Thoughts On Current Light Hitboxes
#1
Posted 23 July 2013 - 02:05 PM
#2
Posted 23 July 2013 - 02:15 PM
However, I have noticed that using my 2xSRM4s on other Jenners still works quite well.
#3
Posted 23 July 2013 - 02:41 PM
#4
Posted 23 July 2013 - 02:44 PM
#5
Posted 23 July 2013 - 03:03 PM
Psikez, on 23 July 2013 - 02:44 PM, said:
They should rename it to phase spider, I've seen one running in circles around group of 5 mechs for a minute till he finally died
#6
Posted 23 July 2013 - 03:33 PM
Hit registration issues started to be noticed about 3-4 patches back where it's gotten really noticeable last patch.
PGI know this, Paul has acknowledged the problem, they're working on it.
Once it's fixed expect the bad light pilots coming on here again to complain that they're actually getting hit.
From Paul's command chair post http://mwomercs.com/...general-update/
Quote
F'n filter try writing the contracted form of "it is .... .hit registration issues" - it'***** registration
Edited by Nauht, 23 July 2013 - 03:36 PM.
#7
Posted 23 July 2013 - 05:06 PM
And BTW this is mostly a Spider problem, but Spiders are still one of the 2-3 worst chassis in the game. That should REALLY tell you something about lights.
#8
Posted 23 July 2013 - 05:18 PM
Psikez, on 23 July 2013 - 02:44 PM, said:
I would pay MC out the *** to be able to see server-side game replays where I can compare what I thought was happening and what was going on IRL. Spiders are all kinds of ****** up.
#9
Posted 23 July 2013 - 05:18 PM
#10
Posted 23 July 2013 - 05:21 PM
Roland, on 23 July 2013 - 05:18 PM, said:
Don't forget how PGI can't scale mechs properly, and thus heavies are only slightly larger than mediums, meaning you get more bang for your buck in terms of size.
Hell, the Treb is straight up taller than most heavies, and the Cataphract has the great blessing of being squat.
Edited by Orzorn, 23 July 2013 - 05:22 PM.
#11
Posted 23 July 2013 - 05:56 PM
Other light mechs simply don't exist right now. The spider is the only one with even close to the amount of agility needed to stay alive, and it usually doesn't save him.
#12
Posted 23 July 2013 - 06:02 PM
PEEFsmash, on 23 July 2013 - 05:06 PM, said:
And BTW this is mostly a Spider problem, but Spiders are still one of the 2-3 worst chassis in the game. That should REALLY tell you something about lights.
Nah, lights can at least be salvaged by good pilots.
Mediums, most of them are too big/slow to be salvaged by anything.
#13
Posted 23 July 2013 - 06:13 PM
Psikez, on 23 July 2013 - 02:44 PM, said:
Case and point. I managed to sneak up on a stationary Spider in my Victor (I know right ) Its back was turned to me and I thought to my self "OH YES!!" So I shoot it square in the back at point blank range with an AC/20, 2x SRM6s, 1xSRM4, LL, and a ML. The Spider was engulfed in fire smoke and shrapnel, I might have just dropped a Nuclear bomb on its head, and its paper doll is flashing like mad. To my surprise the spider was still alive and hardly damaged. The Spider turns around and looks at me with my jaw on the ground for a moment like it was saying "Silly Victor, I am God." before skipping away.
Edited by Coralld, 23 July 2013 - 06:17 PM.
#14
Posted 23 July 2013 - 06:29 PM
#15
Posted 23 July 2013 - 06:40 PM
AntiCitizenJuan, on 23 July 2013 - 02:05 PM, said:
Are completelf "F"d ...
Just did more damage "CONFIRMED" by hit reg on sensors, visual, and crosshair lighting up, than the light mech had armor..
Counted hits, Counted damage, and teammates fire counted as well...
No argument, no debate... Been sayong this for a long time...
Fix it, no excuses...
#16
Posted 23 July 2013 - 06:44 PM
#18
Posted 23 July 2013 - 07:18 PM
I assume it's because your client is seeing those shots as hits, but on the shooter's end they missed, and the server registers the miss... and the sound is purely from my own client. But damn if it doesn't seem weird.
#19
Posted 23 July 2013 - 07:51 PM
And it's not like we can mount that much fire power on Spiders right now anyway. The best lights still are Jenners and the Raven 3L, the rest seem okay depending on pilot, build and so on.
And in a Spider one really has to work, especially when dealing with good pilots in other mechs, at least for me with my ping that ranges 21 to 65 on average.
#20
Posted 23 July 2013 - 07:56 PM
The hitboxes were never really a problem before, It is other problems that recent patches have introduced...
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