I'm back and I finally have the time to write a comprehensive post.
Anyway, what I want to see for game balance:
1. Keep the weight and crit stats as it is.
2. Give weapons more pronounced ingame effects
2a. Ballistic weapons should have higher firing rates, but they they will be limited by their available ammo
2b. ER weapons need somewhat longer range to bring them closer to their Clan counterparts
2c. Pulse lasers would probably be better of with the MW2 system, high DPS, but shorter range and more heat
2d. Missiles, both LRM's and SRM's should have a chance to miss even when they are locked on a target (with NARC, Artemis and TAG increasing hit percentages). Streak SRM's have a somewhat longer lock on time but will always hit.
3. Turn ECM into what is was supposed to be (a tool to disrupt BAP, Artemis, C3 and NARC)
3a. Make ECCM and Ghost Targets unlockable modes
3b. Remove the EMP effect from the PPC
4. Don't have a limit on the time NARC broadcasts, but there's a chance that the beacon might be destroyed when someone hits the mech.
5. A cone system for firing that relies on: how many weapons you have grouped together and the quality of your targeting system.
5a. You can pinpoint when you have one or two weapons, after that a cone gets added.
6. The ability to climb hills should depend on your mech's speed, tonnage and the quality of your neurohelmet.
7. Remove mech variants that were obviously not designed for combat against other mechs.
7a. Ditch the "master 3 variants" system and just let players master any variant they like to play in.
Well, that's just to list a few.
I'm pretty much a BT canon grognard, I get that that's a rather a niche group to cater to. I only came to MWO for the mechs and setting, but I'm not getting either here.
Mechs:
For me the mechs are recognizable for their loadouts, when I picture a Centurion, I almost always picture the CN9-A for instance. But how much of that identity remains when it gets completely min maxed? Sure, it's got the eye candy, but other then that it ceases to be a Centurion and just becomes a generic gun bag.
This is also the reason why I asked the devs why they still bothered with canon loadouts for the last two
ask the devs sessions. The current gameplay pretty much forces you to alter the loadouts to even be able to play, sadly the devs toss in mechs that were never ment to be reconfigured to such a degree. This annoys me to no end, I have the mechs I want, but I can't play them without getting slaughtered every round.
Setting:
I think that we would have been better of if we had two types of gameplay here:
- Stock only missions (campaigns, actual objectives, etc)
- Fully customizable Solaris Arena games (essentially deathmatch and similar conventions)
The difference here being that both have RnR, but stock mechs get funded by their respective factions (with free replacement mechs from the faction lists). Now Solaris would let you get overboard with your mechs to a greater degree then we have now, but it'll cost you.
You can also introduce salvage here, stock players can salvage mechs from enemy factions that they otherwise wouldn't have access to. Solaris players would always be able to salvage their mechs.
Why do I split this? Well, it's essentially the split between the sim and shooter crowd. MWO seems to only cater to the latter.
Hell I'd go even further then this, I'd make the gaming experience for House, Merc and Clan players vastly different from each other. Allow people to have several PC's linked to their existing account without having to create a alt account on this board.
Enough ranting from me, that's my opinion.