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Was Going To Pre Order Project Phoenix, Not Now.


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#21 Tezcatli

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Posted 24 July 2013 - 04:38 PM

While I don't quite share your feelings about the game. I have also decided not to buy it. But just because I'm taking that money and putting it to get a second monitor. Bad enough I get stomped in pugs at least I can enjoy as show as I do.

#22 wulfsburg

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Posted 24 July 2013 - 04:38 PM

View PostOne Medic Army, on 24 July 2013 - 04:34 PM, said:

SRM buff combined with the alpha-firing disincentives and movement changes were enough for me.

Mainly it was finally being able to shove 2xSRM4s back into my Jenner D and sail over the heads of assault mechs on Canyon watching the fireworks while my missiles slowly ate them alive.



SRM buff was nice. Furthermore, when Paul says "Nuh Uh" to buffing SRM's to 2.5, that got my panties in a bunch. However, 2.0 is better than what they were at.
Movement changes were good, but not too bad overall.
What is still too overpowered? PPC's. THAT is what should have been addressed weeks ago. Especially after PGI came out and saying they were going to fix it. They are too hot. Period.

And like someone said above.... Nerfing Large Lasers?

Don't get me started on pulses.

Incompetence to the Max. I am voting with my wallet. And to the wannabe forum mod , I am entitled to make a statement about it to the devs in a manner that might get some attention on the forums.

#23 Stoicblitzer

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Posted 24 July 2013 - 04:40 PM

i wouldn't miss $80 but i have principles. it's like not eating at chik-fil-a cuz they hate homosexuals..

Edited by Stoicblitzer, 24 July 2013 - 04:41 PM.


#24 wulfsburg

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Posted 24 July 2013 - 04:41 PM

View PostStoicblitzer, on 24 July 2013 - 04:40 PM, said:

i wouldn't miss $80 but i have principles. it's like not eating at chik-fil-a cuz they hate *** people.



That is a very simple, but good way to put it.

#25 Nicholas Carlyle

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Posted 24 July 2013 - 04:43 PM

Well it's not like you still can't buy it. You just lose the 30 extra premium days?

My biggest issue, is when you look at what you get from the Phoenix Package; it's basically just mechs that earn loyalty and c-bills faster.

I don't know that I really care about that. So if I don't buy it, no bigs, I'll just buy the c-bill versions when they become available.

#26 jakucha

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Posted 24 July 2013 - 04:43 PM

View PostKhobai, on 24 July 2013 - 04:37 PM, said:


The movement changes are horrible. They make absolutely no sense. Abrahams tanks can go up 60 degree inclines. But a Mech with arms and legs cant walk a 45 degree angle? Thats most staircases... Mechs cant walk up stairs.

Worse yet is they based it off mech scaling rather than tonnage. So you have the Jenner, which was already the best light mech, now running up inclines faster than a Commando? That is just so wrong from a balance standpoint. Commandos need to have some advantage over a Jenner since the Jenner is better in nearly every other way. Jenners should not count as tiny. Likewise Stalkers should be Huge.



I like the movement changes for the most part. A few tweaks could be used, but overall the gameplay is less dumb than before in my opinion. Being able to climb any incline without hindrance looked silly to me and meant there were far too many ways for your heavy, inefficient warmachine to move. These aren't Eastern-Mecha robots. JJs are supposed to have a defined movement advantage anyway, which they didn't have before this.

And talking about actual gameplay balance stuff suddenly becomes off topic for this thread, just proves my point OP.

#27 One Medic Army

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Posted 24 July 2013 - 04:44 PM

View PostKhobai, on 24 July 2013 - 04:37 PM, said:

The movement changes are horrible. They make absolutely no sense. Abrahams tanks can go up 60 degree inclines. But a Mech with arms and legs cant walk a 45 degree angle? Thats most staircases... Mechs cant walk up stairs.

Worse yet is they based it off mech scaling rather than tonnage. So you have the Jenner, which was already the best light mech, now running up inclines faster than a Commando? That is just so wrong from a balance standpoint. Commandos need to have some advantage over a Jenner since the Jenner is better in nearly every other way. Jenners should not count as tiny. Likewise Stalkers should be Huge.

Movement changes, regardless of how they need to be tweaked, were a step in the right direction from my perspective as the pilot of something that's supposed to be massively more maneuverable than just about everything else on the field.

Also the next time someone brings up "real life" in a discussion about giant ****ing stompy robots in space in the year 3050...
Look, anyone who argues about accuracy, consider that an Abrams tank battalion could conquer the clan homeworlds due to speed, armor that's designed to resist penetration entirely, range, better frontal profile, better technology, and mother-****ing DU penetrator sabot rounds.

It's all unrealistic, so focus on the gameplay!

#28 Khobai

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Posted 24 July 2013 - 04:47 PM

Im not saying movement penalties werent a step in the right direction. Just that they came out of nowhere without warning and were implemented poorly. Because we couldve told PGI ahead of time that 45 degrees was too punitive and that basing if off scaling rather than tonnage was a bad idea.

Again this all goes back to the lack of communication and community involvement in balancing. At least we finally have a test server, but I really hope PGI makes better use of it, by putting up patches on the test server a month or so before they go live.

Quote

It's all unrealistic, so focus on the gameplay!


