

#savemwo
#141
Posted 22 July 2013 - 07:47 PM
#142
Posted 22 July 2013 - 07:48 PM
As far as discussion goes, I have two primary grievances:
(quite a few lesser, but these are the big ones, in my opinion)
#1) Product Control - I remember reading somewhere that one of the reasons why PGI didn't want to implement (or fast-track) something along the lines of a lobby is because they felt it would detract from Community Warfare. To put it simply, I find that line of thinking asinine. Mainly due to the fact that if you actually make a fun and engaging meta game, you won't have to worry about people not playing it. And two, being that even if it was lack luster, you would still have a base group of players who would still be playing (and paying) for your game on their terms. Whether it be regimented Solaris style third-party leagues, or something along the lines of Proxis/RHOD/LMS.
There isn't a popular free to play title that I can think of, that doesn't give the player the ability to set match specifics and/or let the player host their own lobbies. Continuing with this type of mindset is akin to shooting yourself in the foot.
#2) New Player Experience - This is something I'm fairly passionate about, mainly due to the fact that the larger a game gets, the more competition it'll have. By proxy, that usually means I'll end up having more fun, win or lose.
As it stands, the new player experience is absolutely atrocious. From the matchmaking system that forces you to fight players well above your skill level. To terrible trial & stock mechs which end up being nothing but cannon fodder. And lastly, a game that is becoming so ever convoluted that a new player would have to read manuals worth of text ( let alone find them buried in some obscure sub-forum ) to even have a chance at understanding what does what. I've personally had about ten or so buddies, who don't have an attachment to Mechwarrior/Battletech simply pack up and leave, never to return. That is a problem.
In Closing - I can deal with the wildly swinging weapon changes, meta changes, nerfs, buffs, new mechs, mech redesigns and so on. Those are a natural occurrence in a game such as this in it's current setting. I can't deal with what I perceive to be extremely harmful business practices in what is one of my favorite IP's. I also refuse to enable such action.
Edited by Kriestov, 22 July 2013 - 07:54 PM.
#143
Posted 22 July 2013 - 08:20 PM
mwhighlander, on 22 July 2013 - 06:58 PM, said:
Fix weapon/equipment balance.
Thats literally all you have to do. Boating issues and useless weapons issues will vanish.
Imagine if you actually saw a brawler with a working LBX10?
Imagine if NARCs gave guidance to SRMs?
Imagine if the command console did something?
Imagine if PPC/Gauss weren't the only weapons being used?
Imagine useful pulse lasers?
etc.
Some people say that you're a dreamer. But you're not the only one~
#144
Posted 22 July 2013 - 08:36 PM
#145
Posted 22 July 2013 - 08:52 PM
#146
Posted 22 July 2013 - 09:30 PM
Kriestov, on 22 July 2013 - 07:48 PM, said:
#2) New Player Experience.
While I'm willing to wait on Lobbies, User-created tournements, etc., the complete lack of a decent New Player Experience is one of the things that kept me from participating significantly in Closed Beta and now causes me to hesitate to introduce the game to my friends.
I've got a smurf account set aside specifically to try it out ... I want to know how bad the game is for a true free-to-play player ... but not until the infrastructure is there so that I can actually recommend the game. If they can convince a decent fraction of their current player base to bring new players to the game, we could have something fun that will last for a long time.
It is great to see such a passionate fan base. I want this game to be great ... I think we all do (even Word of Lowtax). I want to believe that PGI does, too.
I just hope that PGI won't be "fiddling while Rome burns" at their "launch party" in September. Unfortunately, their track record on such things is not promising.
#147
Posted 22 July 2013 - 09:35 PM
#148
Posted 22 July 2013 - 11:02 PM
ShruggingAtlas1, on 22 July 2013 - 09:35 PM, said:
Assuming this isn't a troll, and sadly it might not be (there really is that little new player instruction) you need to select a trial mech, then hit the launch button at the top right of the window.
As far as a new player guide I would strongly recommend the Fan made one written by WaddeHaddedudeda : http://mwomercs.com/...s-guide-to-mwo/ its actually a downloadable PDF from a link on that post. It is extremely professionally done.
#149
Posted 22 July 2013 - 11:36 PM
Maybe it isn't that game yet. Maybe a lot of promises have been broken, a lot of deadlines missed, a lot of members disenfranchised. But it can be fixed. It can be great. Don't give up on this.
#150
Posted 22 July 2013 - 11:41 PM
sgt scout, on 21 July 2013 - 04:03 PM, said:
I cant play MWO more than 10 mins any more. To be honest i think its due to the fustrasions of how the development team have chosen to cary out repaires or fixes. I have 0 faith in the mechwarrior online team taking heed of any sugestions you may present. To much of my friends list have already gone for me to care enough in partaking but i wish you luck and good job trying to do something !
..... even if you are dirty squarkers XD
#wasteoftime #wasteofamumbleserver #wherearethegoonsinterest
The Goons have never *saved* anything. They are nothing more than a manipulative bunch who further their own interests over all. Anything to get good publicity to get on someone's good side which is what this is. See also Eve. Though I can imagine they will try the same stunts in SC, however they wont have a *counsel* like CCP.
Save the game from what exactly?
You all might as well be on mumble talking to yourself because these suggestions and the "open forum" will not go any further than the forums. I can't see how this will possibly make PGI rethink any position and pander because the goons setup some "open forum" for ideas.
This would probably be given more credibility if Homeless Bill was the one leading this (even then it still the suggestions given therein are of no use and will go nowhere), or one of the other prominent posters on the forums, as opposed to a bunch of trolls...
Edited by TheDeckardCain, 22 July 2013 - 11:42 PM.
