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Atlas Is Too Vulnerable


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#41 Corvus Antaka

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Posted 21 July 2013 - 11:41 AM

I agree jumpjets recharge too fast and the constant up down is getting ridiulcous. but until jumpjets give proper "jumping" and hieght im reluctant to see this change.

atlas is still fearsome. lots of terrible atlas pilots out there.

#42 Royalewithcheese

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Posted 21 July 2013 - 11:46 AM

Atlas is fine. Slightly less fine b/c they nerfed hills, but the SRM buff really seems (at least as far as I can tell) to have helped it out.

#43 XFactor777

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Posted 21 July 2013 - 11:47 AM

Please take a ppc stalker and go 1v1 with my atlas then tell me the stalker is better

#44 soarra

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Posted 21 July 2013 - 11:49 AM

View PostXFactor777, on 21 July 2013 - 11:47 AM, said:

Please take a ppc stalker and go 1v1 with my atlas then tell me the stalker is better

1v1 with a ppc stalker i will crush most stalkers if i play smart and close in carefully

#45 C E Dwyer

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Posted 21 July 2013 - 12:03 PM

No just no, atlas is stil the most powerfull mech overall

#46 Megalosauroid

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Posted 21 July 2013 - 12:09 PM

The atlas is still okay, they really need to work on fixing their ridiculously overpowered hills because at the moment canyon network is less than no fun to play in an atlas because you cant get ANYWHERE to the point where you can only approach theta from one direction because of a 4ft sheer cliff.

#47 C E Dwyer

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Posted 21 July 2013 - 12:18 PM

bad workman blames his tools, end of story

#48 Fulcrom Kerensky

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Posted 21 July 2013 - 12:20 PM

The Atlas believe it or not takes time and patience to learn. If you have neither then I suggest you move on.

#49 WarMonkey14

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Posted 21 July 2013 - 08:52 PM

View PostPanzerMagier, on 21 July 2013 - 08:31 AM, said:


B.) you're a kuritan




excuse me sir, but please do not think this cowardly individual defines the great draconis combine.

A real kuritan understands honor and sacrifice for the greater good of his team. An atlas by itself is 100 ton assault mech, an atlas with his fellow mechwarriors is an invincible machine of death. You cannot focus us because the other mechs will kill you, but you cannot ignore us, for then we will kill you.

#50 Dephylr

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Posted 21 July 2013 - 09:48 PM

atlas has ecm and the extra weight lets him cram on a bigger standard engine (other assaults usually are stuck running the xl engine in their builds.)

tl;dr: atlas is fine, try qqing about something else.

#51 Jman5

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Posted 21 July 2013 - 10:39 PM

The Atlas is second to none when it comes to brawling. The problem is when people try to turn it into this mediocre sniper platform. I'm not saying you can't, it's just there are better assault mechs for sniping.

#52 Oompah

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Posted 22 July 2013 - 06:37 AM

I destroy atlas's with my spider, easily.

#53 Purlana

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Posted 22 July 2013 - 06:40 AM

You can tell how good an Atlas pilot is by looking at how low his % drops before he dies. If he just let's himself get cored through the center without losing armor on his arms and side torso, he is doing it wrong.

Edited by Purlana, 22 July 2013 - 06:40 AM.


#54 Roheryn

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Posted 22 July 2013 - 06:49 AM

View PostOompah, on 22 July 2013 - 06:37 AM, said:

I destroy atlas's with my spider, easily.


Bragging about how buggy the hit detection is in this game against lights (and spiders in particular) seems an odd way of making friends.

#55 AvatarofWhat

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Posted 22 July 2013 - 06:50 AM

I pilot an atlas all the time(D,DD-C,and RS) and I kick some serious *** in them most of the time(consistently the highest score on my team), as much as or more so then other assault mechs. Long range pokes, jumpjets, and such cause me no serious difficulty. The new terrain changes do suck but you learn quickly where you can and cant get up. The only real problem is the low hanging arms,, which simply means you dont pop over hills with an atlas because youll be shot before you can shoot back. Pop around the side of hills and objects instead of over them. It's easy to forgive its low hanging arms since you can use them with torso twisting to spread out a lot of damage, much more effectively then other assault mechs.

