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Assault Mechs Are Currently...


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#41 MaddMaxx

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Posted 24 July 2013 - 06:32 AM

View PostLugh, on 23 July 2013 - 12:26 PM, said:

Patently not true.

Had a match with 4 spiders and our 3 assaults and a Cent. The opposing team was 3 Stalkers, 3 Atlases and 2 Highlanders.


It is highly likely that the 4 Spiders was a 4 man Team. How is the MM to deal with that? Find 4 Solo Spiders to add to the other Team, or hope there is another 4 man of Spiders in the queue at the exact time?

Exceptions will always happen and does not spell Doom at all. :)

#42 Murphy7

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Posted 24 July 2013 - 06:39 AM

View PostItkovian, on 24 July 2013 - 05:19 AM, said:


It is factored, and not in a small way. It just gets relaxed after 3 minutes, just like Elo rating does. In extreme cases if may lead to what you're seeing.

But quite frankly I think there's a lot of confirmation bias going on in the community. Whenever I bother looking, thinking we were outclassed, I usually find that the weight balance was actually not so bad (like they might have had 1 assault more, but a medium instead of one of our heavies).

Thank you.


Is there any chance we are doing it to ourselves? I see a lot of Victors and Highlanders and nearly every Atlas is a DDC. You drop a 4-man playing whatever you like, and rather than find a perfect match (which is what - exact tonnage match mech-for-mech? Can we as a community tolerate a ballpark of +/- 50 tons per four mechs on either side?) you get the closest thing available to keep the game moving along. I know I would rather be outnumbered or outweighed and have the matchmaker work quickly, than queue up and wait for however long it might take to find just the right mix.

Impatience trumps perfection, I suppose.

#43 MaddMaxx

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Posted 24 July 2013 - 06:48 AM

View PostGODzillaGSPB, on 24 July 2013 - 01:00 AM, said:


Again, just to be clear on the matter: It is not the weight-BALANCING I don't like. It's the overall tonnage! If their team has 5 and our team has 5 assaults...that's just stupid! :D

snip

Brixx. I teamed up with him. And yes he's good. Admittedly though, since I too ran mediums only


But that is not always the fault of the MM. If the queue it has to draw from for any Match, at the exact time launch is hit, has 12 Assaults and 2 Mediums and 3 Lights, wth can one really expect?

The real solution, currently anyways, would be to have any 4-man Team be forced to have 4 different weight classes on that Team. Would if fly? Never, but it would allow the MM to better set up more equal Teams, given no Teams of Lights or Assaults had to be mixed on in there entirety. :)

#44 One Medic Army

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Posted 24 July 2013 - 10:43 AM

View PostGalenit, on 24 July 2013 - 05:27 AM, said:

You miss the 85kph victor ...
It brings more speed, weapons and armor then your medium or heavy.

I'm comparing std engine to std engine, the Vic needs an XL.
If we were comparing XLs than the breakpoint between mediums and heavies is somewhere around 90-100kph...

#45 Takony

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Posted 25 July 2013 - 02:21 AM

I'd like to add another point about light mechs I've just recently experienced.

I don't know about the average hardware people are playing with, this is observed on i7-740QM (1st gen i7?) 2.6, 4 MB RAM, Radeon Mobility HD 5870 1MB DDR5 MSI gaming laptop (2010 tech).

I usually get between 45-25 FPS with medium to assault mechs, and more often than not, an fps drop of 5-10 in thermal mode, but if I'm lucky, there is no drop.

But when after lot of pondering, bought my first light mech, a Jenner and started to play with it, the performance dropped drastically (20-25 FPS), even in normal play, I guess due to the high speed of the light mech, the game stressed my rig even more, and the game became literally unplayable. Thermal on a fast light dropped the game to 5-15 FPS.

Sadly I sold the Jenner, because (aside from the fact that I did terrible in it) I hit a brick wall regarding hardware performance.

I think this can also be a limiting factor in mech choice: above certain mech speed, average/slightly outdated hardware just can't keep up with the demands of the game, thus people with thise kind of rigs choose a slower (and heavier) mech that gives acceptable FPS.

As for the heavies and assaults: PGI completely overlooked the fact that high and very high mounted weapon slots give an enormous advantage versus chassi that shoot from their bu.ttocks (arm mounted weapons). Stalker, Jager, Blackjack, Catapult K2 PPC arms, Cataphract 3D torso mounted PPCs, Highlander high-ish mounted torso PPC-s are king, the rest are underdogs in this regard, because bringing their weapons to bear means exposure which results in untimely death.

At least SRM semi-buff brought back some glorious face-hugging, but there is ample room for improvement.

Edited by Takony, 25 July 2013 - 02:22 AM.


#46 Craeshen

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Posted 25 July 2013 - 02:34 AM

One solution to "mechwarrior online: assault" would be to speed the introduction of some of the heavier Mediums such as the Madcat mk 3 and other mechs of it's generation yes I know the introduces power creep but don't we have that already and afaik the Madcat mk 3 costs the same as an atlas = a lot.

#47 N a p e s

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Posted 25 July 2013 - 03:56 AM

Mediums are my favorite (especially the HBK) but I do own some heavies and assaults. In both cases the lighter speedier end of the spectrum is more fun and more suited to my place style.

Mediums do need some sort of overall mobility boost. Maybe an accelaration decelaration as well as a turn radius bonus.

#48 Master Q

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Posted 25 July 2013 - 05:50 AM

View PostNapes339, on 25 July 2013 - 03:56 AM, said:

Mediums are my favorite (especially the HBK) but I do own some heavies and assaults. In both cases the lighter speedier end of the spectrum is more fun and more suited to my place style.

Mediums do need some sort of overall mobility boost. Maybe an accelaration decelaration as well as a turn radius bonus.


One of the things PGI had promised, but has yet to deliver on, was a major overhaul of the efficiencies/XP system that would make for different tweaks on different class chassis. That would be a great place to implement this.

I'd also love to see an XP system that didn't simply mean "grind grind grind poof" on every single skill. Maybe make players pick 5 of 8 and then move to the next tier.

#49 Ngamok

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Posted 25 July 2013 - 08:19 AM

View PostMaster Q, on 25 July 2013 - 05:50 AM, said:

One of the things PGI had promised, but has yet to deliver on, was a major overhaul of the efficiencies/XP system that would make for different tweaks on different class chassis. That would be a great place to implement this.

I'd also love to see an XP system that didn't simply mean "grind grind grind poof" on every single skill. Maybe make players pick 5 of 8 and then move to the next tier.


Well, they might add it just yet. They said they are going to be removing the Convergence Speed box from the elite tree but have not said what they are replacing it with.





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