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Remove The Lousy Pretty Baby Quirk And Add One Hardpoint.


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Poll: removing PB quirk and add 1 hard point for equality. (67 member(s) have cast votes)

do you agree? if you have answer no please explain below why you think so.

  1. Voted yes, please consider op's reasoning. (47 votes [70.15%] - View)

    Percentage of vote: 70.15%

  2. no, its p2w (3 votes [4.48%] - View)

    Percentage of vote: 4.48%

  3. no, i have better solution explained below. (4 votes [5.97%] - View)

    Percentage of vote: 5.97%

  4. no, its not equal (1 votes [1.49%] - View)

    Percentage of vote: 1.49%

  5. no, other reason list below (1 votes [1.49%] - View)

    Percentage of vote: 1.49%

  6. no, because no..... no reasoning, no logical thinking, no nothing just no. (11 votes [16.42%] - View)

    Percentage of vote: 16.42%

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#41 Nutlink

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Posted 22 July 2013 - 05:33 PM

I'd prefer to have an extra energy point in the right arm or left torso, but at the very least for Gods sake get rid of the awful deceleration. It's utterly worthless to have a 400 engine in the damn thing when it already handles like a mule and takes several seconds to come to a stop.

#42 Wrenchfarm

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Posted 22 July 2013 - 05:41 PM

View PostBOTA49, on 22 July 2013 - 05:33 PM, said:

I'd prefer to have an extra energy point in the right arm or left torso, but at the very least for Gods sake get rid of the awful deceleration. It's utterly worthless to have a 400 engine in the damn thing when it already handles like a mule and takes several seconds to come to a stop.

Especially terrible when you consider the backstory of the PB and it's pilot is that she's supposed to be able to make the thing dance on the head of a pin, the most nimble Awesome/Pilot in the history of Solaris V.

When you see a PB in-game the damn thing stumbles around like Lurch.

#43 Finn McShae

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Posted 22 July 2013 - 05:44 PM

View PostSephlock, on 22 July 2013 - 11:08 AM, said:

Don't do it. The patch on the 30th is going to make the hardpoint config poopy, and the thing has paper armor.


Huh? What'd I miss that's coming on the 30th that will do this?

#44 King Arthur IV

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Posted 22 July 2013 - 07:29 PM

this mech has been lousy since day 1 and its very clear in the official thread that the mech is disliked as well. if they were not going to do anything about it why bother put up a official PB thread? why ask a question, get your answer then do nothing?

#45 Lefteye Falconeer

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Posted 23 July 2013 - 02:59 AM

I have 300 matches played in my Pretty Baby and I have a 1.60 K/D ratio playing always alone. Which is not great, but not terrible. I placed 22th in last week's challenge in the Awesome category and that was by driving a Pretty Baby the whole time. Again, not amazing, but not too terrible. The most disappointing thing about the Pretty Baby is that the lack of hardpoints make the possible builds very limited.

The real problem with the Awesomes is that they do in my opinion terrible brawlers due to their huge torsos. In ANY brawl you are always the first to die because you don't have the sheer amoutn of armour of an Atlas and every random bullet is gonna end on your torsi no matter what. So basically, even the worst pilot ever is gonna land hits on you, while they would miss on other chassis.

So, no matter how many SRMs you can fit on your Pretty Baby, you are never gonna run in and gun, you are never gonna charge, and with 3 srms you are not gonna make anyone explode. Assaults are gonna swallow your SRMs, sure they hurt, but it takes plenty to kill a big mech with missiles that spread everywhere, IF the hits register, and if they don't miss. That leavs us to the non-missile weapons.

What more can you put on than 2 ERPPC? 20 damage isn't much these days, not to mention that they are hot as hell. It is very hard to come up with any heat efficient build on the baby, no matter what you do those ERPPCs are not gonna shoot too much. Which leaves you unable to face pretty much NO ONE.