Edited by AvatarofWhat, 22 July 2013 - 06:50 AM.


#56 Tombstoner

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Posted 22 July 2013 - 06:51 AM

View PostOompah, on 22 July 2013 - 06:37 AM, said:

I destroy atlas's with my spider, easily.

As do I. it's great fun.

The bottom line is the atlas is an under gunned walking target surpassed by lighter mechs because of the hard point system. pin point group fire and double armor.

yes double armor. it's a huge buff for lights. The ease that you can shoot an atlas is not countered by the additional armor.
mech survivability was fundamentally altered with double armor but it favored lights over assaults. all you do not is hope you hit the light, with the atlas you pick the spot to shoot.

This translates into an effective armor rating of one section. or 120 points or so for the CT moving at 50 kph... so easy to hit and kill vs say a spider.....

#57 Tombstoner

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Posted 22 July 2013 - 06:55 AM

View PostRoheryn, on 22 July 2013 - 06:49 AM, said:


Bragging about how buggy the hit detection is in this game against lights (and spiders in particular) seems an odd way of making friends.

it has nothing to do with hit detection and yes its broken. but the spider has a speed and maneuverability advantage the atlas cant counter. i can stay in its rear striping of CTR armor till its dead. the atlas will never get off a shot if i'm good. since most people strip armor off the back for frontal survivability its great fun to hunt large mechs.

#58 Donnie Silveray

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Posted 22 July 2013 - 06:58 AM

I pilot an AS7-D without Elite efficiencies and I manage to get by. The key to the Atlas is to make yourself known in the fight at close ranges and on level terrain. An Atlas that blitzes an enemy in close range can likely take out 2-3 lower weight enemies alone so long as it isn't being focused down. Say when each one decides to 1v1 in order, the Atlas will win unless the foe is packing good aim and heat.

In Tourmaline I crested a hill in a gap between the spires and entered a team fight. Burst and beat down a victor, took out a Cataphract attacking my buddy, then a 2nd cataphract came in and attacked me but I took him out too. The Atlas is a monster in a brawl so long it isn't flanked or focused. Even PPC spammers can't measure up at less than 180 meters vs a standard Atlas. I fought 2 PPC boating Stalkers at once and all I had to do was surprise them at 90 meters and less. I killed both of them while only loosing my LRM rack due to linear reduction in damage.

Playing an Atlas is equal amounts guts, skills, and smarts. If at any moment you fail in any of those 3 you may end up in a disadvantage. No guts means you don't crest in time to help your buds, no skills means someone better than you has you for breakfast, and no smarts means you go in at the wrong moment and get focused. The Atlas is a giant, hulking, and slow glacier, just trying to come to a stop is rough, so it is important to think hard when you go in that 100 ton monster.

#59 MeiSooHaityu

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Posted 22 July 2013 - 08:05 AM

It sounds like the Heavy class might suite the OP the most. He wants heavy firepower in a more manuverable setup, that just says Heavy to me.

I can say that the Victor has been coming across as more of a hybrid of Heavy and Assault. Might be worth it for him to try that mech.

If he is hell bent on Atlas mechs (because lets face it, it is a core Battletech mech and pretty cool), then he needs to adjust his tactics.

It's a bummer too, because I like the Raven mechs, I can't pilot lights for crap, and therefore a mech I like makes me sad. I know how the OP feels when a mech you like does poorly because you can't use it properly.

#60 Royalewithcheese

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Posted 22 July 2013 - 08:14 AM

My two Space Cell Phone Minutes:

1. If you want a fatlas w/ decent maneuverability, a 350STD let's you do > 60 w/ good turning. It's not, like, fast, but it's not completely horrific either.

2. Focus fire beats everything.

3. If a spider destroys an atlas 1v1, IMO that says more about the pilots than it does about the robots.





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