Stormwolf, on 23 July 2013 - 11:51 AM, said:
They would need to rebalance the entire game from scratch again if you want to get something that remotely resembles balance. The biggest problem here is that they kept the parts of the TT that obviously are not going to work in a real-time game. I'm talking about the fact that cooling is calculated for 10 secons like a TT turn while the weapons recharge in a fraction of that time. I could drone on about double heatsinks, ECM, BAP, targeting mechanics, etc, but it probably won't do any good. Anyway, I applaud SA for this effort, but PGI's track record here isn't exactly something to write home about.
The TT stuff is a real double whammy of awful. Not only is it poorly balanced and translated by default, but the trial mechs, the mechs that a
brand new player is going to be using first thing, are unmitigated disasters of mishmashed battletech bracket build uselessness. Even in the kiddie pool elo range that a new player starts off in, giving them hillariously under-armored, sinked, and/or ammo'ed mechs is just a recipe for frustration and quitting.
Sure, cadet bonuses help get away from these deathtraps, but some stock mechs are so bad that a new player picking up the game likely won't even get that far. I mean, look at any stock Jagermech. At best, it has a mere 1 ton more armor than a Jenner-F, while still being loaded with really bad things like CT ammo stores.
I just want to personally keep trying to hammer it home that fundamentally, the game has really god damned great potential, it's just being hamstrung by an absurd adherence to tabletop/cannon battletech things.