#151
Posted 23 July 2013 - 12:03 AM
Benjamin Davion, on 22 July 2013 - 11:36 PM, said:
Maybe it isn't that game yet. Maybe a lot of promises have been broken, a lot of deadlines missed, a lot of members disenfranchised. But it can be fixed. It can be great. Don't give up on this.
You sound so much like me 10 months ago.
Now, I am a bitter empty husk, filled with inexpensive liquor and contempt for PGI.
#152
Posted 23 July 2013 - 12:27 AM
Confucious says:
"A gentleman is calm and spacious; the small man is always fretting."
#153
Posted 23 July 2013 - 03:32 AM
TheDeckardCain, on 22 July 2013 - 11:41 PM, said:
#wasteoftime #wasteofamumbleserver #wherearethegoonsinterest
The Goons have never *saved* anything. They are nothing more than a manipulative bunch who further their own interests over all. Anything to get good publicity to get on someone's good side which is what this is. See also Eve. Though I can imagine they will try the same stunts in SC, however they wont have a *counsel* like CCP.
Save the game from what exactly?
You all might as well be on mumble talking to yourself because these suggestions and the "open forum" will not go any further than the forums. I can't see how this will possibly make PGI rethink any position and pander because the goons setup some "open forum" for ideas.
This would probably be given more credibility if Homeless Bill was the one leading this (even then it still the suggestions given therein are of no use and will go nowhere), or one of the other prominent posters on the forums, as opposed to a bunch of trolls...
****, this genius has discovered my secret, I'm actually Snidely Whiplash IRL.
Yea, smartguy, clearly it's all about us, that's why we bothered to go talk to all the other big units still left playing the game to see if they've got similar concerns, and to see what we could do to work together to end up with a good game at the end of the day, instead of a dead one.
Here's a big clue: If goons, kaos, and ponies all not only think something is wrong, but want to work together to do something about it? IT'S PROBABLY A BIG DEAL.
#154
Posted 23 July 2013 - 03:57 AM
We ARE at this point because PGI DID react to community-whining in the way the community asked for it. Latest example: the poll (!!!!!!!!!) about SRM dmg. Other points are (I´m just summing up his post I totally agree with, the work is all his): PPCs are too hot --> nerf. It´s hard to hit --> convergence. Now they deal too much dmg and there´s no use in moving --> heat penalty
When I started in open beta, things were going mostly fine. It was a pain in the *** that you hit better with a better ping, but that was solved with HSR. Of course there were some other points that would have required tweaking and fixing, but we were far away from the **** we are now. SO PGI had DONE a good job, but the community wanted the game of milk and honey. Whining, complaining, criticizing and short sighted approaches.
I think the apologies should come from us and I´d be perfectly happy with a reset to the start of open beta + implementations (mechs, maps, etc) und bug-fixes. **** the "repairs" on gameplay, cause it screwed the game.
#155
Posted 23 July 2013 - 04:13 AM
Wilburg, on 23 July 2013 - 03:57 AM, said:
It's not as easy as that. Both sides have had a hand in the state of affairs right now (PPC dominance being community's own creation, while no weight MM was done by PGI alone). PGI may have had a better idea on balance back in the mostly level 1 games (heck, they made AC/2 useful... something no BTech game ever did, not even MW:LL), but when it came to complete level 2 conversion, they screwed up, badly. ECM implementation, DHS, you name it...
It'd be unfair to accuse one side only.
#156
Posted 23 July 2013 - 04:16 AM
Wilburg, on 23 July 2013 - 03:57 AM, said:
The buff to SRM damage is the single best change we've had to gameplay in months, and the lead designer very specifically did not want to do it. I'm not sure what that example is supposed to indicate other than "community involvement is a good idea".
The changes to PPC heat and projectile speed were useful when hit detection was appallingly bad. Now HSR is in the logical response is to roll back the PPC heat and projectile changes, not to bolt another mechanic on to the game. Your post suggests that somehow the heat scale was the next logical step in some sort of chain, which is patently false.
And we still have had no statement from PGI saying what the heat scale is actually for. I realise this is a cue for someone to jump in and say "Well OBVIOUSLY it's to do X", but that's just players speculating on the intent. Seriously, go look at the command chair posts. No indication whatsoever of what this thing is intended to accomplish.
#157
Posted 23 July 2013 - 04:53 AM
Just a short update right now, as I plan to post a larger update later. We have had an INCREDIBLE response so far, with nearly 30 unit, league and community reps signing up for the #saveMWO panel, with these folks representing multiple thousands of Mechwarrior Online players. This is a thing, and you are part of it! If you aren't part of it, it's not too late to join in!
I'm really looking forward to 9 PM EST, this Thursday, because whatever else we accomplish, MWO has never seen this many diverse groups come together for a single purpose (other than shooting robots, that is). Thanks, all.
#158
Posted 23 July 2013 - 05:18 AM
Hopefully they get the point ya'll are trying to make.
#159
Posted 23 July 2013 - 05:28 AM
Adridos, on 23 July 2013 - 04:13 AM, said:
At what point did the community say 'Please nerf the SRM down to 1.5 damage in order to ruin the only meaningful counter to PPCs?' I don't recall SRM damage ever being a major complaint prior to the nerf nearly 4 months ago.
#160
Posted 23 July 2013 - 05:35 AM
I am a Captain and one of the founders of Ronin, and I will be there time permitting. Though I am skeptical as to the impact this will have on PGI. VERY skeptical.
After all, like someone said: EVERYONE will run to Star Citizen once the alpha dogfight comes out (and I will be ahead on the queue). The only thing that can save this game and make people play it again is if they make it FUN. I think its not hard to do, but PGI seems oblivious to a ton of suggestions from the community that will achieve exactly that.
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