Marmon Rzohr, on 22 August 2013 - 06:01 AM, said:
He uses strict language. Of course you could use LBX10s, LPLs etc and get away with it. It's just that it isn't optimal.
This thread (stated about a thousad times). Isn't about what can or can not work. It's about what to do when you want to make a mech designed to simply win.
Hell I've seen DPS builds win games like hell (and have done so myself in one), but that usually requires the team to support them well and no coordinated sniper/LRM fire form the opposition.
It's the same reason I wouldn't reccommend a new player to run and LRM stalker. Sure it can kick *** and PUG stomp like a boss, but it's success is more situational than a Cent-A mounting SRMs and MLs for instance (which works every time).
What is no longer valid ? PPC/Gauss is as good as ever. SRMs too. AC20s are unchanged. LRMs too. MGs are even worse in the latest patch (and they were meh before it). Pulse lasers are the same.
SSRMs are back and good now though with the damage buff, so you're right there. Although still inferior in mechs that won't go hunting lights IMHO.
This thread (stated about a thousad times). Isn't about what can or can not work. It's about what to do when you want to make a mech designed to simply win.
Hell I've seen DPS builds win games like hell (and have done so myself in one), but that usually requires the team to support them well and no coordinated sniper/LRM fire form the opposition.
It's the same reason I wouldn't reccommend a new player to run and LRM stalker. Sure it can kick *** and PUG stomp like a boss, but it's success is more situational than a Cent-A mounting SRMs and MLs for instance (which works every time).
What is no longer valid ? PPC/Gauss is as good as ever. SRMs too. AC20s are unchanged. LRMs too. MGs are even worse in the latest patch (and they were meh before it). Pulse lasers are the same.
SSRMs are back and good now though with the damage buff, so you're right there. Although still inferior in mechs that won't go hunting lights IMHO.
I'm still not sold on SSRM because of the random element. They are definitely better than before and way more debatable, however!
The only real change is the Ultra AC/5 joined the ranks of the Gauss as a viable ballistic with the jam chance reduction, and you can get away with 2 of them now and still do tons of damage. The 3 Ultra Ilya might even show up in major games now. So that's cool!