That's the point with the PRetty Baby and the Awesomes in general. You are gonna die much much faster than your armour would make you think. Hell, any Centurion is much more durable than any Awesome. In order to make things a little bit better I downgraded to a Standard engine (which negates the perk of the Pretty Baby) and as a result I still die a lot (all hits magically go to the CT) but sometimes I survive with a crippled side. Still, my firepower isn't enough to kill stuff before they annihilate my huge CT, and if I shoot my two energy weapons and my 3srms 6 I do good damage but I overheat very quickly, not to mention that I can't swing my torso to prevent damage as efficiently if I am staggering my SRM in order to mess up my opponent's aim.

Bottom line is, the Pretty Baby doesn't really have a good role due to the big huge issue of all Awesomes on top of having terrible hardpoints. I LOVE my Pretty Baby, but that's because I am obsessive and sometimes a *********. Sure I can score kills, but I am severely gimping myself (and m team) by going out with an Awesome instead of any other Assault. Which is very sad.

Recently I changed my build to 2 pulse large lasers and 2 SRM6, my damage is down, my range is crappy, so I play as a predator. I stay behind the line of my friendly assaults and come out for the kill when anyone gets close to us. Again, I don't think it is a good way to play for the team, but this is where I think PGI has relegated the Pretty Baby in the actual meta if you don't want to die as soon as they see you.

Sad.

#46 NRP

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Posted 23 July 2013 - 07:13 AM

The best build I've found for the PB is:

XL400 (if you aren't running this, why run a PB at all?)
2 LLs
1 ML
2 SRM6s
1 SRM4
Endo, Ferro, DHS, nearly max armor

Swapping an SRM6 for an SRM4 allows me to run 4T of ammo, which is necessary given that SRMs still kind of suck.

I just checked my stats. 242 matches with a 1.48 K/D ratio. This is pretty sad. The most disappointing thing about the PB is I have to play like a coward to survive. In my Victors, I feel like I can take the fight to the enemy whenever I want. Huge difference in play style and satisfaction.

#47 King Arthur IV

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Posted 23 July 2013 - 07:54 AM

View PostLefteye, on 23 July 2013 - 02:59 AM, said:

I have 300 matches..............................


i agree with everything you have said; i too do well in it but i know im gimping my team. the mech is not durable at all because it is easy to hit but im not complaining about its crappy design im complaining that its not equal to other awesome's and assaults. i really hope the devs at least see this point.
it sucks i cant enter a fight first but it sucks even more that i have no weapons.

#48 Lefteye Falconeer

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Posted 23 July 2013 - 08:37 AM

View PostNRP, on 23 July 2013 - 07:13 AM, said:

The most disappointing thing about the PB is I have to play like a coward to survive.



Perfectly worded, my fellow Pretty Baby pilot. Perfectly worded. That's the most humiliating thing. In order to do "decently" we have to hide at all time behnd an Atlas DDC with ECM or nothing is gonna save us from a horrible missile death where everything EVERYTHING hit our CT. So we have to play an assault 'mech, a superfast one which moves like a truck (thanks to the messed up deceleration perk) and can't change direction to save its life, as a giant metal coward hiding behind big brothers. How stupid is that? And to call it "Awesome". What a joke. :)

Edited by Lefteye, 23 July 2013 - 08:53 AM.


#49 King Arthur IV

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Posted 23 July 2013 - 03:10 PM

help my pretty baby!

#50 Lefteye Falconeer

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Posted 24 July 2013 - 12:17 AM

They totally messed it up with the deceleration perk. 89 k/h is irrelevant if you are the 'mech with the worst handling in the whole game and that blows up so easily. Speed only gets you in trouble as you cannot ever dodge or fade away from enemy fire (no matter what side ou twist your torso, they are always gonna hit your CT, even from behind! tested). And again, the biggest issue is that, I don't know about you guys, you should NOT mount an XL engine on an Awesome! They are just asking to be killed! So even though I was having decent results I decided to go down to a standard engine. I was absolutely bored with too many matches where I explode in the first three minutes as soon as two enemies target me.

It is possible to be in the green with a Pretty Baby and an XL engine, but there's a difference between being in the green (as noted above, by playing like a coward) and actually bringing something to the battle and the team. What we bring is a weak assault, which will count for another more useful (pilot not withstanding) assault in the other team.

Edited by Lefteye, 24 July 2013 - 12:40 AM.