1) its a simulator game. by definition it should have some basis in realism.
2) movement penalties do adversely affect gameplay for reasons I already elucidated upon.

Edited by Khobai, 24 July 2013 - 04:58 PM.


#29 jeffsw6

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Posted 24 July 2013 - 04:51 PM

View Postjakucha, on 24 July 2013 - 04:25 PM, said:

This is the issue of you assuming you're so important that you deserve an off-topic thread here. No one really cares. Other people are upset, but at least they don't post in the wrong section.

I believe this thread is on-topic. The guy is upset about balance and that's why he isn't spending some money on the game. We disagree, fine; but unless they are going to create a forum section exclusively for emo-quits or complaints from people who would otherwise pay-to-play, or bring back General Discussion, this is clearly the section where his post belongs. No other forum area fits his post better.

View Postwulfsburg, on 24 July 2013 - 04:38 PM, said:

What is still too overpowered? PPC's. THAT is what should have been addressed weeks four months ago.

There, I fixed it for you.

#30 jakucha

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Posted 24 July 2013 - 04:54 PM

View Postjeffsw6, on 24 July 2013 - 04:51 PM, said:

I believe this thread is on-topic. The guy is upset about balance and that's why he isn't spending some money on the game. We disagree, fine; but unless they are going to create a forum section exclusively for emo-quits or complaints from people who would otherwise pay-to-play, or bring back General Discussion, this is clearly the section where his post belongs. No other forum area fits his post better.


Upcoming features fits this thread's needs far more than gameplay balance. It's a feature. That hasn't come out yet.

OP talks about not liking their balancing decision. That's great. Does he say anything else? Nope. Doesn't elaborate. So I fail to see how this thread is in the right place.

Edited by jakucha, 24 July 2013 - 04:56 PM.


#31 KuruptU4Fun

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Posted 24 July 2013 - 04:59 PM

View PostKhobai, on 24 July 2013 - 04:37 PM, said:


The movement changes are horrible. They make absolutely no sense. Abrahams tanks can go up 60 degree inclines. But a Mech with arms and legs cant walk a 45 degree angle? Thats most staircases... Mechs cant walk up stairs.

Worse yet is they based if off mech scaling rather than tonnage. So you have the Jenner, which was already the best light mech, now running up inclines the same as a Commando? That is just so wrong from a balance standpoint. Commandos need to have some advantage over a Jenner since the Jenner is better in nearly every other way.


I'll say this again, Abrams tanks lose lock on a target when they drive over anything at any angle higher than a 20 degree incline. The main barrel can't compensate because the tank is only like 12 feet high. These mechs are around 2-3 stories tall. The comparison is simply invalid based on those differences.

I'm 6'8" tall and most stair steps are smaller than my size 13 feet, does that stop me from climbing up them? Mechs have feet, so mechs can use stairs whether in a natural environment or something that would be carved out of a natural incline.

Edited by KuruptU4Fun, 24 July 2013 - 05:03 PM.


#32 jeffsw6

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Posted 24 July 2013 - 05:00 PM

He isn't talking about Phoenix Package. He's talking about why he isn't spending money, and that is game balance.

Let's say a new map came out, a volcano map that is super hot, and maybe it isn't fun to play (not saying it won't be, just imagine.) So some player is upset about this map, and it's like 25% of his drops, because new maps always come up non-stop in the queue. Would you feel he should address that concern in the Maps sub-sub-sub-forum, or Upcoming Features?

#33 Hexenhammer

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Posted 24 July 2013 - 05:35 PM

View Postjeffsw6, on 24 July 2013 - 05:00 PM, said:

He isn't talking about Phoenix Package. He's talking about why he isn't spending money, and that is game balance.

Let's say a new map came out, a volcano map that is super hot, and maybe it isn't fun to play (not saying it won't be, just imagine.) So some player is upset about this map, and it's like 25% of his drops, because new maps always come up non-stop in the queue. Would you feel he should address that concern in the Maps sub-sub-sub-forum, or Upcoming Features?



All these forums and sub-forums do a great job of making the forums feel dead, and to stifle dialogue. It wont happen because someone's pride is in the way.

#34 warp103

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Posted 24 July 2013 - 07:24 PM

ppc are not over powered, 6 ppc are. Hell I have always had 3 ppc set up. I would be the same if it were possible to have 6 gauss in a mech. It is not the weapon but the boating of the weapon. Not many complain about the k2 or the awesome. Then minute you have 4 ppc hiting that same piont then you have a problem. And PGI made ppc the normal by way of ECM. If ppc was not made as a counter more would not bring them to that battlefield. They made ppc self furfilling.

#35 Rat of the Legion Vega

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Posted 25 July 2013 - 11:52 AM

View PostDestined, on 24 July 2013 - 05:08 PM, said:

Sorry, but as this is about the Package and not Gameplay Balance, into Metagame you go.


LOL wut? I'm still not even clear what the difference between gameplay balance and Metagame actually is.... and honestly, I don't think the moderators are either.

Just bring back our general forum, man. It's not like it's possible for the community's morale to be any lower than it already is.

#36 JayVrb

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Posted 25 July 2013 - 01:58 PM

Remember, even if you don't like some of the mechs you get several of them.... which can be sold.... for cbills.... which can then be used.... to buy more stuff :)





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