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Atlas Is Too Vulnerable


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#61 Odins Fist

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Posted 22 July 2013 - 09:26 AM

View PostTombstoner, on 22 July 2013 - 06:55 AM, said:

it has nothing to do with hit detection and yes its broken.


LOLZ

#62 Ngamok

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Posted 23 July 2013 - 09:54 AM

View PostMadCat02, on 21 July 2013 - 08:05 AM, said:


are you telling me that you can keep shooting canons in center torso while someone is flying right in front of you?

you can only shoot so high


They have to land. Then shoot?

#63 Sadist Cain

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Posted 23 July 2013 - 09:59 AM

I usually last about 30 seconds in my atlas against a Victor/Highlander/Blackjack/other Atlas.

That is when they all come at me at the same time...

1vs1? better start reversing :3

#64 DerSpecht

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Posted 23 July 2013 - 10:07 AM

I Run my DDC and RS with ArtemisLRMs and LLs or a LL/PPC combo. Dont have any kind of the problems described. First soft em up from a distance wit LRM and finish the red torsos wit lasers in close combat. Thats it.

#65 Jonathan Paine

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Posted 23 July 2013 - 10:20 AM

The Atlas plays differently than other 'mechs, even other assaults. Huge target, low arms, ponderous movement. You will never beat a good pilot in a smaller 'mech by REACTING to what they do. You need to make educated guesses at when they will jump/run/fire. Pretend to be fooled into firing your weapons when they jump by firing secondary weapons - save the ac20 for when they land. Pretend to follow the spider when it circles, then stop, reverse, turn and fire. Find another large mech - preferably another atlas - and stick close. Don't get caught alone. Learn when to commit - because you cannot run away. Realize that one of your primary functions is to absorb enemy fire.

TL;DR? Pick another 'mech. You are not fit for the Atlas.

#66 zorak ramone

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Posted 23 July 2013 - 10:24 AM

The problem with the atlas is that it fires from the hip, has no JJs and has a large profile.

The Stalker fires from eye-level, which means that if you can see it, you can probably hit it. Additionally, it doesn't have to expose much of its (already small) profile in order to hit. An atlas, on the other hand, fires from the hip, and has to therefore expose a substantial portion of its (already huge) profile in order to hit.

The Highlander and Victor both fire from the hip (or at least below eye-level), but they have JJs, which neutralize this disadvantage for reasons that should be obvious.

In fact there is only one other assault mech that fires from the hip, isn't jump capable, and has a huge profile: the Awesome. We're all aware of how not-awesome the awesome is. The only reason the Atlas doesn't suck as hard as the Awesome is that its the heaviest mech in the game.

#67 Coolant

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Posted 23 July 2013 - 11:10 AM

View PostMadCat02, on 21 July 2013 - 07:33 AM, said:

Atlas has no way to deal with poke

Atlas is horrible at fighting small mechs

Atlas can't win 1 vs 1 vs 85 ton mech

Atlas can't utilize his DPS because of elevation


I don't know what you mean by poke

DC has possibility of 3 streaks...even in their nerfed state I have killed lights with streaks.

You might mean if the 85 tonner can hit and run whether by hitting and ducking behind cover or going vertical and coming down behind cover. If you are talking toe to toe brawl with equal pilots and similar builds (both DPS or both Alpha) the Atlas has more armor (if applied). So, no, I don't agree with this at all.

Atlas doesn't have jumpjets, oh well...

Edited by Coolant, 23 July 2013 - 11:11 AM.


#68 Taemien

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Posted 23 July 2013 - 11:27 AM

View PostMadCat02, on 21 July 2013 - 07:33 AM, said:

Atlas has no way to deal with poke


What the heck is poke? Long range? Atlases can deal long range damage. All of them can take 2 PPCs and a Gauss and some LRMs. Poke back, you'll win.

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Atlas is horrible at fighting small mechs


Its an assault mech, working as intended. You should see the dirty things I do to Stalkers and Highlanders in a Raven or Jenner.

