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Sonar Up To 400M? Really? Map For Jj Mechs Only, Really?


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#61 Co Ward

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Posted 23 July 2013 - 04:17 PM

View PostSalient, on 22 July 2013 - 09:32 AM, said:

I dont know who thought this would be a good idea over there, but that guy should be fired. I thought i'd give this game another shot, but its still a massive disappointment. To think we lost mechwarrior living legends for this? this?!

First of all, talk about making this a newbie unfriendly experience. Oh hi new guy, you havent grinded out the gxp for uber sonar? You wanted to spend 6m on a nice new mech instead of a sonar mod? you lose. Please go back to having fun in other games that dont suck.

Second, how are you supposed to sneak up on anything or flank with something like this? Might as well roll all assaults and heavies... hold hands as you tip toe towards your enemy. That sounds like a fun time...

On to the next rage quit inducing 'feature', your canyon maze map. That map favors jump jet mechs (and sonar) so heavily its laughable. 90% of my mechs dont have jump jets because im an original backer of this game, your original lineup of mechs didnt have jumpjets save for maybe 2. So every time this map comes around its a PITA and most likely a loss for me. Again, who thought this was a good idea?

You really need to let the players see what map is coming up, then let us choose a mech to play on it. Otherwise, its just a dice roll on who is going to win. Equipment is more of a factor on your maze map or alpine than any sort of strategy or skill.

And is there any sort of matchmaker for squad play?! I got 3 others to come back to the game with me, and we're getting placed against legit squads. Casual or newbie squads should not be placed against cave troll squads.

I've pretty much given up that you'll ever get this right, so i'm going to go back to playing hawken. In fact i'd appreciate it if you could sell the mechwarrior IP to them, im pretty sure they'd do a better job.

P.S
Why the hell does the Atlas still have ECM?!

PSS
PGI do this with seismic module:
"The most interesting way to balance seismic that I've seen on the forums is to make it operational only when your own mech is not moving.

It makes it so that if you want to get somewhere you are left with a choice. Full speed ahead without warning of enemy movements but with the chance of getting the drop on an enemy or advance more slowly because of periodic full stops to check for enemy movements."

PSSS
Yes, im aware a nerf to seismic 'may' be coming 'soon'. Still, this shouldn't even be in the game period, the fact that it is makes me seriously doubt PGI's ability to do anything right.


AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

pls stop talking, you being bad does not mean the game is bad. if all you can do is *****, dont talk.

#62 Stoicblitzer

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Posted 23 July 2013 - 10:43 PM

View PostLevi Porphyrogenitus, on 22 July 2013 - 09:59 AM, said:

Seismic is a godsend for brawlers.

ppc/gauss jumpsnipers can see underpowered brawlers coming from 400m away in every direction. how does that help brawlers exactly? that single sentence made me ignore everything else you said.

#63 Waking One

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Posted 23 July 2013 - 10:58 PM

Still saying the seismic is the most op silly game changing thing they introduced. You can't even sneak up on snipers anymore with it around. :/

#64 Xmith

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Posted 23 July 2013 - 11:12 PM

View PostMegalosauroid, on 22 July 2013 - 10:08 AM, said:


It will be better when they properly mark where you can and cannot get up because at the moment there are still all those little river bed/path looking bits that used to be passable but now arent. At the moment the only way to tell where you can go is trial and error which isnt very fun in an atlas.



I think he was either being sarcastic or implying that they will have hopefully designed volcano with the new movment system in mind.

spoiler: They havnt

That is real silly to mark a map for people to find their way. How much hand holding do you want? Go to training grounds. It's the best way to work on map awareness.

Edited by Xmith, 23 July 2013 - 11:15 PM.


#65 Rushin Roulette

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Posted 23 July 2013 - 11:27 PM

View PostDuoAngel, on 22 July 2013 - 11:09 AM, said:

:) Laughed out loud. While you try to tag some D-DC you have ALREADY incoming LRMs.


That's OK. We laughed at your post as well where you seem to be having trouble holding a TAG laser on an Atlas (here is to note, the Atlas is the slowest, the talest and nearly the widest mech available in the whole game).

#66 Ohgodtherats

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Posted 24 July 2013 - 12:02 AM

They just need to add seismic sources to maps so you either get false returns or it just doesn't function. Those space oil derricks on the cap points should put out mighty interference, look at all the crap that flies out of the bottoms of them. Seismic should be all but unusable on the upcoming volcano and there are always big chunks of ice falling in frozen city. Balance it out that way.

Oh and seismic works almost exactly the reverse of sonar... or at least active sonar.

Edited by Ohgodtherats, 24 July 2013 - 12:05 AM.


#67 Karazyr

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Posted 25 July 2013 - 01:31 AM

oh the tears they are delicious, your righteous nerd rage will get you nothing but mocking.

be thankful that PGI are not completely incompetent, they do listen sometimes to the less stupid ideas, your complaint strikes me as someone who cant play properly so blames the game for failing him, if you want to go back to your mech themed cod simulator go right ahead its your choice, however don't come to a forum to moan how your extra special opinion should be listened to.

so in short: QQ some moar

#68 JingleHell

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Posted 25 July 2013 - 03:57 PM

OP is losing his grip on reality. Uniformity and variety are mutually exclusive, and variety is an integral feature of the genre. Flexibility has the potential to create a strong counterbalance for overly specific builds that are weak in certain environments.

More variety will hinder flavor of the week builds. Removing terrain features merely punishes people who do something that isn't the "perfect" build. And given that they're already not running the "perfect" build, that sounds like it hurts gameplay and loses customers, since it further forces people into uniform playstyles, that even get called boring by the people who figured out that it's the "best".





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