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Creative Developer Update – Summer Edition With Special Guest Paul Inouye


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#241 Zyllos

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Posted 26 July 2013 - 06:25 AM

I am not sure why anyone is even worried about CW, DX11, or UI 2.0.

The core game is still not close to where it needs to be:
  • Pin point accuracy of all weapons
  • "Alpha cap" is not what the community wanted
  • More restrictions to keep mechs from being something they were not suppose to be (Stalker, I am talking to you)
  • Heat mechanics are way off course. Different values for inside/outside engine is hurting reasons for taking small rating engines and having a very high heat cap is too condusive to high heat weapons.
  • Tonnage limits to bring variety to gameplay, possibly bringing a new way to change up missions.
  • Hitbox issues with a variety of mechs (Jenner/Cicada is basically all CT is a good example)
There has been some positive changes here recently that has helped a lot:
  • SSRM change is a god send. With the new spread, 2.0 damage on SSRMs is not such a bad idea now.
  • SRMs being 2.0 damage is exactly where they need to be.
  • Pulse laser normalization is a hopeful sign that they will just be completely revamped. They need to act completely different from normal and ER lasers.
  • With the new SSRM changes, hopefully we will see the same get transfered over to LRMs. Just look at the Game Balance threads to see that many people agree that LRMs should work like SSRMs now, just in groups of 5 LRMs.
I really think there is where PGI needs to put it's major focus into because having core issues with the game, CW or DX11 will not alleviate these issues. Players will be extremely happy with CW being implemented, but shortly after, they are still playing the same flawed core concepts. That will consume any positive benefits you would have received from CW because it's tainted by poor core mechanics.

With every passing month with very little changes to the core mechanics, and some of these mechanics do need complete overhauls like pin point accuracy, heat/heatsink mechanics, and no difference between mechs and variants due to open ended hardpoints, the rockier and harder to bring back to balance this game becomes. The longer these mechanics stay the way they are, the more accepted they become with individuals who are content with them despite being flawed and the more bitter those become that see the flaws of the systems.

These are what I am worried about.

#242 hammerreborn

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Posted 26 July 2013 - 06:25 AM

View PostTolkien, on 26 July 2013 - 06:22 AM, said:


For a game that doesn't have a massive active player base, artificially bifurcating matches is an odd choice.


And this is where you cite numbers and not anecdotal bs?

And would you prefer they just put 3rd with everyone? I wouldn't mind, but I think it'd make the try hards rage

#243 New Day

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Posted 26 July 2013 - 06:25 AM

View PostTolkien, on 26 July 2013 - 05:39 AM, said:

1) 1 Million subscribers is a feather in your cap and a great sign that the game catches peoples eyes, and that the community has brought their friends along for the ride (I've brought 2+ in). That said http://www.xfire.com/games/mwo has shown a stagnation or decline of player hours per day since a high monthly average of 120-140 per day in December/January. This meshes with what most of us see on our contact list which is lots of people joining but not sticking around. In short the real game of CW has to arrive sooner rather than later if player retention is going to happen. Anecdotally 2 of my 3 IRL friends who played have left and made it clear that they lost faith in the development team after the bait and switch of '90 days after open beta'.

I was just wondering about this. If you go to the main forum page, at the bottom you can see the number of total members is 499,831. Shouldn't that be 1 million?

Edited by NamesAreStupid, 26 July 2013 - 06:25 AM.


#244 Mister Blastman

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Posted 26 July 2013 - 06:26 AM

View PostTolkien, on 26 July 2013 - 05:39 AM, said:

Posted Image


Ahhhh such fond memories. Oh how we loved thee for the month and a half we enjoyed you.

#245 Appogee

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Posted 26 July 2013 - 06:29 AM

So the ''great big things coming in July'' were a new map, the heat scale, test servers and Sarah's Jenner.

These are all Good Things, and I do appreciate them. I'd been hoping though for UI 2.0, or the beginnings of Clan Warfare, or some new game modes. But hey, all progress is good.

Thanks anyway for the update.

#246 Kunae

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Posted 26 July 2013 - 06:31 AM

View Posthammerreborn, on 26 July 2013 - 06:25 AM, said:

And this is where you cite numbers and not anecdotal bs?

