A few points
1) I think 12 mans will eliminate this issue. With that many people, especially on smaller maps, the chance of doing an end around without being spotted is slim. It is also more viable to leave some fast mediums at base. When an engagement starts, they can easily make it to the fight since that are fast
2) As Tombstoner pointed out, the game is about fun
- scouting is fun.
- Tagging for LRM's is fun (again, this is more viable with 12 mans)
- Playing a fast medium flanker/force multiplier is fun. Nothing like swooping into a 1v1 and saving a teammates butt)
- Blowing up giant robots in a huge brawl is fun
- Sniping is fun
- Running an LRM boat support mech is fun
- Running a light who can harass or hit enemy support mechs and take them out of the match is fun (and will be more fun if they implement tonnage limits because you would be pinning down a 65-100 ton mech with a 35 ton mech, giving your team and advantage)
- Doing an end around and capping because the enemy did not think to play any D is fun
- Playing D and seeing the oh-**** look on a light mechs face when he tries to cap and has to run is fun.
- Escorting a fatties in a slow medium, sitting behind him and being a force multiplier is fun.
There are a TON of ways to have fun in MWO. I enjoy almost all of them. Not a huge fan of sniping, but I know others enjoy it a lot.
Sure, not all of these are viable currently due to balance issues (slow medium escorts) or lack of rewards (scouting/Tagging), but they will become more viable (I hope) in the near future. I know for sure that PGI is aware of the limitations I mentioned above. And while they can be slow at times, they DO usually fix the issues at hand
If you ONLY have fun running one type of game, you need to look at other options.
Try to master light scouting. For extra credit, try without ECM.
Try to master being a support mech (it is harder than it looks).
Try to run a fast medium force multiplier, going from one engagement to another quickly, using your speed to turn the odds/numbers in your teams favor. (Even a commando SRM mech can turn a balanced 1v1 or 2v2 into a solid win for your side, turning the tide of a drop.
Try playing D in a fast medium. You don't have to sit on the cap, just hang back enough that you can respond in either direction as needed.
The game is as fun as you make it. Use your imagination and you will be surprised at how it can be fun to play different roles.
Edited by Sprouticus, 23 July 2013 - 06:13 AM.