I'd like to add another point about light mechs I've just recently experienced.
I don't know about the average hardware people are playing with, this is observed on i7-740QM (1st gen i7?) 2.6, 4 MB RAM, Radeon Mobility HD 5870 1MB DDR5 MSI gaming laptop (2010 tech).
I usually get between 45-25 FPS with medium to assault mechs, and more often than not, an fps drop of 5-10 in thermal mode, but if I'm lucky, there is no drop.
But when after lot of pondering, bought my first light mech, a Jenner and started to play with it, the performance dropped drastically (20-25 FPS), even in normal play, I guess due to the high speed of the light mech, the game stressed my rig even more, and the game became literally unplayable. Thermal on a fast light dropped the game to 5-15 FPS.
Sadly I sold the Jenner, because (aside from the fact that I did terrible in it) I hit a brick wall regarding hardware performance.
I think this can also be a limiting factor in mech choice: above certain mech speed, average/slightly outdated hardware just can't keep up with the demands of the game, thus people with thise kind of rigs choose a slower (and heavier) mech that gives acceptable FPS.
As for the heavies and assaults: PGI completely overlooked the fact that high and very high mounted weapon slots give an enormous advantage versus chassi that shoot from their bu.ttocks (arm mounted weapons). Stalker, Jager, Blackjack, Catapult K2 PPC arms, Cataphract 3D torso mounted PPCs, Highlander high-ish mounted torso PPC-s are king, the rest are underdogs in this regard, because bringing their weapons to bear means exposure which results in untimely death.
At least SRM semi-buff brought back some glorious face-hugging, but there is ample room for improvement.
Edited by Takony, 25 July 2013 - 02:22 AM.