Atlas Is Too Vulnerable
#41
Posted 21 July 2013 - 11:41 AM
atlas is still fearsome. lots of terrible atlas pilots out there.
#42
Posted 21 July 2013 - 11:46 AM
#43
Posted 21 July 2013 - 11:47 AM
#45
Posted 21 July 2013 - 12:03 PM
#46
Posted 21 July 2013 - 12:09 PM
#47
Posted 21 July 2013 - 12:18 PM
#48
Posted 21 July 2013 - 12:20 PM
#49
Posted 21 July 2013 - 08:52 PM
PanzerMagier, on 21 July 2013 - 08:31 AM, said:
B.) you're a kuritan
excuse me sir, but please do not think this cowardly individual defines the great draconis combine.
A real kuritan understands honor and sacrifice for the greater good of his team. An atlas by itself is 100 ton assault mech, an atlas with his fellow mechwarriors is an invincible machine of death. You cannot focus us because the other mechs will kill you, but you cannot ignore us, for then we will kill you.
#50
Posted 21 July 2013 - 09:48 PM
tl;dr: atlas is fine, try qqing about something else.
#51
Posted 21 July 2013 - 10:39 PM
#52
Posted 22 July 2013 - 06:37 AM
#53
Posted 22 July 2013 - 06:40 AM
Edited by Purlana, 22 July 2013 - 06:40 AM.
#55
Posted 22 July 2013 - 06:50 AM
Edited by AvatarofWhat, 22 July 2013 - 06:50 AM.
#56
Posted 22 July 2013 - 06:51 AM
Oompah, on 22 July 2013 - 06:37 AM, said:
As do I. it's great fun.
The bottom line is the atlas is an under gunned walking target surpassed by lighter mechs because of the hard point system. pin point group fire and double armor.
yes double armor. it's a huge buff for lights. The ease that you can shoot an atlas is not countered by the additional armor.
mech survivability was fundamentally altered with double armor but it favored lights over assaults. all you do not is hope you hit the light, with the atlas you pick the spot to shoot.
This translates into an effective armor rating of one section. or 120 points or so for the CT moving at 50 kph... so easy to hit and kill vs say a spider.....
#57
Posted 22 July 2013 - 06:55 AM
Roheryn, on 22 July 2013 - 06:49 AM, said:
Bragging about how buggy the hit detection is in this game against lights (and spiders in particular) seems an odd way of making friends.
it has nothing to do with hit detection and yes its broken. but the spider has a speed and maneuverability advantage the atlas cant counter. i can stay in its rear striping of CTR armor till its dead. the atlas will never get off a shot if i'm good. since most people strip armor off the back for frontal survivability its great fun to hunt large mechs.
#58
Posted 22 July 2013 - 06:58 AM
In Tourmaline I crested a hill in a gap between the spires and entered a team fight. Burst and beat down a victor, took out a Cataphract attacking my buddy, then a 2nd cataphract came in and attacked me but I took him out too. The Atlas is a monster in a brawl so long it isn't flanked or focused. Even PPC spammers can't measure up at less than 180 meters vs a standard Atlas. I fought 2 PPC boating Stalkers at once and all I had to do was surprise them at 90 meters and less. I killed both of them while only loosing my LRM rack due to linear reduction in damage.
Playing an Atlas is equal amounts guts, skills, and smarts. If at any moment you fail in any of those 3 you may end up in a disadvantage. No guts means you don't crest in time to help your buds, no skills means someone better than you has you for breakfast, and no smarts means you go in at the wrong moment and get focused. The Atlas is a giant, hulking, and slow glacier, just trying to come to a stop is rough, so it is important to think hard when you go in that 100 ton monster.
#59
Posted 22 July 2013 - 08:05 AM
I can say that the Victor has been coming across as more of a hybrid of Heavy and Assault. Might be worth it for him to try that mech.
If he is hell bent on Atlas mechs (because lets face it, it is a core Battletech mech and pretty cool), then he needs to adjust his tactics.
It's a bummer too, because I like the Raven mechs, I can't pilot lights for crap, and therefore a mech I like makes me sad. I know how the OP feels when a mech you like does poorly because you can't use it properly.
#60
Posted 22 July 2013 - 08:14 AM
1. If you want a fatlas w/ decent maneuverability, a 350STD let's you do > 60 w/ good turning. It's not, like, fast, but it's not completely horrific either.
2. Focus fire beats everything.
3. If a spider destroys an atlas 1v1, IMO that says more about the pilots than it does about the robots.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users




















