The core game is still not close to where it needs to be:
- Pin point accuracy of all weapons
- "Alpha cap" is not what the community wanted
- More restrictions to keep mechs from being something they were not suppose to be (Stalker, I am talking to you)
- Heat mechanics are way off course. Different values for inside/outside engine is hurting reasons for taking small rating engines and having a very high heat cap is too condusive to high heat weapons.
- Tonnage limits to bring variety to gameplay, possibly bringing a new way to change up missions.
- Hitbox issues with a variety of mechs (Jenner/Cicada is basically all CT is a good example)
- SSRM change is a god send. With the new spread, 2.0 damage on SSRMs is not such a bad idea now.
- SRMs being 2.0 damage is exactly where they need to be.
- Pulse laser normalization is a hopeful sign that they will just be completely revamped. They need to act completely different from normal and ER lasers.
- With the new SSRM changes, hopefully we will see the same get transfered over to LRMs. Just look at the Game Balance threads to see that many people agree that LRMs should work like SSRMs now, just in groups of 5 LRMs.
With every passing month with very little changes to the core mechanics, and some of these mechanics do need complete overhauls like pin point accuracy, heat/heatsink mechanics, and no difference between mechs and variants due to open ended hardpoints, the rockier and harder to bring back to balance this game becomes. The longer these mechanics stay the way they are, the more accepted they become with individuals who are content with them despite being flawed and the more bitter those become that see the flaws of the systems.
These are what I am worried about.