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I Can't Do It Anymore


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#41 Roland

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Posted 23 July 2013 - 07:08 PM

View PostViktor Drake, on 23 July 2013 - 05:59 PM, said:


No it was because of Heat and Projectile speed. I know, I was there.


You are mistaken.
The reason no one used PPC's back then was because the netcode made them terrible in terms of reliability. In addition to the difficulty in hitting moving targets due to lag, the shot delay made them extremely frustrating for many users, since there would be a shifting delay from when you pulled the trigger to when they actually fired.

The heat was an issue which exacerbated the lack of reliability, since you couldn't afford to miss without overheating. But even if the PPC's had EXACTLY the same stats that they had in closed beta, now, they would be used heavily now that they can reliably hit targets.

#42 East Indy

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Posted 23 July 2013 - 07:14 PM

View PostJoseph Mallan, on 23 July 2013 - 06:35 PM, said:

Honestly if you think that is rude you Never heard rude in action.

Why'd you capitalize the word "never"?

#43 Warge

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Posted 23 July 2013 - 07:17 PM

View PostBenjamin Davion, on 23 July 2013 - 07:05 PM, said:

I'm just not ready to throw my hands up and walk away yet.

Let me explain: I delayed buying vital part for my MV Agusta and bought Phoenix package instead. And my motorcycle has greater value for me than MWO. But I did what I did to support PGI with money.

View PostBenjamin Davion, on 23 July 2013 - 07:05 PM, said:

desperately want this game to succeed, sue me. :ph34r:

We all want. But we want what was promised to us: as closer to TT as possible. And we getting less and less with every patch.

Edited by Warge, 23 July 2013 - 09:15 PM.


#44 B0oN

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Posted 23 July 2013 - 07:18 PM

View PostShazarad, on 23 July 2013 - 06:33 PM, said:

No respect, no decency. How on earth can you people be this rude?


Ye know there is that saying ... diss me and Imma diss you back ... or as we german-speaking people say it:
The way you shout it into the woods it will be shouted back at you (orig:Wie man in den Wald rein schreit so kommt es zurück)

#45 Warge

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Posted 23 July 2013 - 07:23 PM

View PostDestined, on 23 July 2013 - 07:19 PM, said:

however as you offer no suggestions,

Can we offer to fire person who responsible for ECM, heat threshold, guided LRMs and singleshot AC/10/20?

#46 Kenyon Burguess

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Posted 23 July 2013 - 07:28 PM

at the top right corner of another persons banner there is an X, click that and select "ignore all signatures" then you wont be offended by the banner, and only by what the person types.

#47 Mystere

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Posted 23 July 2013 - 07:32 PM

View PostXie Belvoule, on 23 July 2013 - 07:05 PM, said:

<Picture of White Knight>


You call that a White Knight? Bah! This is what a real White Knight looks like:

Posted Image

#48 New Day

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Posted 23 July 2013 - 08:27 PM

View PostMystere, on 23 July 2013 - 06:57 PM, said:


One more time ...

Increase the heat if you must. But, having charged particles traveling slower that ballistic projectiles is just plain silly. It breaks immersion, at least for me.

And 100 tonnes being able to walk doesn't?

View PostWarge, on 23 July 2013 - 06:56 PM, said:

Good one. Only strongest coldest builds could carry such burden. That's the purpose of heat in BT and in MWO too.


Not again!


Why not? Good argument I say.

Not again? Why not? Reducing it by 25% (1500) would still mean that it's the fastest weapon in the game after the AC2. And AC2s need the speed backseat they deal such low damage.

It's not a good argument because MWO functions on completely different mechanics than TT and values that work there don't work here. I assume since you support TT values, you also support eg. 2.0 HS. That for example, would totally not break the game even further.

Edited by NamesAreStupid, 23 July 2013 - 08:29 PM.


#49 Warge

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Posted 23 July 2013 - 08:56 PM

View PostNamesAreStupid, on 23 July 2013 - 08:27 PM, said:

Not again? Why not? Reducing it by 25% (1500) would still mean that it's the fastest weapon in the game after the AC2.

Knowing how PGI can "balance" weapons... every change done by our dear game designers I accept with fear and thoughts "what they'll brake next". And this no joke at all, belive me.
Let's they return heat to previous value and we'll see how it'll be. Baby steps: 1 change a time.

View PostNamesAreStupid, on 23 July 2013 - 08:27 PM, said:

And AC2s need the speed backseat they deal such low damage.

Agree.

View PostNamesAreStupid, on 23 July 2013 - 08:27 PM, said:

you also support eg. 2.0 HS. That for example, would totally not break the game even further.

In TT heat sinks don't add values to the Mech's heat threshold. :)
As for heat dissipation - dev's already explained what's happened with DHS when they tried to be closer to TT: no overheat at all. So, in this case, I agree. But PPC's heat=10 is another matter...

Edited by Warge, 23 July 2013 - 08:57 PM.


#50 Sable

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Posted 23 July 2013 - 11:47 PM

View PostDestined, on 23 July 2013 - 07:19 PM, said:

I'm sad to hear it, however as you offer no suggestions, I'm afraid I have to Jettison this thread.


