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Regarding Streaks, Lights, And Lag


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#1 DaffyGKH

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Posted 24 July 2013 - 02:39 PM

Please read the entire post before responding.

I'll go for SSRMs, first - and, keep in mind, I don't even use them.
SSRMs are pathetic. They have reduced damage and only come in packs of two - which wouldn't be so much of a problem, if the damn things didn't hit anything but legs and arms. I used to get circled by lights and cuss at my screen in frustration - having a circling pack of streaks wasn't that fun. At all. Now what do I do? I laugh. I laugh because they're doing -nothing.-

Ways to fix this? Increase SSRM damage to 3.5, or make them gravitate towards the center again.

Now for the topic of light mechs. Due to the rollback, some pilots have an obscene advantage over others. If you have a low ping, which is usually a very good thing, your client reads hits that aren't actually happening, against higher ping pilots. If you have high ping, however (~250-350) your shots get a greater amount of lag compensation, and a lot of shots that would have been misses end up becoming hits. If you'd like to test this yourself, go into a match as normal, and then another match while your internet is a little bogged (uploading files, or something?)

Ways to fox this? I'm not a techy, but it's damn annoying.

Ravens are also at a major disadvantage. They'd be fine, if their legs didn't take up two thirds of the mech's height, but they do, and have no extra armor to compensate for that. You guys fixed Atlas cockpits, back in the day, and put Catapults at a disadvantage by making theirs bigger. Why not alter the Ravens a little bit, too?

Spider hitboxes are borked.

AND FINALLY:
Weight limits in drops. This alone would eliminate the cheese light lances that just zip around and cap against an all assault team, and all assault teams from dropping against and utterly wrecking any properly composed team, not to mention the complaining caused by the previously mentioned. It would force group compositions against similar group compositions, which would help balance quite a bit.

Edited by DaffyGKH, 24 July 2013 - 02:50 PM.


#2 Avalios

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Posted 24 July 2013 - 02:44 PM

You sir, have a unique opinion.

#3 MonkeyCheese

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Posted 24 July 2013 - 03:30 PM

lights arnt the problem its the hit registration/lag plus the speed they move at that is the problem, And I agree the ravens legs are way to easy to pop off nowdays.

As for weights I would hold my breath untill 12v12 comes then we can freak out.

#4 DaffyGKH

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Posted 24 July 2013 - 03:56 PM

View PostMonkeyCheese, on 24 July 2013 - 03:30 PM, said:

lights arnt the problem its the hit registration/lag plus the speed they move at that is the problem, And I agree the ravens legs are way to easy to pop off nowdays.

As for weights I would hold my breath untill 12v12 comes then we can freak out.


I wasn't -quite- stating lights as a problem - moreso that the rollback/lag compensation/lag in general assists lights especially. Or, in short, that lag is the problem.

Edited by DaffyGKH, 24 July 2013 - 04:13 PM.


#5 PanzerMagier

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Posted 24 July 2013 - 05:08 PM

View PostDaffyGKH, on 24 July 2013 - 02:39 PM, said:

[color=#959595]however (~250-350) your shots get a greater amount of lag compensation, and a lot of shots that would have been misses end up becoming hits. If you'd like to test this yourself,[/color]

Right there you pretty much derped. I have 250 ping it fluctuates to 270~300. I have have more successful shots before HSR than I do now. Now I don't know whether to lead my target or aim on it, my shots just don't register. If there has ever been I time I was thinking about quitting MWO for a while, it is now because streaks suck, my only life saver vs lights. So regardless in what I'm in, a light, medium, heavy, assault. I can't beat a light because everything I throw at it, whether it hits or not, doesn't register.





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