know your heat. Also, the catapult chassis has some very bad hitboxes, which is ok since the catapults have some very versatile HP configurations. But it is very important to twist ALL the time.
So what you do, is fire a shot and then twist so that you're no longer facing your enemy. Wait until your weapons recycle, face enemy, unload, twist away again. Keep an eye on your hit locations and try to spread the damage out. Also, don't run straight in to the enemy team. A K2 is tends to be the primary target, so make sure you have your team mates near by to use for cover.
Yes, you heard me right. Once you start taking fire, hide befind your team. By doing this you are denying the enemy the ability to focus fire, and this can be the difference between victory or defeat. The longer you stay alive, the the more shots you get to fire, and thus you will dish out more damage. Of course, if there is terrain to hide befind, you can use that as well, but once you've engaged it may be a bit hard to get to non exposed cover.
Either way, if you just stand there and die like a sitting duck, you're not any more useful to your team than if you hide befind your team. Another this you might consider, just to make your life a bit easier, is to reduce the rear armour on your mech. 10 points in the rear is more than enough, and then you can face your enemy for longer without dying.
It means you need to watch your back a bit more, but I found that reducing the rear armour to 8 points, I started getting way more kills, and I could survive a few seconds longer. Just about enough to take out that Awesome with my phract.
#15
Posted 18 July 2013 - 11:50 PM
Erghiez06, on 18 July 2013 - 11:07 PM, said:
http://mwo.smurfy-ne...90aa05382200c02
You dont have MG ammo with you.
First off all: i wouldnt use ferror foribus armor. It's rather terrible.
Gives you like 0.8 tons for all the lost space. If you really want to use 4 ppcs (make sure to fire them in groups of 2/2. Don't alpha strike them, you will get a harsh heat penalty for it). i would get rid of the MG and raise the leg armor.
Since you said you have a rather slow cbill income, i wont suggest a XL build (will cost you like 4-5 millions for the engine alone).
Note about xl engines: They weigh less than normal engines, but you will die if someone destroys your side torso (not really a problem for catapults, because they have tiny side torsos).
If you don't mind using something else than 4 ppcs, you might want to try this:
http://mwo.smurfy-ne...544ddd491aa7b6f
You might want to switch the lasers to the arms.
One thing you should really know: PPCs have a minimum range of 90 meters. If you use them below 90 meters, the damage drops alot. If you use a PPC only build, don't let someone catch you in a brawl. If they are up in your face you will deal like 2 damage with every ppc. (Only ppcs, Erppcs don't have this disadvantage, but they cause more heat)
Lasers don't have this penalty (thats why i switched 2 ppcs for lasers, will make it easier for you in close combat situations)
Edited by meteorol, 18 July 2013 - 11:57 PM.
#16
Posted 18 July 2013 - 11:52 PM
#17
Posted 19 July 2013 - 12:13 AM
But 4 PPCs are not a very good loadout to start the game with. Their 90m minimum range combined with high heat can really punish you if you are new to the game.
Once you get a better feeling for the different maps and improved your aim a bit, you might want to try 4 of them again.
Regarding your problem of getting cored to fast:
The catapult has a huge head hitbox.
Protect it by twisting your torso. Look away from the enemy after you fired your weapons (during cooldown), and only turn towards him to fire.
If one part of your mech is already damaged, protect it by showing the enemy the other side.
Don't engage more than one enemy mech at onces.
#18
Posted 19 July 2013 - 01:09 AM
#19
Posted 19 July 2013 - 01:15 AM
At long Range you're sitting at 20DMG with 56% Cooling Efficiency using 2 ERPPC.
At medium Range you're pumping up to 30DMG with 41% Cooling Efficiency including the 2 MLAS.
At short Range the 2 MG's should start to come in Handy once Internals are exposed.
I like this build quite a lot. It runs max Armor, has the fastest Engine giving you top speeds of up to 86.4kph and still deals reasonable damage.
Unless I die early I usually leave the game as on of the 2 top damage dealers ( on 2nd thought... That's not really related to the Mech xD )
#20
Posted 19 July 2013 - 02:12 AM
I have a highly effective K2 which uses 3 ER PPCs, double heatsinks, max armour and does over 70kph. Whats great about it is how much it can torso twist so you can pretty much run away to cover and fire behind you at pursuers. On a cold map ill do 5-600 damage. If you are using a PPC build, keep max distance at all times where possible. Your not supposed to ever get close. That said, team up with a buddy so a light dosent sneak around the back of your team to pick you off.
Oh and PPC builds should be chain fired, alpha strike only occasionally when on low heat. PPCs arent brawling weapons so dont alpha twice and wonder why you die when shutdown or are unable to fire for ages.
Edited by Bad Alchemy, 19 July 2013 - 02:14 AM.
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