Stormwolf, on 23 July 2013 - 02:21 PM, said:
Those are the bare bones of what goes into a mech once again, the real difference here comes with level 2 tech. The standard AC was pretty much made obsolete with the coming of the LBX and Ultra variants, but it still has merit in era approriate games. Selecting a era you like is currently one of the strengths of the TT.
Anyway, there have been many suggestions for targeting at range that don't allow for pin point accuracy. But I guess that people just can't get the old fashioned shooters out of their heads.
Your mech is supposed to have a targeting system that allows you to lock on to a enemy and somewhat helps you with aiming. Here you can implement the long, medium and short range brackets that all weapons are statted with. It would also make the actual targeting computer viable.
Yeah, I wasn't being pro or anti convergence/cone of fire or what have you here, just that in the current state of the game where we don't HAVE any of those things, there's levers that PGI could be using in terms of weapon weight and size to balance them. Remaining shackled to the TT weights and sizes isn't useful.