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Atlas can't win 1 vs 1 vs 85 ton mech


Piloting error on your part. As others have said, they are quite capable in their atlases. Its not my preferred chassis, but I've had good results against other mechs and my buddies who use it more than I do, tend to get 4-5 kills a match.

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Atlas can't utilize his DPS because of elevation


Again Piloting Error. Make the elevation work for you, not the other way around. Go to favorable terrain. If initiative is being forced on you, you made a mistake.

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IS 15 ARMOR MAKES UP FOR HIS SIZE AND LUCK OF UTILITY?

I know there is consistency going on with tonnag/Armor but atlas has a huge hit box so he needs about 10% more armor all around


Its roughly a head taller than a Centurion and has double the armor, asking for more is ridiculous. Use cover.

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.............................................

Here is a perfect example:

Take DAISHI . Mech that will probably come out later with the clan patch

ITs a 100 ton Assault mech with a moving turret like stalker. Won't that make Atlas inferior in every way?


Found our problem, a clan fanboi(you know the ones, in MW or MC they play with exclusively clan tech despite being in a IS unit, go gaga over clan stuff, yet don't join a real clan unit for some reason, course the callsign should have been a dead give away) in disguise. Hopefully you'll stick with House Kurita, crushing someone like you under the heel of my boot will be great. The only downside is the lack of sport it would be.

#69 Wreknar Temper

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Posted 23 July 2013 - 12:43 PM

The only issue the Atlas has (and even then it can be marginalized through smart play) is that it's side torso are significantly larger in proportion to the rest of it's peer group. It's no coincidence that these torsos are where 90% of it's firepower reside.

#70 Lil Cthulhu

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Posted 23 July 2013 - 12:47 PM

View PostMadCat02, on 21 July 2013 - 07:33 AM, said:

Viktor,Stalker and Highlander can cripple Atlas before he can even get in range .

Infact any of those mechs are just as strong in 1 vs 1 situation .

Both Viktor and Highlander can spam jump jets every 2 seconds which is extremely effective
at dodging canons and avoiding focused damage .

Stalker with 5 SRM/6 , 3mid+2LR can easily outgun atlas in close combat

On bigger maps like Alpine and Tourmaline atlas has no ability to deal with poke . ( you can still avoid PPC penalty by shooting 2 at a time so that nerf did absolutly nothing )

On small maps you get harassed too easily because elevation never works in your favor .


Atlas has no way to deal with poke

Atlas is horrible at fighting small mechs

Atlas can't win 1 vs 1 vs 85 ton mech

Atlas can't utilize his DPS because of elevation



IS 15 ARMOR MAKES UP FOR HIS SIZE AND LUCK OF UTILITY?

I know there is consistency going on with tonnag/Armor but atlas has a huge hit box so he needs about 10% more armor all around

.............................................

Here is a perfect example:

Take DAISHI . Mech that will probably come out later with the clan patch

ITs a 100 ton Assault mech with a moving turret like stalker. Won't that make Atlas inferior in every way?


My Atlas would like a word with you outside........

#71 Khobai

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Posted 23 July 2013 - 01:38 PM

The problem with the Atlas is that its way too easy to take out its grossly underarmored side torsos with pinpoint alphastrikes. And unlike other mechs, such as the Victor, the Atlas doesnt have the speed to get out of a bad situation, so it just ends up dying. A fast assault is magnitudes better than a slow one in the current meta. A Victor can carry just as much firepower as an Atlas and still go 78kph.

IMO all of the mechs need unique skills in their skill trees to address such issues. The Atlas should get a damage reduction skill in its skill tree. Because right now the Atlas is very slow and underarmed for it tonnage (only 7-8 hardpoints vs the Stalkers 10!). So the Atlas has no real place in the game if it cant tank damage, and currently it cant tank anything, it dies in less than 20 seconds once its out in the open. If an Atlas cant walk around in the open, and survive for a good while, theres something very wrong with damage in this game. This is not the Battletech universe I remember.

