3Xac2 Victor
#1
Posted 24 July 2013 - 02:06 PM
That is all.
#2
Posted 24 July 2013 - 02:08 PM
#3
Posted 24 July 2013 - 02:17 PM
#4
Posted 24 July 2013 - 02:39 PM
#5
Posted 24 July 2013 - 02:51 PM
Edited by Apostal, 24 July 2013 - 02:55 PM.
#6
Posted 24 July 2013 - 03:40 PM
#7
Posted 24 July 2013 - 05:34 PM
#9
Posted 24 July 2013 - 05:44 PM
DarkDevilDancer, on 24 July 2013 - 03:40 PM, said:
Don't forget weight. 18 tons for 3 of them makes it 3 tons heavier than a Gauss Rifle and while Triple AC/2 Dakka, Dakka is fun, I have never really found it all that effective damage wise.
#10
Posted 25 July 2013 - 05:18 AM
#11
Posted 25 July 2013 - 05:45 AM
i love it
#12
Posted 25 July 2013 - 05:48 AM
#13
Posted 25 July 2013 - 06:30 AM
Generally I just don't see the Victor as being the best platform for that configuration. AC/2 needs to hold its fire for prolonged periods, so it wants to have good articulation and high speed, and preferably a smaller chassis. Unless you want to run it as a sniper with some ERLLASs and don't mind cooking yourself alive.
Also, being able to relocate quickly is vital to AC/2s performing well, since you want to swap between supressive fire, focusing targets at a range, and preying on isolated enemies. While again you can drop in a 385 XL and get back and forth at an OK clip, it just seems like other chassis can do that better, and like other loadouts would work better for the playstyle the Victor lends itself to.
Edited by Lyoncet, 25 July 2013 - 06:36 AM.
#14
Posted 25 July 2013 - 07:14 AM
#15
Posted 25 July 2013 - 07:29 AM
http://mwomercs.com/...ost__p__2588591
I tried it out and yeah it needs alot heatsinks but when you get the hang out of it it works.
My best match with it was 5kills, 3 assists and 700 damage.
I have the 9S with 2 Ultras and the 9K with a gauss and what most don't take into the account is the nerve wrecking you do when you constantly shoot at someone with 2 ultras or triple 2s. Most are frightened by it and let go of you. And since they are on the same arm they do great pinpoint damage.
Its not my best victor build and its hard to pilot but its fun for me so I'll stick to it for a while.
For me its stupid to own all 3 victors and use the same build on all of them.
Edited by TexAss, 25 July 2013 - 07:30 AM.
#16
Posted 25 July 2013 - 11:32 PM
But now running 2 uac 5 on it.. Nice in brawling.. And still can take out mechs on a 1-to-1..
Victor is now my fav mech after they nerfed my 4ppc k2..
#17
Posted 26 July 2013 - 09:22 PM
Although our team lost the match with a Catapult and an unarmed Cataphract versus an enemy Highlander, I use triple AC/2 on my VTR-9B in this match and the build made my highest damage record so far in MWO: 851 damage
Here's the build I was using:
http://mwo.smurfy-ne...b58d0874d289ead
Triple AC/2 can provide solid sustained damage for suppressive fire, producing 12 damage per second if all three shots hit the same spot(which is quite easy since victor has all the AC/2s on one hand). And with 14 DHS you can alpha fire triple AC/2s for about 30 rounds before the heat reach about 80%. Double SRM4 and ML can provide some additional fire power, needless to say that you'll have to time their fire to prevent shutdown. So far, My average damage done by my VTR-9B is about 400 damage each match.
Despite great one on one brawling ability(most enemy will panic and fall back since they are being constantly hit), it is better to play as a supporting role in Triple AC/2 Victor. Victor do not have thick armor like Atlas and if you expose yourself under enemy fire too long, you will surely get cored pretty soon. Using JJ constantly to spread the damage is a must.
Do not underestimate multiple dakkas. I agree that they are strong when they are being ignored. Most enemy I killed didn't even know who took them out.
#18
Posted 26 July 2013 - 10:30 PM
The main draw back of it is when Lights get in your face. You can still hit them and I've killed several that were circling me but it requires calmness and a steady hand.
I find the Victors very versatile and I wouldn't bash someone for using it a particular way. I have a brawler Victor with an AC20, MLs, and SRMS w/ a standard; a sniping Victor with a Gauss, a ERPPC and some LLs; and a suppression Victor with 3 AC2s, LRMs and MLs. All have been successful and fun.
#19
Posted 26 July 2013 - 10:37 PM
Testing shall commence shortly.
It sucked.
Slow, low alpha, low concentrated damage, only effective when ignored.
Edited by One Medic Army, 26 July 2013 - 11:33 PM.
#20
Posted 27 July 2013 - 12:07 AM
Never underestimate tripple AC2 in group fire mode. They can scare off light mechs in chainfire, but in general, chainfire is inferior.
6 damage every 0.5 seconds is nothing to joke about. In the time you fire 1 Gauss for 15 damage you can dish out 48 damage with the ACs and if you have good aim or the opponent doesn't torso twist like wild, you can deal that damage in one location.
That seems to be the problem most people have. No high damage potshots or poptarting. For tripple AC2 to be effective you have to aim carefully as long as you press the trigger.
And you have to know where your weapons are located and pick firing positions accordingly.
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