Xie Belvoule, on 24 July 2013 - 08:20 PM, said:
Elo is why. After the institution of Elo I stopped being able to run my fun builds because my Elo is so high that when I drop, I will be facing off against members of SJR, DV8, Kaos, Snow Raven, Jade Falcon and other top tier units. If I don't run my PPC/Gauss 732 or fastlas brawler, these guys well feed me my teeth. Its that simple, Elo makes the MM act like every ******* drop is the freaking super bowl for us folks in higher Elo brackets. I can't run fun builds or I will get curbstomped by more optimized builds. Also, I represent a good chunk of my team's Elo, so when I drop a lot of times it's up to me to carry the team to victory, and I can't do it in a weak suboptimal build. If I don't bring my best build and give 100% Im a liability to my team.
Me and you understand what you, specifically, truly represent deep down
inside.
Sybreed, on 24 July 2013 - 07:50 PM, said:
I, like a lot of people, think competitive players abusing the meta isn't the cause of the problem but a symptom. They want the best chances to win, they'll abuse every exploit possible to gain those wins.
But, I'm also thinking that competitive players might NOT make the game more fun. They might make obvious what is broken, but when they say they want to fix the game... I have my own doubts. They'll forget what Mechwarrior is supposed to be and turn this game into another generic FPS, killing its spirit effectively.
That's my main gripe with competitive players... they don't understand the spirit of the game... yet they want to fix it. IMO, what we need is a TT specialist who is also a competitive player... then we have better chances of having a fun game.
A lot of the competitive players have ideas that are as bad or worse than any of the current implementations. The unfortunate part is, the few with good ideas are drowned out by the multitude of useless ones.
Edited by jakucha, 24 July 2013 - 08:32 PM.