Quote

Atlas has no way to deal with poke

Atlas is horrible at fighting small mechs

Atlas can't win 1 vs 1 vs 85 ton mech

Atlas can't utilize his DPS because of elevation


Honestly none of those were issues when Streaks were powerful. Because Streaks owned light mechs and torso mounted Streaks gave the Atlas the ability to shoot up and down with everything but its ballistic weapons. Streaks really need their damage increased because theyre useless right now and it would go a long way towards helping fix whats wrong with the Atlas.

Although I do still think each mech needs a unique skill tree that focuses specifically on enhancing the roles of each mech and differentiating them from other mechs. It would really help balance mechs like the Flea/Locust/Commando that are currently strictly worse than the Jenner. No mech should be a strictly worse version of another mech. That is very poor balancing.

Another option is introducing hardpoint sizes so the Stalker can no longer boat large weapons. This would make the Atlas-RS the king of boating large energy weapons. As it rightfully should be. But it would require PGI to remove their asinine heat penalties and rebalance the game around hardpoint sizes.

Edited by Khobai, 23 July 2013 - 01:59 PM.


#72 Borengar629

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Posted 24 July 2013 - 05:59 AM

I have to agree and disagree with the op there.

The Atlas in the hand of a capable pilot who uses his brain is nothing less than a force of nature in the battlefield.

But it one of the easiest mechs to counter out. Pure force is no garantee for success in MWO. An Atlas is a good attribute to any team and really powerful when it pairs up with another Atlas to cover each other.
On the other hand it is a challenge to be piloted in an PUG-environment as Atlases are the most team-depending mechs in my opinion.

If your on your own you still can do great but because of your limitations when it comes to movement you cannot do much better then any other given mech around. And if I'm not mistaken there this pretty much works as intended.
Atlases are supposed to be either Brawlers / Juggernauts or Command mechs. As frontliners you're not supposed to opperate alone no matter what mech you're using. And as a Command mech you're not supposed to annihilate the entire enemy team but stay in the background and coordinate your team, provide cover fire and intervene when nessecary.
If you use your atlas as intended it is one of the greatest mechs around and provides you with one of the greatest gaming experiences in MWO.

Think of it as an Airplane-Carrier. These gigantic battleships would be pretty useless without their planes to strike or their destroyer battlegroup to defend them.
MWO is about teamwork and that is the most essential part of piloting an Atlas.

P.s.: And when it comes to real vulnerability I have to say that an Atlas can take a shittonne of damage if you spread it properly accross his body.

Edited by Trickshot, 24 July 2013 - 06:01 AM.


#73 Master Q

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Posted 24 July 2013 - 06:00 AM

Let me guess: your Atlas is packing a 200 engine and moves at 40 KPH full run in order to boat more weapons?

#74 Rippthrough

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Posted 24 July 2013 - 06:06 AM

The only issue with an Atlas, is it's an enabler, not a fighting force in itself, it doesn't usually do much damage, but it can tank a whole lot of fire for the more vulnerable members of your team and keep some enemies under cover whilst you team picks off the rest.

But that only works if the team is right up there behind you.
Get in a pug game without the team pushing right behind you, and a few of the crap snipers and LRM guys that seem to think they should sit at the back* will cause you to get killed.



*Any moron that sits in the base LRM spamming because 'I'm a support mech' should be TK'd on principle. Unless he's gone full out and built a REAL support mech with no armour.

Edited by Rippthrough, 24 July 2013 - 06:07 AM.


#75 Master Q

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Posted 24 July 2013 - 06:10 AM

View PostKhobai, on 23 July 2013 - 01:38 PM, said:

Another option is introducing hardpoint sizes so the Stalker can no longer boat large weapons. This would make the Atlas-RS the king of boating large energy weapons. As it rightfully should be. But it would require PGI to remove their asinine heat penalties and rebalance the game around hardpoint sizes.