#51 Elizander

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Posted 24 July 2013 - 12:47 AM

I'll agree that the deceleration quirk offsets the 400 engine capacity. The PB already has quite a few setbacks:
  • 4 tubes in the left arm (can't really burst with SRM6 or properly fire any LRMs that won't be chewed up by AMS)
  • Uneven energy hardpoint distribution (RA & LT are difficult to aim together and the one in the head can't mount a larger weapon)
Those two points alone along with the -1 hardpoint should be enough to make up for it having a 400 engine. The fast Awesome was good when we had lagshield. We don't have that anymore so a 90kph Awesome is not that much more of a threat to other players as it was in closed beta.

The PB is still my favorite mech. I hope it gets improved a little sometime.

#52 King Arthur IV

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Posted 24 July 2013 - 04:13 AM

i am currently trying to bring my pb back from the grave. im doing well in terms of damage but it still feels weak, lack luster and crap. the deceleration is by far the worst thing about it, there is no stopping once you enter a fight.

since you do not have enough front end fire power, you can not poke your head out and duck back under cover (walk forward and then backward) what do i mean by this? well simply put, noone is backing off in trench warfare against you even if you fire and hit first. ok fine, so you dont do that and you choose to run in then run out. your way way to huge and not fast enough to pull anything like that off without getting everything damaged to bits. so you try to run out and run around people or around corners, and the best way to make a sharp turn is slow down but the PB doesnt slow down so all your turn radius are huge.

its too slow and big to run away from anything and its to slow and big to run around anything and there is no firepower or armor to support this weakness. im looking all over the forums for any post by devs about the PB and their thoughts, its impossible to find anything.

if im to get lousy deceleration i should maybe get great acceleration in return? or just take all that crap away and at least make it on par with the other awesome.

#53 King Arthur IV

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Posted 24 July 2013 - 04:09 PM

save us

#54 Shatterpoint

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Posted 25 July 2013 - 02:43 AM

Just hit X and reverse then she stops quick enough.
I like my PB as is and rarely feel like I've gimped my team, sure another laser would be cool though the heat might become an issue then.
Atm mine is at 1.28 efficiency using SRMs and Pulse lasers (I stopped using regulars because I felt like I was cheating the other players with the spamability).

I earn my kills in her and when I just YOLO round a corner into the face of a stalker or atlas it's all the sweeter getting that kill.

She's the Awesome for people with 5 balls and spares in the glove compartment.

XL engine
2x LPL
1x MPL
3x 6SRM
double heat sinks
standard armor
standard structure

Edited by Shatterpoint, 25 July 2013 - 02:44 AM.


#55 King Arthur IV

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Posted 25 July 2013 - 08:20 PM

mmm ok not really

#56 Sephlock

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Posted 26 July 2013 - 01:26 AM



#57 King Arthur IV

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Posted 26 July 2013 - 08:49 PM

thicker armor in fat robots

#58 King Arthur IV

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Posted 21 August 2013 - 08:22 PM

so with the introduction of medium buffs and some talk about fixing the kintaro. wheres my PB buff?!!?! if they fix kintaro they better fix PB and if they can make simple adjustments to medium mechs, why not to PB?!?!

#59 Kaeb Odellas

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Posted 23 August 2013 - 02:39 AM

Give it an extra crit and energy hardpoint in the head for LASER HORNS! Seriously, that would be pretty unique.

The Awesome needs buffs in general. It's just too wide.

Edited by Kaeb Odellas, 23 August 2013 - 02:39 AM.


#60 LoveLost85

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Posted 23 August 2013 - 08:04 AM

View PostKaeb Odellas, on 23 August 2013 - 02:39 AM, said:

Give it an extra crit and energy hardpoint in the head for LASER HORNS! Seriously, that would be pretty unique.

The Awesome needs buffs in general. It's just too wide.

whoa! an extra crit slot in the head would be so amazing, that's a great idea! it would surely make it unique and open up some more build options. sad to say though that the p2w whiners would have a hay day.....hence why most heroes almost seem gimped in comparison to the standard counterparts with the exception of ilya. I mean look at GB, one extra EN HP so they gimped the engine size by, what, 290 compared to 360. kinda severe





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