And would you prefer they just put 3rd with everyone? I wouldn't mind, but I think it'd make the try hards rage

That's a disingenuous question.

They refuse to give us actual numbers, so all we have to go on are anecdotal accounts. Until actual numbers are available to us, and not some marketing doublespeak like "1 million registered users", anecdotes are just as valid.

View PostNamesAreStupid, on 26 July 2013 - 06:25 AM, said:

I was just wondering about this. If you go to the main forum page, at the bottom you can see the number of total members is 499,831. Shouldn't that be 1 million?

Forum numbers are not the same as game numbers. You can play the game for years, and never register in the forums.

Edit: Link no longer valid, as post was removed for PC reasons.

Edited by Kunae, 26 July 2013 - 08:30 AM.


#247 Ragnar Darkmane

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Posted 26 July 2013 - 06:32 AM

Quote

Weapon balancing will be undergoing numerous changes on the road to launch. First up Large Energy Weapons will be going through multiple iterations in terms of their base performance variables. Cooldown, durations, heat, damage are all being looked at. There is a focus on Large Pulse and Medium Pulse to give them a bit of a bigger edge over their standard counterparts. The PPC/ERPPCs will be getting a 1 point base heat increase.

Please increase the max. number of Large Lasers which can be fired at the same time without heat penalty (4 or at least 3 would be nice). Right now there is not really a reason to use Large Lasers because 2 PPCs deal more damage and have longer ranges while having the same max. alpha cap.
Otherwise good job so far, keep it going.

#248 Kushko

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Posted 26 July 2013 - 06:34 AM

View PostNebelfeuer, on 26 July 2013 - 05:46 AM, said:

Glad to see that the +1 heat for ER/PPC is a sensible aproach for once that still gets it done.
As far as Pulse Lasers are concerned I would suggest a 20-30% range increase while leaving the other stats as they currently are.
A new map is always good news.
A buff to medium mechs manouverability is apreciated aswell (hope you do not plan to buff the lights further though;-))

Overall great news - keep it up, we have seen a lot of improvements lately.


Why would they increase the range on pulse lasers if thats the role normal lasers are already filling?

They need to reduce the duration of the beam, slightly up the damage and maybe even reduce the range by a small margin so pulse lasers are the "go to" short range brawler/precision beam weapon.

#249 Battlefinger

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Posted 26 July 2013 - 07:03 AM

One small thing I'd still like done is to have the Override shutdown feature changed. I mean it's nigh on useless now, I want to actually be able to override shutdown, rather than override potential future shutdown for 5 seconds. There's a reason it was never implemented the way it is now in previous mechwarrior titles. Increase penalities for going over the heat threshold a little, but allow people to run that risk instead of making shutdown almost unavoidable.

#250 Nulnoil

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Posted 26 July 2013 - 07:04 AM

View PostBryan Ekman, on 25 July 2013 - 12:57 PM, said:

Creative Developer Update – Summer Edition with special guest Paul Inouye
...
We surpassed our 1 million registered player mark a while back, a huge milestone in the F2P business.
...


1 Million players registered and only 260 replies in this thread in first twenty-four hours. And its in the very important WHOLE SUMMER UPDATE.

Hmm....

PGI how much active accounts do you have in game actually? Average everyday online? If you so proud of yourself why not to demonstrate this data?

Edited by Daumantas Galland, 26 July 2013 - 07:05 AM.


#251 Skoaljaw

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Posted 26 July 2013 - 07:09 AM

Word. As much as I dislike the idea of 3rd person pov, I have come to accept it as inevitable.

#252 Felicitatem Parco

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Posted 26 July 2013 - 07:16 AM

View PostDaumantas Galland, on 26 July 2013 - 07:04 AM, said:


1 Million players registered and only 260 replies in this thread in first twenty-four hours. And its in the very important WHOLE SUMMER UPDATE.

Hmm....

PGI how much active accounts do you have in game actually? Average everyday online? If you so proud of yourself why not to demonstrate this data?

And people say *I* wear a tinfoil hat...

I think it's a bit unprofessional for people to be chiming in on this thread and accusing PGI of lying about the number of accounts. You may have qualms with the game's development cycle, but just because you see an opening to say something insulting doesn't mean you have to take that opening.