Honestly this is one thing I wish PGI would take as a lesson from the Mechwarrior 4 engine. It led to a lot more flexibility while still allowing for quirks in mech design.

The way they've designed it right now, I can replace a light mech's Machine Gun with a Gauss Rifle if I feel like it and can scrape together the tonnage. Honestly that's kind of silly. There's no way that should fit into the chassis, and if you bolted a Gauss to the right arm of a 35 ton mech it ought to be physically unstable and unable to stand up since the right arm would weigh more than both legs combined.

On the other hand, I can more easily see replacing a light mech's twin Machine Guns with a pair of AC/2s, or if we get really silly around XL engine designs a pair of AC/5s. And both of those would most likely fit correctly in the MW4-style "Hardpoint Slots" design that had sizing involved (there are a few mechs with a single MG slot that could only be traded up to an AC/2, but that's not necessarily a design flaw).

This would also make it much, much easier balance-wise when they get round to determining Omni tech and Omni slots. Keep in mind, "Omnimech" tech in the books is NOT what most noobs seem to make of it. It's not "instant reconfig, do whatever you want at virtually no cost." An "Omni" mech is based around pre-configured replaceable "pods" that allow for a quick retrofit of armpods, mostly; refitting an engine or other redesigns are still considerably more difficult and costly.

#76 Voivode

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Posted 24 July 2013 - 06:20 AM

Maybe assault mechs just aren't your thing, try something else.

#77 Roadbuster

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Posted 24 July 2013 - 07:42 AM

While I don't agree with the OP I have to admit that the weapon locations on an Atlas are not that great compared to other chasis.
All weapons sit rather low, so, if you want to fire over a hill you'll have to expose a big part of your mech, and because it's also slow, it's not advisable take a peek and then move back because you will take too much damage without being able to fire back.
If you want to fire up or down you can only use your arms which are a bit limited when it comes to weapon choice. (no missiles or ballistics)
It's not a mech to outmaneuver your opponent.

Where Atlas shines are fights on even ground or same elevation and if it's supported by 1-2 other mechs who keep attackers busy for the Atlas to use its weapon potential.
It's also effective when leading an assault, if the rest of the team joins the Atlas.

And yes, Alpine and Canyon are not the best maps for an Atlas.

#78 Andross Deverow

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Posted 24 July 2013 - 10:55 AM

View PostMadCat02, on 21 July 2013 - 07:46 AM, said:


I unlocked master on atlas . I am as good on atlas as you can get

Atlas can't aim large laser that well . You either on a elavated gorund or you are too slow to turn .

No most 85th don't run XLS . I have ferro armor on PPC poker and 300 engine on brawler stalker


I run standard 350 in most my Atlas. You would be surprised how much better your turning gets with a large engine.. I do very well against all weight classes. Sometimes 2 on one I still survive and core em. Just make sure you arent running out solo into a bees nest.... never ever ever...

regards

#79 Andross Deverow

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Posted 24 July 2013 - 11:16 AM

View PostRippthrough, on 24 July 2013 - 06:06 AM, said:

The only issue with an Atlas, is it's an enabler, not a fighting force in itself, it doesn't usually do much damage, but it can tank a whole lot of fire for the more vulnerable members of your team and keep some enemies under cover whilst you team picks off the rest.

But that only works if the team is right up there behind you.
Get in a pug game without the team pushing right behind you, and a few of the crap snipers and LRM guys that seem to think they should sit at the back* will cause you to get killed.



*Any moron that sits in the base LRM spamming because 'I'm a support mech' should be TK'd on principle. Unless he's gone full out and built a REAL support mech with no armour.


Wrong.... I do not have lrms on any of my Atlas. I do very well in the damage department I rarely have a match with less than 700-1200 damage and a few kill. Atlas is designed to put out damage as well as take some punishment.

Regards

#80 soarra

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Posted 24 July 2013 - 11:17 AM

can we close this thread, the atlas is a beast if in the right hands. A bad pilot in an atlas will get crushed everytime





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