I did mention a suggestion about what needs to happen to PPCs. "They gotta make them more difficult to use. Slow down the projectile speed, more heat... something or this game will just remain unfun."

If you need me to be more specific in my own personal experience with all the previous mechwarrior titles and gaming in general, I feel like the best approach to dealing with the PPC "issue" is to slow down the projectile speed. They just move too fast with the amount of damage they do and the range they have. When firing a weapon of equal damage such as the AC/10 there is nowhere near the same amount of accuracy above 500m as the PPC. Even with Gauss rifles you have to lead your target and time your shots.

In the previous mechwarrior games that we all loved, PPCs were slow"er" traveling balls of energy than what we see in the current game. Sure they had extreme range but you would only be hit with them at 1000m if you were standing still or weren't paying attention. I thought they were fine in closed beta and the heat change was nice back then. But when you sped them up the problem slowly began to take form.

Before the Heat scale was introduced i used to run a dual AC/20 jagermech and although it was deadly at close range, hitting moving targets greater than 450m was quite challenging. I still find it unusual that 1 weapon with very managable heat has such a huge penalty for firing a second. I understand it was meant to address the high alpha issue but logically it doesn't make sense at why an additional shell being fire from a separate gun in a separate location would incure such a huge buildup of heat.

In the current game at 1000m i can step out from cover and instantly get tagged by ppc after ppc. Its like bopping a dog on the nose with a newspaper. So freakin anoying with little chance of them missing. If PPCs were more difficult to hit with i truely believe their popularity would shift into a different role, from a super awesome sniper weapon thats paired with Gauss rifles to a medium range brawling weapon. ER Large lasers would become useful as its easier to hit with a beam than a timed projectile. The PPC would not be appealing on light mechs for the same reason autocannons aren't appealing on them. Its much harder to fight off other fast and light mechs with weapons that require timing to land your hits.

As for the heat scale, I constantly have to go back and read the command chair post and look at all the pictures and graphs to tell what kind of penalty i would get for certain weapon max alphas. And i literally can't figure it out without those charts. There's nothing in the mechlab to tell me or warn me or provide any kind of insight as to the limits of the weapon systems. I know you guys put a lot of work into developing it but i think it causes more problems than it will solve. I'm thinking about future mechs that have variants that blow this heat scale way out of proportion. And those are stock variants that will have problems. Even the hunchback with the 8 medium lasers will throw the new guys under the bus because they won't understand why their heat is so out of control.

If you do come back and read this i hope this gives you some insight.

Edit: Since we have a handy dandy Test scheduled on thursday would you consider adjusting PPCs speed and let the community have at it? I understand your testing is currently for the 12v12 stability but weapon testing seems like it could reveal some interesting results. Even if those changes never came to be adjusting them in all sorts of ways would provide valuable data.

Edited by Sable, 24 July 2013 - 12:06 AM.


#51 PanzerMagier

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Posted 24 July 2013 - 12:34 PM

They need to lower the projectile speed of ppcs, up the heat, reduce the CD to 3 seconds and increase projectile speed of gauss rifles. You don't want ppcs and gauss sync'd in. The biggest aspect that prevents alpha fire is when the weapons operate at different speeds/cooldowns. Which is why you don't see many people using gauss + ac20 builds...

#52 Steve Varayis

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Posted 25 July 2013 - 02:01 AM

View PostPanzerMagier, on 24 July 2013 - 12:34 PM, said:

They need to lower the projectile speed of ppcs, up the heat, reduce the CD to 3 seconds and increase projectile speed of gauss rifles. You don't want ppcs and gauss sync'd in. The biggest aspect that prevents alpha fire is when the weapons operate at different speeds/cooldowns. Which is why you don't see many people using gauss + ac20 builds...


^ this

#53 PanzerMagier

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Posted 25 July 2013 - 10:07 AM

"If I were lead designer dev, didle dedle didle dedle didle dum... All day long I'll..."

Edited by PanzerMagier, 25 July 2013 - 10:07 AM.


#54 blinkin

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Posted 25 July 2013 - 06:04 PM

View Postder langsamere, on 25 July 2013 - 03:10 PM, said:

Whats Paul's Folly? I havent looked at the game since may

and yet you still vomit your useless ignorance all over the forums.

#55 Steve Varayis

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Posted 25 July 2013 - 11:10 PM

View Postblinkin, on 25 July 2013 - 06:04 PM, said:

and yet you still vomit your useless ignorance all over the forums.


chill dude

#56 blinkin

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Posted 25 July 2013 - 11:59 PM

View PostSteve Varayis, on 25 July 2013 - 11:10 PM, said:

chill dude

he has worked hard to properly earn my disdain.

he has said far worse to me. also i am curious to see if he still has me on the ignore list. it could be a little odd making fun of someone who doesn't realize it.

#57 PanzerMagier

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Posted 26 July 2013 - 08:31 AM

View Postder langsamere, on 26 July 2013 - 01:42 AM, said:

I wonder if I should be honored I made such an impression that as soon as I return to the forums Im INSTANTLY remembered?


Don't flatter yourself, if it surprises you that people can remember names then it won't surprise me if my guess on your intelligence is correct. I'm with blinkin on this one, I don't know who you are but I trust his judgement. Heathen -.-



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