#253 FrDrake

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Posted 26 July 2013 - 07:18 AM

View PostProsperity Park, on 26 July 2013 - 07:16 AM, said:

And people say *I* wear a tinfoil hat...

I think it's a bit unprofessional for people to be chiming in on this thread and accusing PGI of lying about the number of accounts. You may have qualms with the game's development cycle, but just because you see an opening to say something insulting doesn't mean you have to take that opening.


I got an email last night from WarThunder saying they had 3 million registered accounts, while that's fine and dandy, I know that 3 of them, me and my 2 brothers haven't logged in in probably 3 months and we only played a few weeks total. So I totally believe that MWO can have 1 million registered accounts.

#254 Kunae

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Posted 26 July 2013 - 07:20 AM

View PostProsperity Park, on 26 July 2013 - 07:16 AM, said:

And people say *I* wear a tinfoil hat...

I think it's a bit unprofessional for people to be chiming in on this thread and accusing PGI of lying about the number of accounts. You may have qualms with the game's development cycle, but just because you see an opening to say something insulting doesn't mean you have to take that opening.

Unprofessional?

You do realize that we're all "customers" here, and have no responsibility to act in a "professional" manner.

#255 Mystere

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Posted 26 July 2013 - 07:22 AM

View Posthammerreborn, on 26 July 2013 - 06:25 AM, said:

And would you prefer they just put 3rd with everyone? I wouldn't mind, but I think it'd make the try hards rage


Yes, please yes. :)

#256 jozkhan

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Posted 26 July 2013 - 07:23 AM

I'm sorry but I'm calling it out I dont believe the 1 million number at all. With only approximately 300-350 new forum registrations daily (over the course of July) that's 7 years to accrue 1 million. Sure ok not all are on the forum? Fine, show us the proof there's 1 million players.

Seeing as the player counter was removed due to it being 'sensitive business information' last year then I'd like to see some evidence it isnt just a PR stunt

#257 Mazgazine1

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Posted 26 July 2013 - 07:32 AM

From the rumblings I hear in game, we need to know that community warfare will be more then just another xp type to grind, otherwise it will fail..

WE NEED VARIETY.

Tell us, so that those that did drop money on the founders and pheonix program do not regret their purchases. Game modes, we need them, and we need them now.

If this game launches with just two modes of play, it will not garner the needed players to sustain it. I wish we knew what the current status is for this game/company/developers so we can be shown how safe or in danger they are..

#258 Acid Phase

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Posted 26 July 2013 - 07:37 AM

View PostMazgazine1, on 26 July 2013 - 07:32 AM, said:

From the rumblings I hear in game, we need to know that community warfare will be more then just another xp type to grind, otherwise it will fail..


Do you doubt it? I see it as how is PGI going to do CW so different and unique, that will have other game developers cream themselves with envy? Believe me, what they have in store for CW, has been done before. Unless MWO players are given a reason for variety in weapons and in mech choices. More worthwile game types such as mission type game modes, not just capping and not just TDM (see my sig), then I don't see how new players and current players can continue a bore fest as it has been for months.

Edited by Acid Phase, 26 July 2013 - 07:44 AM.


#259 Mason Grimm

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Posted 26 July 2013 - 07:38 AM

View PostDaumantas Galland, on 26 July 2013 - 07:04 AM, said:

1 Million players registered and only 260 replies in this thread in first twenty-four hours. And its in the very important WHOLE SUMMER UPDATE.

Hmm....

PGI how much active accounts do you have in game actually? Average everyday online? If you so proud of yourself why not to demonstrate this data?


Weren't you off to DOTA or something like that?

You can't be getting a lot of play time in with all the acid you spew on these forums; Im just sayin!

#260 KitK

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Posted 26 July 2013 - 07:43 AM

View PostVictor Morson, on 25 July 2013 - 03:44 PM, said:


The fact every core unit in the game will be there, many facing mass exodus of players, means quite a bit.




How does one become a "core" unit? Dose one have to subscribe for that status? Can it be purchased with MC? Oh wait, it's high-on-myself, self attributed title.

There are many harsh realities in this world and here are two minor, but harsh ones. 1) No one cares if you think you are core. 2) You can be replaced.

So, mass exodus? I believe the patented response is: "Can I have your stuff?"





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