

Was Going To Pre Order Project Phoenix, Not Now.
#21
Posted 24 July 2013 - 04:38 PM
#22
Posted 24 July 2013 - 04:38 PM
One Medic Army, on 24 July 2013 - 04:34 PM, said:
Mainly it was finally being able to shove 2xSRM4s back into my Jenner D and sail over the heads of assault mechs on Canyon watching the fireworks while my missiles slowly ate them alive.
SRM buff was nice. Furthermore, when Paul says "Nuh Uh" to buffing SRM's to 2.5, that got my panties in a bunch. However, 2.0 is better than what they were at.
Movement changes were good, but not too bad overall.
What is still too overpowered? PPC's. THAT is what should have been addressed weeks ago. Especially after PGI came out and saying they were going to fix it. They are too hot. Period.
And like someone said above.... Nerfing Large Lasers?
Don't get me started on pulses.
Incompetence to the Max. I am voting with my wallet. And to the wannabe forum mod , I am entitled to make a statement about it to the devs in a manner that might get some attention on the forums.
#23
Posted 24 July 2013 - 04:40 PM
Edited by Stoicblitzer, 24 July 2013 - 04:41 PM.
#25
Posted 24 July 2013 - 04:43 PM
My biggest issue, is when you look at what you get from the Phoenix Package; it's basically just mechs that earn loyalty and c-bills faster.
I don't know that I really care about that. So if I don't buy it, no bigs, I'll just buy the c-bill versions when they become available.
#26
Posted 24 July 2013 - 04:43 PM
Khobai, on 24 July 2013 - 04:37 PM, said:
The movement changes are horrible. They make absolutely no sense. Abrahams tanks can go up 60 degree inclines. But a Mech with arms and legs cant walk a 45 degree angle? Thats most staircases... Mechs cant walk up stairs.
Worse yet is they based it off mech scaling rather than tonnage. So you have the Jenner, which was already the best light mech, now running up inclines faster than a Commando? That is just so wrong from a balance standpoint. Commandos need to have some advantage over a Jenner since the Jenner is better in nearly every other way. Jenners should not count as tiny. Likewise Stalkers should be Huge.
I like the movement changes for the most part. A few tweaks could be used, but overall the gameplay is less dumb than before in my opinion. Being able to climb any incline without hindrance looked silly to me and meant there were far too many ways for your heavy, inefficient warmachine to move. These aren't Eastern-Mecha robots. JJs are supposed to have a defined movement advantage anyway, which they didn't have before this.
And talking about actual gameplay balance stuff suddenly becomes off topic for this thread, just proves my point OP.
#27
Posted 24 July 2013 - 04:44 PM
Khobai, on 24 July 2013 - 04:37 PM, said:
Worse yet is they based it off mech scaling rather than tonnage. So you have the Jenner, which was already the best light mech, now running up inclines faster than a Commando? That is just so wrong from a balance standpoint. Commandos need to have some advantage over a Jenner since the Jenner is better in nearly every other way. Jenners should not count as tiny. Likewise Stalkers should be Huge.
Movement changes, regardless of how they need to be tweaked, were a step in the right direction from my perspective as the pilot of something that's supposed to be massively more maneuverable than just about everything else on the field.
Also the next time someone brings up "real life" in a discussion about giant ****ing stompy robots in space in the year 3050...
Look, anyone who argues about accuracy, consider that an Abrams tank battalion could conquer the clan homeworlds due to speed, armor that's designed to resist penetration entirely, range, better frontal profile, better technology, and mother-****ing DU penetrator sabot rounds.
It's all unrealistic, so focus on the gameplay!
#28
Posted 24 July 2013 - 04:47 PM
Again this all goes back to the lack of communication and community involvement in balancing. At least we finally have a test server, but I really hope PGI makes better use of it, by putting up patches on the test server a month or so before they go live.
Quote
1) its a simulator game. by definition it should have some basis in realism.
2) movement penalties do adversely affect gameplay for reasons I already elucidated upon.
Edited by Khobai, 24 July 2013 - 04:58 PM.
#29
Posted 24 July 2013 - 04:51 PM
jakucha, on 24 July 2013 - 04:25 PM, said:
I believe this thread is on-topic. The guy is upset about balance and that's why he isn't spending some money on the game. We disagree, fine; but unless they are going to create a forum section exclusively for emo-quits or complaints from people who would otherwise pay-to-play, or bring back General Discussion, this is clearly the section where his post belongs. No other forum area fits his post better.
wulfsburg, on 24 July 2013 - 04:38 PM, said:
There, I fixed it for you.
#30
Posted 24 July 2013 - 04:54 PM
jeffsw6, on 24 July 2013 - 04:51 PM, said:
Upcoming features fits this thread's needs far more than gameplay balance. It's a feature. That hasn't come out yet.
OP talks about not liking their balancing decision. That's great. Does he say anything else? Nope. Doesn't elaborate. So I fail to see how this thread is in the right place.
Edited by jakucha, 24 July 2013 - 04:56 PM.
#31
Posted 24 July 2013 - 04:59 PM
Khobai, on 24 July 2013 - 04:37 PM, said:
The movement changes are horrible. They make absolutely no sense. Abrahams tanks can go up 60 degree inclines. But a Mech with arms and legs cant walk a 45 degree angle? Thats most staircases... Mechs cant walk up stairs.
Worse yet is they based if off mech scaling rather than tonnage. So you have the Jenner, which was already the best light mech, now running up inclines the same as a Commando? That is just so wrong from a balance standpoint. Commandos need to have some advantage over a Jenner since the Jenner is better in nearly every other way.
I'll say this again, Abrams tanks lose lock on a target when they drive over anything at any angle higher than a 20 degree incline. The main barrel can't compensate because the tank is only like 12 feet high. These mechs are around 2-3 stories tall. The comparison is simply invalid based on those differences.
I'm 6'8" tall and most stair steps are smaller than my size 13 feet, does that stop me from climbing up them? Mechs have feet, so mechs can use stairs whether in a natural environment or something that would be carved out of a natural incline.
Edited by KuruptU4Fun, 24 July 2013 - 05:03 PM.
#32
Posted 24 July 2013 - 05:00 PM
Let's say a new map came out, a volcano map that is super hot, and maybe it isn't fun to play (not saying it won't be, just imagine.) So some player is upset about this map, and it's like 25% of his drops, because new maps always come up non-stop in the queue. Would you feel he should address that concern in the Maps sub-sub-sub-forum, or Upcoming Features?
#33
Posted 24 July 2013 - 05:35 PM
jeffsw6, on 24 July 2013 - 05:00 PM, said:
Let's say a new map came out, a volcano map that is super hot, and maybe it isn't fun to play (not saying it won't be, just imagine.) So some player is upset about this map, and it's like 25% of his drops, because new maps always come up non-stop in the queue. Would you feel he should address that concern in the Maps sub-sub-sub-forum, or Upcoming Features?
All these forums and sub-forums do a great job of making the forums feel dead, and to stifle dialogue. It wont happen because someone's pride is in the way.
#34
Posted 24 July 2013 - 07:24 PM
#35
Posted 25 July 2013 - 11:52 AM
Destined, on 24 July 2013 - 05:08 PM, said:
LOL wut? I'm still not even clear what the difference between gameplay balance and Metagame actually is.... and honestly, I don't think the moderators are either.
Just bring back our general forum, man. It's not like it's possible for the community's morale to be any lower than it already is.
#36
Posted 25 July 2013 - 01:58 PM

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